From: Steve S. <st...@sp...> - 2010-07-04 09:48:45
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Good! This means it should "work". K, You might try building the fink port, or looking at Martin's fink package: http://pdb.finkproject.org/pdb/package.php/visual-py26 If I remember how fink works correctly, most of the info for building goes in the 'info' file and the 'patch' file: http://fink.cvs.sourceforge.net/fink/dists/10.4/unstable/main/finkinfo/sci/visual-py26.info http://fink.cvs.sourceforge.net/fink/dists/10.4/unstable/main/finkinfo/sci/visual-py26.patch The only real change/patch that I see there that would affect compiling deal with a linker flag (-bundle_loader vs. -undefined). Also there is a mention that the port is only compatible with python-2.6. Maybe you should give the fink port a try? At least you could build the fink port and see what else might be different? One problem is that there are a lot of dependencies and sometimes building visual is as much about getting the dependencies (version/build-flags) right as it is about the visual code itself. (Also.. sorry Martin! I didn't realize there was a fink 5.x version. Good show!) -steve On Jul 3, 2010, at 7:49 PM, Martin Costabel wrote: > Steve Spicklemire wrote: >> Hi K, >> I'm pretty sure the gtk/glade etc are only needed for an X-Windows >> build. The Mac port uses the Carbon API to run on macos x. >> It may be possible to build an X-Windows version (in fact that was >> originally how visual was ported to the mac, except using fink >> rather than macports) but it hasn't been done in some time (I >> don't think at all for Visual 5.X, as far as I know, but I may be >> wrong here..) > > You are wrong: > Fink has version 5.32 (package "visual-py26"), which uses X11. > > -- > Martin > |