From: Stef M. <s.m...@ru...> - 2009-07-20 17:03:42
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hi Jim, if the main goal is to embed the VPython window in your own GUI, why not just dock the VPython window in your own GUI ? cheers, Stef Jim Thomas wrote: > I'm sure I'm not alone in wishing that VPython would integrate better > with our more full featured programs. The best technique I've come up > with so far is to put the visual code in a separate thread and use > queues to talk between my python based (GUI) program and the visual code > and it's standalone window. > > I've been perusing the source code to see if there is a way to get > visual to use a window I manage. It seems it might be possible by > rewriting display.cpp to use a passed GTK window handle/id to create the > display and eliminating gui_main. However I use wxPython which while > based on GTK on linux, it uses native libraries on other platforms. So > that is not a great solution for me. > > However there is a common denominator available with almost any decent > GUI library -- OpenGL. What I was thinking was this -- how critical is > it that the 'GUI' portion of visual be implemented in C++? From what I > can tell, 0% of Visual Python is actually implemented in Python. Why > couldn't all the GTK portion of the library be implemented in pyGTK? > Wouldn't that actually make development easier? In my experience Python > is up to 10x better from a development perspective. I didn't see > anything particularly performance critical in the GTK code side of > things, did I miss something? Implementing the library as a python GUI > + C++ OpenGL would make it possible to have alternate GUI front end > options such as wxPython, or an expert mode with no default windows > suitable for integrating with an existing GUI program. > > Has this been considered before and tossed out as non-feasible? Did I > overlook something critical in the source code? I have not spent lots > of time yet but I am up for trying to do a proof of concept if it is not > a known dead-end. The other thing I was considering is trying to do a > re-implementation in 100% python and then profiling to determine what > portions if any should be moved into C++. It seems to me that most of > my calls to visual are during the model definition phase where > performance is not really an issue. Outside of re-positioning / > re-orienting, relatively few functions are called every display loop. > Are the locations of the bottlenecks already known? Is this idea silly? > > I really like Visual Python from the point of view of ease of use of the > library. However there are serious limitations (perhaps unnecessarily > so) once you move beyond demo programs and I fear that at some point I > may be forced to 'graduate' to OpenGL. I would love to see Visual as an > easy way to start doing 3D (as it is now) and as your knowledge grows, > remove the training wheels and have a great way to do advanced things > as well. > > JT > > ------------------------------------------------------------------------------ > Enter the BlackBerry Developer Challenge > This is your chance to win up to $100,000 in prizes! For a limited time, > vendors submitting new applications to BlackBerry App World(TM) will have > the opportunity to enter the BlackBerry Developer Challenge. See full prize > details at: http://p.sf.net/sfu/Challenge > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > |