From: Athanasios A. <ath...@go...> - 2009-07-09 14:24:56
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Dear Bruce and all Thank you very much for taking the time to clarify this point about the materials. Of course, i would not expect something like "wood" to be represented by the classic material parameters as it is done through shaders. This is because these material parameters describe the properties of a surface in general and are taken into account by the lighting model. However, these are still useful since they can be used to define a multitude of materials such as those described in the following lists: http://devernay.free.fr/cours/opengl/materials.html http://www.cs.utk.edu/~kuck/materials_ogl.htm http://www.opengl.org/resources/code/samples/sig99/advanced99/notes/node153.html I discovered VPython only recently so i do not know what was the situation in previous versions. But these implementation decisions are anyway up to you. Thanks again. By the way, i noticed that there is probably no way for someone only viewing the list through email to download the AC3D model loader i posted two days ago. The code is available from the Web View or by following this link: http://sourceforge.net/mailarchive/attachment.php?list_name=visualpython-users&message_id=fda0cbc60907070821l18da813i71035c2aa67a7013%40mail.gmail.com&counter=2 I hope this helps. All the best Athanasios Anastasiou |