From: Guy K. K. <g....@ma...> - 2009-05-07 04:19:39
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On Thu, 07 May 2009 16:00:12 Bruce Sherwood wrote: > Note too that in your application you might want to increase the "ambient" > light a bit, so that no part of an object is very dark. Yes, some good ideas coming up here to experiment with. > I do see merit in an option to change from the default behavior (rotate the > camera around a scene that has lights to that scene) to a behavior where > the camera and lights are fixed and you rotate the scene, as though you > were turning a model in your hand to inspect it from different angles but > with a fixed light source. > > What would this be called? scene.camera_rotate = False? Good question. That or maybe one of these? scene.fixed_light = False scene.light_on_camera = True > The hard part though is the implementation..... As so often ... :-) Guy -- Guy K. Kloss Institute of Information and Mathematical Sciences Te Kura Pūtaiao o Mōhiohio me Pāngarau Room 2.63, Quad Block A Building Massey University, Auckland, Albany Private Bag 102 904, North Shore Mail Centre voice: +64 9 414-0800 ext. 9585 fax: +64 9 441-8181 eMail: G....@ma... http://iims.massey.ac.nz |