From: Guy K. K. <g....@ma...> - 2009-04-16 06:05:54
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Hi, I have just tried to visualise a series of 288 measurement points in 3D using vpython. All works quite nicely. As I'm using now the standard deviations of each point in X, Y and Z direction for the size of the boxes I'm using to render each point I had difficulties to see all points properly as they overlapped. The solution was to set the (thanks for that) new feature to set an opacity on the objects to 0.2. Now unfortunately when rotating the scene I see that certain faces of the cubes/boxes seem to be flickering on and off for the individual measurement points. That's in a way quite annoying, especially as I'm assuming that not all faces of the boxes then are rendered. Another assumption is, that rendering polyhedrons the hidden faces are not rendered. But using opacity there then are no truly hidden faces, and the scene looks quite different with/without them. Any ideas on how that could be fixed? I assume it needs fixing in vpython itself, though. Or is it a "feature" of the OpenGL implementation on my machine (Nvidia chipset on a Linux box, Ubuntu Jaunty)? Guy -- Guy K. Kloss Institute of Information and Mathematical Sciences Te Kura Pūtaiao o Mōhiohio me Pāngarau Room 2.63, Quad Block A Building Massey University, Auckland, Albany Private Bag 102 904, North Shore Mail Centre voice: +64 9 414-0800 ext. 9585 fax: +64 9 441-8181 eMail: G....@ma... http://iims.massey.ac.nz |