From: Guy K. K. <g....@ma...> - 2009-02-09 19:21:07
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On Tue, 10 Feb 2009 08:02:07 Bruce Sherwood wrote: > Ah. I think it is the case that the Visual 5 spheres are rendered more > carefully than those in Visual 3 (whose spheres often looked a bit > angular), so I can imagine that with a very large number of spheres > there would be a penalty. Possible. But I've switched first from spheres to cubes. I needed that as I wanted to give them individual colour to see where in colour space they'd be located (my application computations are 3D to 3D colour adaptation transformations, and that gets quite messy, so position in space were the first 3D coordinates, colour tuples represented the second/target 3D coordinates). But for my own purposes I can get away with rendering points, for publications then I'll have to go and code up a histogrammer that will aggregate voxels to 3D "summary" objects for rendering. > This is a good example of how very specific > applications can be either faster or slower. Indeed. It can be *very* dependent on the specific use cases, as so often. Guy -- Guy K. Kloss Institute of Information and Mathematical Sciences Te Kura Pūtaiao o Mōhiohio me Pāngarau Room 2.63, Quad Block A Building Massey University, Auckland, Albany Private Bag 102 904, North Shore Mail Centre voice: +64 9 414-0800 ext. 9585 fax: +64 9 441-8181 eMail: G....@ma... http://iims.massey.ac.nz |