From: G. F. <grz...@gm...> - 2008-05-25 00:43:45
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Hi, I'm writing an experimental brain atlasing tool and I'm looking for visualization options. As I need to (or rather: want to) process my geometry at a triangle level by hand, VTK seems to complicated. I'm fairly proficient with opengl programming, so I feel comfortable with pygtk / pygtkglext / and a custom widget handling simple mouse interaction. It's all pretty straight forward and seems the easiest way to implement custom camera interactions or whatever fancy interface i can imagine. Of course using "raw" pyopengl has serious performance issues, and I might be forced to code variable level of detail schemes for data sizes I could otherwise throw at a c implementation without hesitation. So I'm basically looking at options to separate opengl drawing calls and mouse interaction to a c implementation, while still being able to modify my data from python, visual python looks really promising to me, but I think I would only use the frame and faces primitives. What I really need though is transparency options. I know that the beta version doesn't support transparency for the faces shape. I'm very curious what is the estimated time for this feature to arrive? Are there any problems with adding transparency handling to the faces renderer, compared with the other primitives? I would also like to hear from anyone using visual python as a simple polygon pusher / viewer. Maybe You can suggest something simpler? -- Best Regards! Grześ Furga |