Seriously, there is in fact a problem with this heuristic
(heuristics always have problems - if they didn't they
would be algorithms). The calculation takes place
in 'normalized device coordinates' which do not take into
account the size of the window on the screen. The
calculations are reasonable for a small window, but not
reasonable for a large one.
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... says a lady with a GeForce2 :)
Seriously, there is in fact a problem with this heuristic
(heuristics always have problems - if they didn't they
would be algorithms). The calculation takes place
in 'normalized device coordinates' which do not take into
account the size of the window on the screen. The
calculations are reasonable for a small window, but not
reasonable for a large one.
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this is a feature, not a bug.