virtualgl-devel Mailing List for VirtualGL (Page 2)
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From: Nathan K. <nat...@sp...> - 2016-07-05 02:14:45
|
Hi, I should have seen this coming after fixing the roughly corresponding _init() locking issue: When MainWin apps exit, they hang: > (gdb) bt > #0 0x0000003b7c009481 in pthread_mutex_lock () from /lib64/libpthread.so.0 > #1 0x0000003b7b4110f7 in tls_get_addr_tail () from /lib64/ld-linux-x86-64.so.2 > #2 0x0000003b7b411500 in __tls_get_addr () from /lib64/ld-linux-x86-64.so.2 > #3 0x00007f99c915035c in (anonymous namespace)::get_global() () from /usr/lib64/libopentextglfaker.so.3 > #4 0x00007f99c9150372 in __cxa_get_globals () from /usr/lib64/libopentextglfaker.so.3 > #5 0x00007f99c91591da in __cxa_allocate_exception () from /usr/lib64/libopentextglfaker.so.3 > #6 0x00007f99c914e67a in vglutil::CriticalSection::lock(bool) () from /usr/lib64/libopentextglfaker.so.3 > #7 0x00007f99c90de0e8 in fconfig_instance() () from /usr/lib64/libopentextglfaker.so.3 > #8 0x00007f99c90db156 in xcb_poll_for_event () from /usr/lib64/libopentextglfaker.so.3 > #9 0x00007f99c3e34b04 in poll_for_event () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux/X11/libX11.so.6 > #10 0x00007f99c3e35398 in _XReply () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux/X11/libX11.so.6 > #11 0x00007f99c3e1b941 in XGetSelectionOwner () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux/X11/libX11.so.6 > #12 0x00007f99c04dbe85 in ProtectedXGetSelectionOwner () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux_optimized/libgdiuser32.so > #13 0x00007f99c048101f in MwLockXServer () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux_optimized/libgdiuser32.so > #14 0x00007f99c0489e43 in MwMainwinClose () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux_optimized/libgdiuser32.so > #15 0x00007f99c0489e87 in MwIExitProcess () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux_optimized/libgdiuser32.so > #16 0x00007f99bfecd7a8 in proc_cleanup() () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux_optimized/libkernel32.so > #17 0x00007f99c00b4882 in __do_global_dtors_aux () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux_optimized/libadvapi32.so > #18 0x00007fff5e35ecc0 in ?? () > #19 0x00007f99c00c9731 in _fini () > from /usr/local/ansys_inc/AnsysEM/AnsysEM15.0/Linux64/mainwin540/Linux64/mw/lib-amd64_linux_optimized/libadvapi32.so > #20 0x000000000000004a in ?? () > #21 0x0000003b7b40ec7c in _dl_fini () from /lib64/ld-linux-x86-64.so.2 Tested official 2.5 bins from This naive patch works around this specific case, though obviously it isn't a general solution: diff --git a/server/faker-xcb.cpp b/server/faker-xcb.cpp index f6f2d23..661cd1f 100644 --- a/server/faker-xcb.cpp +++ b/server/faker-xcb.cpp @@ -224,7 +224,7 @@ xcb_generic_event_t *xcb_poll_for_event(xcb_connection_t *conn) TRY(); - if((e=_xcb_poll_for_event(conn))!=NULL && fconfig.fakeXCB + if((e=_xcb_poll_for_event(conn))!=NULL && !isDead() && fconfig.fakeXCB && vglfaker::getFakerLevel()==0) handleXCBEvent(conn, e); I be be AFK for a few days, but posting early to to let you mull over. -Nathan |
From: Marco M. <mar...@gm...> - 2016-07-02 12:03:38
|
No problem..... let me know if you have some updates. Thank you for your support 2016-06-28 19:33 GMT+02:00 DRC <dco...@us...>: > OK, I can try that. It may take me a while, though. Lots of stuff on > my plate right now. > > > On 6/28/16 12:22 PM, Marco Marino wrote: > > I'm able to play stream, but games nit working.. Please can you create > > a steam account and try to play half life2 or dota?? They are free to > > play games. > > Thamk you > > > > Il 28 Giu 2016 19:19, "DRC" <dco...@us... > > <mailto:dco...@us...>> ha scritto: > > > > Did installing both RPMs work? I am able to launch Steam with no > errors > > on F22 using the same packages you are using, and with both VirtualGL > > RPMs installed: > > > > VirtualGL-2.5-20160215.x86_64 > > VirtualGL-2.5-20160215.i386 > > > > But I have no ability to actually test games, as I do not have a > Steam > > account. > > > > > > On 6/26/16 11:33 AM, DRC wrote: > > > No, on RPM-based systems, you can simply co-install the i386 and > x86_64 > > > RPMs. > > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > |
From: DRC <dco...@us...> - 2016-06-28 17:33:50
|
OK, I can try that. It may take me a while, though. Lots of stuff on my plate right now. On 6/28/16 12:22 PM, Marco Marino wrote: > I'm able to play stream, but games nit working.. Please can you create > a steam account and try to play half life2 or dota?? They are free to > play games. > Thamk you > > Il 28 Giu 2016 19:19, "DRC" <dco...@us... > <mailto:dco...@us...>> ha scritto: > > Did installing both RPMs work? I am able to launch Steam with no errors > on F22 using the same packages you are using, and with both VirtualGL > RPMs installed: > > VirtualGL-2.5-20160215.x86_64 > VirtualGL-2.5-20160215.i386 > > But I have no ability to actually test games, as I do not have a Steam > account. > > > On 6/26/16 11:33 AM, DRC wrote: > > No, on RPM-based systems, you can simply co-install the i386 and x86_64 > > RPMs. |
From: Marco M. <mar...@gm...> - 2016-06-28 17:22:31
|
I'm able to play stream, but games nit working.. Please can you create a steam account and try to play half life2 or dota?? They are free to play games. Thamk you Il 28 Giu 2016 19:19, "DRC" <dco...@us...> ha scritto: > Did installing both RPMs work? I am able to launch Steam with no errors > on F22 using the same packages you are using, and with both VirtualGL > RPMs installed: > > VirtualGL-2.5-20160215.x86_64 > VirtualGL-2.5-20160215.i386 > > But I have no ability to actually test games, as I do not have a Steam > account. > > > On 6/26/16 11:33 AM, DRC wrote: > > No, on RPM-based systems, you can simply co-install the i386 and x86_64 > > RPMs. > > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > |
From: DRC <dco...@us...> - 2016-06-28 17:19:50
|
Did installing both RPMs work? I am able to launch Steam with no errors on F22 using the same packages you are using, and with both VirtualGL RPMs installed: VirtualGL-2.5-20160215.x86_64 VirtualGL-2.5-20160215.i386 But I have no ability to actually test games, as I do not have a Steam account. On 6/26/16 11:33 AM, DRC wrote: > No, on RPM-based systems, you can simply co-install the i386 and x86_64 > RPMs. |
From: DRC <dco...@us...> - 2016-06-26 16:33:37
|
No, on RPM-based systems, you can simply co-install the i386 and x86_64 RPMs. > On Jun 26, 2016, at 9:30 AM, Marco Marino <mar...@gm...> wrote: > > Is there any rpm for virtualgl32? (I see only .deb ) > > 2016-06-26 16:58 GMT+02:00 DRC <dco...@us...>: >> You should always install the VirtualGL package that matches the architecture of your system (the amd64 package.) Then you should install the "virtualgl32" supplemental package to add 32-bit application support. >> >>> On Jun 26, 2016, at 5:06 AM, Marco Marino <mar...@gm...> wrote: >>> >>> Ok, I installed the 32bit version of VirtualGL and now I have the 32bit version of libraries needed (I also have the 64bit version). >>> Now I can launch steam with success but I cannot play to any game. I tried half life2 and dota. >>> Some logs here: >>> >>> >>> [ntt@localhost ~]$ vglrun -d :1 steam >>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>> [VGL] 192.168.13.106, the IP address of your SSH client. >>> Running Steam on fedora 22 64-bit >>> STEAM_RUNTIME is enabled automatically >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element >>> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element >>> Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number >>> Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: unknown element "langset" >>> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: unknown element "langset" >>> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: unknown element "langset" >>> [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak >>> [0626/130442:ERROR:browser_main_loop.cc(217)] Running without the SUID sandbox! See https://chromium.googlesource.com/chromium/src/+/master/docs/linux_suid_sandbox_development.md for more information on developing with the sandbox on. >>> Installing breakpad exception handler for appid(steamwebhelper)/version(20160614232302) >>> Installing breakpad exception handler for appid(steamwebhelper)/version(1465946582) >>> [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Created shared memory when not owner SteamController_Shared_mem >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> PulseAudio connect failed (used only for Mic Volume Control) with error: Access denied >>> Installing breakpad exception handler for appid(steamwebhelper)/version(20160614232302) >>> Installing breakpad exception handler for appid(steamwebhelper)/version(1465948400) >>> Installing breakpad exception handler for appid(steamwebhelper)/version(1465948400) >>> Generating new string page texture 5: 128x256, total string texture memory is 131,07 KB >>> Generating new string page texture 6: 64x256, total string texture memory is 196,61 KB >>> Generating new string page texture 7: 48x256, total string texture memory is 245,76 KB >>> Generating new string page texture 8: 256x256, total string texture memory is 507,90 KB >>> Generating new string page texture 9: 8x256, total string texture memory is 516,10 KB >>> Generating new string page texture 10: 16x256, total string texture memory is 532,48 KB >>> Generating new string page texture 11: 24x256, total string texture memory is 557,06 KB >>> Generating new string page texture 12: 32x256, total string texture memory is 589,82 KB >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> roaming config store loaded successfully - 635 bytes. >>> migrating temporary roaming config store >>> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element >>> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element >>> Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number >>> Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: unknown element "langset" >>> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: unknown element "langset" >>> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: unknown element "langset" >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Failed to init SteamVR because it isn't installed >>> ExecCommandLine: ""/home/ntt/.local/share/Steam/ubuntu12_32/steam" " >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> System startup time: 12,90 seconds >>> Generating new string page texture 81: 128x256, total string texture memory is 131,07 KB >>> Running Steam on fedora 22 64-bit >>> STEAM_RUNTIME has been set by the user to: /home/ntt/.local/share/Steam/ubuntu12_32/steam-runtime >>> ExecCommandLine: "/home/ntt/.steam/root/ubuntu12_32/steam steam://open/driverhelperready" >>> ExecSteamURL: "steam://open/driverhelperready" >>> Installing breakpad exception handler for appid(steam)/version(1465948400) >>> Generating new string page texture 100: 128x256, total string texture memory is 720,90 KB >>> Generating new string page texture 101: 128x256, total string texture memory is 851,97 KB >>> Generating new string page texture 107: 256x256, total string texture memory is 1,11 MB >>> Game update: AppID 570 "Dota 2", ProcID 7972, IP 0.0.0.0:0 >>> ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. >>> ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. >>> pid 7974 != 7973, skipping destruction (fork without exec?) >>> ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. >>> ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. >>> Using breakpad crash handler >>> Setting breakpad minidump AppID = 570 >>> Forcing breakpad minidump interfaces to load >>> Looking up breakpad interfaces from steamclient >>> Calling BreakpadMiniDumpSystemInit >>> Looking up breakpad interfaces from steamclient >>> Calling BreakpadMiniDumpSystemInit >>> Steam_SetMinidumpSteamID: Caching Steam ID: 76561198158949763 [API loaded yes] >>> Steam_SetMinidumpSteamID: Setting Steam ID: 76561198158949763 >>> Setting breakpad minidump AppID = 373300 >>> ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. >>> ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. >>> ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. >>> crash_20160626130503_1.dmp[7989]: Uploading dump (out-of-process) >>> /tmp/dumps/crash_20160626130503_1.dmp >>> /home/ntt/.local/share/Steam/steamapps/common/dota 2 beta/game/dota.sh: line 104: 7976 Segmentation fault (core dumped) ${STEAM_RUNTIME_PREFIX} ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" >>> Game removed: AppID 570 "Dota 2", ProcID 7976 >>> No cached sticky mapping in ActivateActionSet.crash_20160626130503_1.dmp[7989]: Finished uploading minidump (out-of-process): success = yes >>> crash_20160626130503_1.dmp[7989]: response: Discarded=1 >>> crash_20160626130503_1.dmp[7989]: file ''/tmp/dumps/crash_20160626130503_1.dmp'', upload yes: ''Discarded=1'' >>> pid 7989 != 7987, skipping destruction (fork without exec?) >>> process 7831: The last reference on a connection was dropped without closing the connection. This is a bug in an application. See dbus_connection_unref() documentation for details. >>> Most likely, the application was supposed to call dbus_connection_close(), since this is a private connection. >>> Refresh rate: 60 >>> Refresh rate: 60 >>> Refresh rate: 60 >>> Refresh rate: 60 >>> Refresh rate: 60 >>> Refresh rate: 60 >>> Refresh rate: 60 >>> Refresh rate: 60 >>> Refresh rate: 60 >>> Refresh rate: 60 >>> Refresh rate: 1 >>> Refresh rate: 1 >>> Refresh rate: 1 >>> Refresh rate: 1 >>> [2016-06-26 13:04:41] Startup - updater built Jun 14 2016 23:23:08 >>> [2016-06-26 13:04:41] Verifying installation... >>> [2016-06-26 13:04:41] Verification complete >>> Unable to remove /home/ntt/.local/share/Steam/CONFIG/SteamAppData.vdf! >>> >>> [2016-06-26 13:05:16] Shutdown >>> [ntt@localhost ~]$ >>> >>> >>> >>> Clearly the error is >>> ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. >>> ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. >>> >>> But it seems to try 32bit and 32bit version without success.... I'm confused.... >>> Thank you >>> >>> >>> >>> >>> >>> 2016-06-26 9:37 GMT+02:00 Marco Marino <mar...@gm...>: >>>> should I need the 32 bit version of libdlfaker.so and libvglfaker.so??? Actually I have only the 64bit version...... Maybe I need to install 32 bit libs? >>>> Thank you >>>> >>>> 2016-06-25 7:35 GMT+02:00 Marco Marino <mar...@gm...>: >>>>> Version of steam, kernel and OS: >>>>> >>>>> [ntt@mars ~]$ rpm -qa | grep steam >>>>> steam-1.0.0.52-2.fc22.i686 >>>>> [ntt@mars ~]$ uname -r >>>>> 4.4.13-200.fc22.x86_64 >>>>> [ntt@mars ~]$ cat /etc/redhat-release >>>>> Fedora release 22 (Twenty Two) >>>>> [ntt@mars ~]$ >>>>> >>>>> I'm using negativo17 repo for fedora 22: >>>>> http://negativo17.org/repos/ >>>>> >>>>> >>>>> Thank you >>>>> >>>>> >>>>> 2016-06-24 21:24 GMT+02:00 DRC <dco...@us...>: >>>>>> Not sure. At this point, I'll need to reproduce the issue in order to diagnose it. Which version of Steam are you using? >>>>>> >>>>>>> On Jun 24, 2016, at 4:16 AM, Marco Marino <mar...@gm...> wrote: >>>>>>> >>>>>>> Please have you some suggestion for me? How can I solve? >>>>>>> Thank you >>>>>>> >>>>>>> 2016-06-22 18:49 GMT+02:00 Marco Marino <mar...@gm...>: >>>>>>>> I'm able to use kodi with good quality.... but not steam. The problem can be related to the chroot environment of steam? >>>>>>>> >>>>>>>> 2016-06-22 18:28 GMT+02:00 Marco Marino <mar...@gm...>: >>>>>>>>> On the server machine I did >>>>>>>>> sudo chmod u+s /usr/lib64/libdlfaker.so >>>>>>>>> sudo chmod u+s /usr/lib64/libvglfaker.so >>>>>>>>> >>>>>>>>> but I have the same iissue >>>>>>>>> What I'm wrong? >>>>>>>>> >>>>>>>>> Thank you >>>>>>>>> >>>>>>>>> 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: >>>>>>>>>> See >>>>>>>>>> >>>>>>>>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>>>> >>>>>>>>>>> Ok, error messages: >>>>>>>>>>> >>>>>>>>>>> 1) Trying to start glxgears using the client machine: >>>>>>>>>>> >>>>>>>>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10 >>>>>>>>>>> >>>>>>>>>>> VirtualGL Client 64-bit v2.5 (Build 20160215) >>>>>>>>>>> Listening for unencrypted connections on port 4242 >>>>>>>>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log >>>>>>>>>>> >>>>>>>>>>> ntt@192.168.15.10's password: >>>>>>>>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 >>>>>>>>>>> [ntt@mars ~]$ >>>>>>>>>>> [ntt@mars ~]$ >>>>>>>>>>> [ntt@mars ~]$ >>>>>>>>>>> [ntt@mars ~]$ >>>>>>>>>>> [ntt@mars ~]$ vglrun -d :1 glxgears >>>>>>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>>>>>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>>>>>>>> [VGL] ERROR: in readback-- >>>>>>>>>>> [VGL] 254: Window has been deleted by window manager >>>>>>>>>>> [ntt@mars ~]$ >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> 2) Trying to start steam from the client machine: >>>>>>>>>>> >>>>>>>>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam >>>>>>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>>>>>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>>>>>>>> Running Steam on fedora 22 64-bit >>>>>>>>>>> STEAM_RUNTIME is enabled automatically >>>>>>>>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. >>>>>>>>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. >>>>>>>>>>> Installing breakpad exception handler for appid(steam)/version(1457636973) >>>>>>>>>>> >>>>>>>>>>> At this point nothing appears and I have to kill the process. >>>>>>>>>>> >>>>>>>>>>> Thank you >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >>>>>>>>>>>> Impossible to diagnose unless you post the exact error messages you're getting. >>>>>>>>>>>> >>>>>>>>>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Ok.... I'm trying and it doesn't work. Some details: >>>>>>>>>>>>> >>>>>>>>>>>>> Server machine: >>>>>>>>>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>>>>>>>>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>>>>>>>>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>>>>>>>>>>>> VirtualGL version = 2.5 (64bit) >>>>>>>>>>>>> >>>>>>>>>>>>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 for the installation. I have selinux disabled. >>>>>>>>>>>>> Furthermore I used vglserver_config allowing 3d X server and framebuffer access to all users, disabling XTEST extension >>>>>>>>>>>>> First strange thing: locally on the server machine I have DISPLAY = :1 and not :0. I don't know if this could be a problem.... >>>>>>>>>>>>> Anyway, the sanity check at chapter 6 of the documentation works well if I use :1 and not :0. >>>>>>>>>>>>> >>>>>>>>>>>>> Then, from the client machine (ubuntu 16, with the same version of VirtualGL) I did: >>>>>>>>>>>>> vglconnect user@vglserver >>>>>>>>>>>>> and then >>>>>>>>>>>>> vglrun -d :1 glxgears and all works well! >>>>>>>>>>>>> However, when I try: >>>>>>>>>>>>> vglrun -d :1 steam >>>>>>>>>>>>> the application doesn't start. After some initial bash messages it seems that wait for something..... >>>>>>>>>>>>> >>>>>>>>>>>>> Another try I did: >>>>>>>>>>>>> From the server machine I run >>>>>>>>>>>>> vglconnect user@vglserver <--- Same ip used from the client machine! >>>>>>>>>>>>> then >>>>>>>>>>>>> vglrun -d :1 steam >>>>>>>>>>>>> and all works well.... I can play steam games (half life2) >>>>>>>>>>>>> Please give me an help. >>>>>>>>>>>>> Thank you >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>>>>>>>>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, although I don't see why that's particularly useful compared to running VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, a means of (1) sharing a server-side GPU among multiple users, and (2) splitting GLX commands from the regular X11 command stream, so 3D rendering can occur on a different X server than X11 rendering (useful because most X proxies don't support hardware-accelerated 3D.) >>>>>>>>>>>>>> >>>>>>>>>>>>>> Please give it a try and report specific problems. We're in a better position to tell you how to solve problems you encounter rather than predicting what problems you may encounter. >>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Ok.... I will give a try. Is there something that I should to know regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and nvidia gtx750. Should I install some particular driver? Actually I'm using nvidia driver. >>>>>>>>>>>>>>> Furthermore, is there some way to use virtualgl inside a vm as a "server"? From my experience I should have a cpu with vt-d support and expose the gpu directly to the vm, right? Is there some other way? >>>>>>>>>>>>>>> Thank you >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>>>>>>>>>>>>>> VirtualGL should work with Steam, but there have been issues with it in the past, so if you run into any, please report them. In general, if VGL works with one Steam game, it should work with most or all of them. The historic issues we had were more general interaction issues with the Steam engine. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > Hi, I'm a bit confused about this argument. Could be possible to use virtualgl with steam? I think that steam is a "set" of applications where each app is a game. So, more precisely, could be possible to use VirtualGL with one or more games of steam? for example with opengl games in steam?? >>>>>>>>>>>>>>>> > Thank you and I'm sorry if this is a stupid question... >>>>>>>>>>>>>>>> > ------------------------------------------------------------------------------ >>>>>>>>>>>>>>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>>>>>> > patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>>>>>> > consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>>>>>> > J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>>>>>> > reports. http://sdm.link/zohomanageengine >>>>>>>>>>>>>>>> > _______________________________________________ >>>>>>>>>>>>>>>> > VirtualGL-Devel mailing list >>>>>>>>>>>>>>>> > Vir...@li... >>>>>>>>>>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>>>>>>> Vir...@li... >>>>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>>>>>> Vir...@li... >>>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>>>>> >>>>>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>>>>> Vir...@li... >>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>>>> >>>>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>>>> Vir...@li... >>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>>> >>>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>>> Vir...@li... >>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>> >>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>>>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>>>>>>>>> present their vision of the future. This family event has something for >>>>>>>>>>> everyone, including kids. Get more information and register today. >>>>>>>>>>> http://sdm.link/attshape >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>> Vir...@li... >>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>> >>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>>>>>>>> present their vision of the future. This family event has something for >>>>>>>>>> everyone, including kids. Get more information and register today. >>>>>>>>>> http://sdm.link/attshape >>>>>>>>>> _______________________________________________ >>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>> Vir...@li... >>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>>>>> present their vision of the future. This family event has something for >>>>>>> everyone, including kids. Get more information and register today. >>>>>>> http://sdm.link/attshape >>>>>>> _______________________________________________ >>>>>>> VirtualGL-Devel mailing list >>>>>>> Vir...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>>>> present their vision of the future. This family event has something for >>>>>> everyone, including kids. Get more information and register today. >>>>>> http://sdm.link/attshape >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> ------------------------------------------------------------------------------ >>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>> present their vision of the future. This family event has something for >>> everyone, including kids. Get more information and register today. >>> http://sdm.link/attshape >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> ------------------------------------------------------------------------------ >> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >> present their vision of the future. This family event has something for >> everyone, including kids. Get more information and register today. >> http://sdm.link/attshape >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel |
From: Marco M. <mar...@gm...> - 2016-06-26 15:30:28
|
Is there any rpm for virtualgl32? (I see only .deb ) 2016-06-26 16:58 GMT+02:00 DRC <dco...@us...>: > You should always install the VirtualGL package that matches the > architecture of your system (the amd64 package.) Then you should install > the "virtualgl32" supplemental package to add 32-bit application support. > > On Jun 26, 2016, at 5:06 AM, Marco Marino <mar...@gm...> wrote: > > Ok, I installed the 32bit version of VirtualGL and now I have the 32bit > version of libraries needed (I also have the 64bit version). > Now I can launch steam with success but I cannot play to any game. I tried > half life2 and dota. > Some logs here: > > > [ntt@localhost ~]$ vglrun -d :1 steam > [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to > [VGL] 192.168.13.106, the IP address of your SSH client. > Running Steam on fedora 22 64-bit > STEAM_RUNTIME is enabled automatically > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: > non-double matrix element > Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: > non-double matrix element > Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line > 80: saw unknown, expected number > Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: > unknown element "langset" > Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: > unknown element "langset" > Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: > unknown element "langset" > [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak > [0626/130442:ERROR:browser_main_loop.cc(217)] Running without the SUID > sandbox! See > https://chromium.googlesource.com/chromium/src/+/master/docs/linux_suid_sandbox_development.md > for more information on developing with the sandbox on. > Installing breakpad exception handler for > appid(steamwebhelper)/version(20160614232302) > Installing breakpad exception handler for > appid(steamwebhelper)/version(1465946582) > [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Created shared memory when not owner SteamController_Shared_mem > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > PulseAudio connect failed (used only for Mic Volume Control) with error: > Access denied > Installing breakpad exception handler for > appid(steamwebhelper)/version(20160614232302) > Installing breakpad exception handler for > appid(steamwebhelper)/version(1465948400) > Installing breakpad exception handler for > appid(steamwebhelper)/version(1465948400) > Generating new string page texture 5: 128x256, total string texture memory > is 131,07 KB > Generating new string page texture 6: 64x256, total string texture memory > is 196,61 KB > Generating new string page texture 7: 48x256, total string texture memory > is 245,76 KB > Generating new string page texture 8: 256x256, total string texture memory > is 507,90 KB > Generating new string page texture 9: 8x256, total string texture memory > is 516,10 KB > Generating new string page texture 10: 16x256, total string texture memory > is 532,48 KB > Generating new string page texture 11: 24x256, total string texture memory > is 557,06 KB > Generating new string page texture 12: 32x256, total string texture memory > is 589,82 KB > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > roaming config store loaded successfully - 635 bytes. > migrating temporary roaming config store > Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: > non-double matrix element > Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: > non-double matrix element > Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line > 80: saw unknown, expected number > Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: > unknown element "langset" > Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: > unknown element "langset" > Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: > unknown element "langset" > Installing breakpad exception handler for appid(steam)/version(1465948400) > Failed to init SteamVR because it isn't installed > ExecCommandLine: ""/home/ntt/.local/share/Steam/ubuntu12_32/steam" " > Installing breakpad exception handler for appid(steam)/version(1465948400) > System startup time: 12,90 seconds > Generating new string page texture 81: 128x256, total string texture > memory is 131,07 KB > Running Steam on fedora 22 64-bit > STEAM_RUNTIME has been set by the user to: > /home/ntt/.local/share/Steam/ubuntu12_32/steam-runtime > ExecCommandLine: "/home/ntt/.steam/root/ubuntu12_32/steam > steam://open/driverhelperready" > ExecSteamURL: "steam://open/driverhelperready" > Installing breakpad exception handler for appid(steam)/version(1465948400) > Generating new string page texture 100: 128x256, total string texture > memory is 720,90 KB > Generating new string page texture 101: 128x256, total string texture > memory is 851,97 KB > Generating new string page texture 107: 256x256, total string texture > memory is 1,11 MB > Game update: AppID 570 "Dota 2", ProcID 7972, IP 0.0.0.0:0 > ERROR: ld.so: object > '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from > LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object > '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from > LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > pid 7974 != 7973, skipping destruction (fork without exec?) > ERROR: ld.so: object > '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from > LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object > '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from > LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > Using breakpad crash handler > Setting breakpad minidump AppID = 570 > Forcing breakpad minidump interfaces to load > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > Steam_SetMinidumpSteamID: Caching Steam ID: 76561198158949763 [API > loaded yes] > Steam_SetMinidumpSteamID: Setting Steam ID: 76561198158949763 > Setting breakpad minidump AppID = 373300 > ERROR: ld.so: object > '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from > LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object > '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from > LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object > '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from > LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. > crash_20160626130503_1.dmp[7989]: Uploading dump (out-of-process) > /tmp/dumps/crash_20160626130503_1.dmp > /home/ntt/.local/share/Steam/steamapps/common/dota 2 beta/game/dota.sh: > line 104: 7976 Segmentation fault (core dumped) > ${STEAM_RUNTIME_PREFIX} ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" > Game removed: AppID 570 "Dota 2", ProcID 7976 > No cached sticky mapping in > ActivateActionSet.crash_20160626130503_1.dmp[7989]: Finished uploading > minidump (out-of-process): success = yes > crash_20160626130503_1.dmp[7989]: response: Discarded=1 > crash_20160626130503_1.dmp[7989]: file > ''/tmp/dumps/crash_20160626130503_1.dmp'', upload yes: ''Discarded=1'' > pid 7989 != 7987, skipping destruction (fork without exec?) > process 7831: The last reference on a connection was dropped without > closing the connection. This is a bug in an application. See > dbus_connection_unref() documentation for details. > Most likely, the application was supposed to call dbus_connection_close(), > since this is a private connection. > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 1 > Refresh rate: 1 > Refresh rate: 1 > Refresh rate: 1 > [2016-06-26 13:04:41] Startup - updater built Jun 14 2016 23:23:08 > [2016-06-26 13:04:41] Verifying installation... > [2016-06-26 13:04:41] Verification complete > Unable to remove /home/ntt/.local/share/Steam/CONFIG/SteamAppData.vdf! > > [2016-06-26 13:05:16] Shutdown > [ntt@localhost ~]$ > > > > Clearly the error is > ERROR: ld.so: object > '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from > LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object > '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from > LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. > > But it seems to try 32bit and 32bit version without success.... I'm > confused.... > Thank you > > > > > > 2016-06-26 9:37 GMT+02:00 Marco Marino <mar...@gm...>: > >> should I need the 32 bit version of libdlfaker.so and libvglfaker.so??? >> Actually I have only the 64bit version...... Maybe I need to install 32 bit >> libs? >> Thank you >> >> 2016-06-25 7:35 GMT+02:00 Marco Marino <mar...@gm...>: >> >>> Version of steam, kernel and OS: >>> >>> [ntt@mars ~]$ rpm -qa | grep steam >>> steam-1.0.0.52-2.fc22.i686 >>> [ntt@mars ~]$ uname -r >>> 4.4.13-200.fc22.x86_64 >>> [ntt@mars ~]$ cat /etc/redhat-release >>> Fedora release 22 (Twenty Two) >>> [ntt@mars ~]$ >>> >>> I'm using negativo17 repo for fedora 22: >>> http://negativo17.org/repos/ >>> >>> >>> Thank you >>> >>> >>> 2016-06-24 21:24 GMT+02:00 DRC <dco...@us...>: >>> >>>> Not sure. At this point, I'll need to reproduce the issue in order to >>>> diagnose it. Which version of Steam are you using? >>>> >>>> On Jun 24, 2016, at 4:16 AM, Marco Marino <mar...@gm...> wrote: >>>> >>>> Please have you some suggestion for me? How can I solve? >>>> Thank you >>>> >>>> 2016-06-22 18:49 GMT+02:00 Marco Marino <mar...@gm...>: >>>> >>>>> I'm able to use kodi with good quality.... but not steam. The problem >>>>> can be related to the chroot environment of steam? >>>>> >>>>> 2016-06-22 18:28 GMT+02:00 Marco Marino <mar...@gm...>: >>>>> >>>>>> On the server machine I did >>>>>> sudo chmod u+s /usr/lib64/libdlfaker.so >>>>>> sudo chmod u+s /usr/lib64/libvglfaker.so >>>>>> >>>>>> but I have the same iissue >>>>>> What I'm wrong? >>>>>> >>>>>> Thank you >>>>>> >>>>>> 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: >>>>>> >>>>>>> See >>>>>>> >>>>>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> >>>>>>> wrote: >>>>>>> >>>>>>> Ok, error messages: >>>>>>> >>>>>>> 1) Trying to start glxgears using the client machine: >>>>>>> >>>>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10 >>>>>>> >>>>>>> VirtualGL Client 64-bit v2.5 (Build 20160215) >>>>>>> Listening for unencrypted connections on port 4242 >>>>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log >>>>>>> >>>>>>> ntt@192.168.15.10's password: >>>>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 >>>>>>> [ntt@mars ~]$ >>>>>>> [ntt@mars ~]$ >>>>>>> [ntt@mars ~]$ >>>>>>> [ntt@mars ~]$ >>>>>>> [ntt@mars ~]$ vglrun -d :1 glxgears >>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable >>>>>>> to >>>>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>>>> [VGL] ERROR: in readback-- >>>>>>> [VGL] 254: Window has been deleted by window manager >>>>>>> [ntt@mars ~]$ >>>>>>> >>>>>>> >>>>>>> 2) Trying to start steam from the client machine: >>>>>>> >>>>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam >>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable >>>>>>> to >>>>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>>>> Running Steam on fedora 22 64-bit >>>>>>> STEAM_RUNTIME is enabled automatically >>>>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be >>>>>>> preloaded (cannot open shared object file): ignored. >>>>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be >>>>>>> preloaded (cannot open shared object file): ignored. >>>>>>> Installing breakpad exception handler for >>>>>>> appid(steam)/version(1457636973) >>>>>>> >>>>>>> At this point nothing appears and I have to kill the process. >>>>>>> >>>>>>> Thank you >>>>>>> >>>>>>> >>>>>>> >>>>>>> 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >>>>>>> >>>>>>>> Impossible to diagnose unless you post the exact error messages >>>>>>>> you're getting. >>>>>>>> >>>>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Ok.... I'm trying and it doesn't work. Some details: >>>>>>>> >>>>>>>> Server machine: >>>>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>>>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>>>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>>>>>>> VirtualGL version = 2.5 (64bit) >>>>>>>> >>>>>>>> I followed the guide here >>>>>>>> http://www.virtualgl.org/Documentation/RHEL6 for the installation. >>>>>>>> I have selinux disabled. >>>>>>>> Furthermore I used vglserver_config allowing 3d X server and >>>>>>>> framebuffer access to all users, disabling XTEST extension >>>>>>>> First strange thing: locally on the server machine I have DISPLAY = >>>>>>>> :1 and not :0. I don't know if this could be a problem.... >>>>>>>> Anyway, the sanity check at chapter 6 of the documentation works >>>>>>>> well if I use :1 and not :0. >>>>>>>> >>>>>>>> Then, from the client machine (ubuntu 16, with the same version of >>>>>>>> VirtualGL) I did: >>>>>>>> vglconnect user@vglserver >>>>>>>> and then >>>>>>>> vglrun -d :1 glxgears and all works well! >>>>>>>> However, when I try: >>>>>>>> vglrun -d :1 steam >>>>>>>> the application doesn't start. After some initial bash messages it >>>>>>>> seems that wait for something..... >>>>>>>> >>>>>>>> Another try I did: >>>>>>>> From the server machine I run >>>>>>>> vglconnect user@vglserver <--- Same ip used from the client >>>>>>>> machine! >>>>>>>> then >>>>>>>> vglrun -d :1 steam >>>>>>>> and all works well.... I can play steam games (half life2) >>>>>>>> Please give me an help. >>>>>>>> Thank you >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>>>>>>> >>>>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, >>>>>>>>> although I don't see why that's particularly useful compared to running >>>>>>>>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, >>>>>>>>> a means of (1) sharing a server-side GPU among multiple users, and (2) >>>>>>>>> splitting GLX commands from the regular X11 command stream, so 3D rendering >>>>>>>>> can occur on a different X server than X11 rendering (useful because most X >>>>>>>>> proxies don't support hardware-accelerated 3D.) >>>>>>>>> >>>>>>>>> Please give it a try and report specific problems. We're in a >>>>>>>>> better position to tell you how to solve problems you encounter rather than >>>>>>>>> predicting what problems you may encounter. >>>>>>>>> >>>>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Ok.... I will give a try. Is there something that I should to know >>>>>>>>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and >>>>>>>>> nvidia gtx750. Should I install some particular driver? Actually I'm using >>>>>>>>> nvidia driver. >>>>>>>>> Furthermore, is there some way to use virtualgl inside a vm as a >>>>>>>>> "server"? From my experience I should have a cpu with vt-d support and >>>>>>>>> expose the gpu directly to the vm, right? Is there some other way? >>>>>>>>> Thank you >>>>>>>>> >>>>>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>>>>>>> >>>>>>>>>> VirtualGL should work with Steam, but there have been issues with >>>>>>>>>> it in the past, so if you run into any, please report them. In general, if >>>>>>>>>> VGL works with one Steam game, it should work with most or all of them. The >>>>>>>>>> historic issues we had were more general interaction issues with the Steam >>>>>>>>>> engine. >>>>>>>>>> >>>>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino < >>>>>>>>>> mar...@gm...> wrote: >>>>>>>>>> > >>>>>>>>>> > Hi, I'm a bit confused about this argument. Could be possible >>>>>>>>>> to use virtualgl with steam? I think that steam is a "set" of applications >>>>>>>>>> where each app is a game. So, more precisely, could be possible to use >>>>>>>>>> VirtualGL with one or more games of steam? for example with opengl games in >>>>>>>>>> steam?? >>>>>>>>>> > Thank you and I'm sorry if this is a stupid question... >>>>>>>>>> > >>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>> > What NetFlow Analyzer can do for you? Monitors network >>>>>>>>>> bandwidth and traffic >>>>>>>>>> > patterns at an interface-level. Reveals which users, apps, and >>>>>>>>>> protocols are >>>>>>>>>> > consuming the most bandwidth. Provides multi-vendor support for >>>>>>>>>> NetFlow, >>>>>>>>>> > J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>>>> capacity planning >>>>>>>>>> > reports. http://sdm.link/zohomanageengine >>>>>>>>>> > _______________________________________________ >>>>>>>>>> > VirtualGL-Devel mailing list >>>>>>>>>> > Vir...@li... >>>>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>>>> and traffic >>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>>>>> protocols are >>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>>>>> NetFlow, >>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>>>> capacity planning >>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>> _______________________________________________ >>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>> Vir...@li... >>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>>> and traffic >>>>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>>>> protocols are >>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>>>> NetFlow, >>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>>> capacity planning >>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>> Vir...@li... >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>>> and traffic >>>>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>>>> protocols are >>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>>>> NetFlow, >>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>>> capacity planning >>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>> _______________________________________________ >>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>> Vir...@li... >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>> and traffic >>>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>>> protocols are >>>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>>> NetFlow, >>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>> capacity planning >>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> VirtualGL-Devel mailing list >>>>>>>> Vir...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>> and traffic >>>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>>> protocols are >>>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>>> NetFlow, >>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>> capacity planning >>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>> _______________________________________________ >>>>>>>> VirtualGL-Devel mailing list >>>>>>>> Vir...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in >>>>>>> San >>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech >>>>>>> luminaries >>>>>>> present their vision of the future. This family event has something >>>>>>> for >>>>>>> everyone, including kids. Get more information and register today. >>>>>>> http://sdm.link/attshape >>>>>>> >>>>>>> _______________________________________________ >>>>>>> VirtualGL-Devel mailing list >>>>>>> Vir...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in >>>>>>> San >>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech >>>>>>> luminaries >>>>>>> present their vision of the future. This family event has something >>>>>>> for >>>>>>> everyone, including kids. Get more information and register today. >>>>>>> http://sdm.link/attshape >>>>>>> _______________________________________________ >>>>>>> VirtualGL-Devel mailing list >>>>>>> Vir...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>> present their vision of the future. This family event has something for >>>> everyone, including kids. Get more information and register today. >>>> http://sdm.link/attshape >>>> >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>> present their vision of the future. This family event has something for >>>> everyone, including kids. Get more information and register today. >>>> http://sdm.link/attshape >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> >>> >> > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > |
From: DRC <dco...@us...> - 2016-06-26 15:22:03
|
You should always install the VirtualGL package that matches the architecture of your system (the amd64 package.) Then you should install the "virtualgl32" supplemental package to add 32-bit application support. > On Jun 26, 2016, at 5:06 AM, Marco Marino <mar...@gm...> wrote: > > Ok, I installed the 32bit version of VirtualGL and now I have the 32bit version of libraries needed (I also have the 64bit version). > Now I can launch steam with success but I cannot play to any game. I tried half life2 and dota. > Some logs here: > > > [ntt@localhost ~]$ vglrun -d :1 steam > [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to > [VGL] 192.168.13.106, the IP address of your SSH client. > Running Steam on fedora 22 64-bit > STEAM_RUNTIME is enabled automatically > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element > Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element > Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number > Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: unknown element "langset" > Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: unknown element "langset" > Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: unknown element "langset" > [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak > [0626/130442:ERROR:browser_main_loop.cc(217)] Running without the SUID sandbox! See https://chromium.googlesource.com/chromium/src/+/master/docs/linux_suid_sandbox_development.md for more information on developing with the sandbox on. > Installing breakpad exception handler for appid(steamwebhelper)/version(20160614232302) > Installing breakpad exception handler for appid(steamwebhelper)/version(1465946582) > [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > Created shared memory when not owner SteamController_Shared_mem > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > PulseAudio connect failed (used only for Mic Volume Control) with error: Access denied > Installing breakpad exception handler for appid(steamwebhelper)/version(20160614232302) > Installing breakpad exception handler for appid(steamwebhelper)/version(1465948400) > Installing breakpad exception handler for appid(steamwebhelper)/version(1465948400) > Generating new string page texture 5: 128x256, total string texture memory is 131,07 KB > Generating new string page texture 6: 64x256, total string texture memory is 196,61 KB > Generating new string page texture 7: 48x256, total string texture memory is 245,76 KB > Generating new string page texture 8: 256x256, total string texture memory is 507,90 KB > Generating new string page texture 9: 8x256, total string texture memory is 516,10 KB > Generating new string page texture 10: 16x256, total string texture memory is 532,48 KB > Generating new string page texture 11: 24x256, total string texture memory is 557,06 KB > Generating new string page texture 12: 32x256, total string texture memory is 589,82 KB > Installing breakpad exception handler for appid(steam)/version(1465948400) > Installing breakpad exception handler for appid(steam)/version(1465948400) > roaming config store loaded successfully - 635 bytes. > migrating temporary roaming config store > Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element > Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element > Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number > Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: unknown element "langset" > Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: unknown element "langset" > Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: unknown element "langset" > Installing breakpad exception handler for appid(steam)/version(1465948400) > Failed to init SteamVR because it isn't installed > ExecCommandLine: ""/home/ntt/.local/share/Steam/ubuntu12_32/steam" " > Installing breakpad exception handler for appid(steam)/version(1465948400) > System startup time: 12,90 seconds > Generating new string page texture 81: 128x256, total string texture memory is 131,07 KB > Running Steam on fedora 22 64-bit > STEAM_RUNTIME has been set by the user to: /home/ntt/.local/share/Steam/ubuntu12_32/steam-runtime > ExecCommandLine: "/home/ntt/.steam/root/ubuntu12_32/steam steam://open/driverhelperready" > ExecSteamURL: "steam://open/driverhelperready" > Installing breakpad exception handler for appid(steam)/version(1465948400) > Generating new string page texture 100: 128x256, total string texture memory is 720,90 KB > Generating new string page texture 101: 128x256, total string texture memory is 851,97 KB > Generating new string page texture 107: 256x256, total string texture memory is 1,11 MB > Game update: AppID 570 "Dota 2", ProcID 7972, IP 0.0.0.0:0 > ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > pid 7974 != 7973, skipping destruction (fork without exec?) > ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > Using breakpad crash handler > Setting breakpad minidump AppID = 570 > Forcing breakpad minidump interfaces to load > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > Steam_SetMinidumpSteamID: Caching Steam ID: 76561198158949763 [API loaded yes] > Steam_SetMinidumpSteamID: Setting Steam ID: 76561198158949763 > Setting breakpad minidump AppID = 373300 > ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. > crash_20160626130503_1.dmp[7989]: Uploading dump (out-of-process) > /tmp/dumps/crash_20160626130503_1.dmp > /home/ntt/.local/share/Steam/steamapps/common/dota 2 beta/game/dota.sh: line 104: 7976 Segmentation fault (core dumped) ${STEAM_RUNTIME_PREFIX} ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" > Game removed: AppID 570 "Dota 2", ProcID 7976 > No cached sticky mapping in ActivateActionSet.crash_20160626130503_1.dmp[7989]: Finished uploading minidump (out-of-process): success = yes > crash_20160626130503_1.dmp[7989]: response: Discarded=1 > crash_20160626130503_1.dmp[7989]: file ''/tmp/dumps/crash_20160626130503_1.dmp'', upload yes: ''Discarded=1'' > pid 7989 != 7987, skipping destruction (fork without exec?) > process 7831: The last reference on a connection was dropped without closing the connection. This is a bug in an application. See dbus_connection_unref() documentation for details. > Most likely, the application was supposed to call dbus_connection_close(), since this is a private connection. > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 60 > Refresh rate: 1 > Refresh rate: 1 > Refresh rate: 1 > Refresh rate: 1 > [2016-06-26 13:04:41] Startup - updater built Jun 14 2016 23:23:08 > [2016-06-26 13:04:41] Verifying installation... > [2016-06-26 13:04:41] Verification complete > Unable to remove /home/ntt/.local/share/Steam/CONFIG/SteamAppData.vdf! > > [2016-06-26 13:05:16] Shutdown > [ntt@localhost ~]$ > > > > Clearly the error is > ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. > > But it seems to try 32bit and 32bit version without success.... I'm confused.... > Thank you > > > > > > 2016-06-26 9:37 GMT+02:00 Marco Marino <mar...@gm...>: >> should I need the 32 bit version of libdlfaker.so and libvglfaker.so??? Actually I have only the 64bit version...... Maybe I need to install 32 bit libs? >> Thank you >> >> 2016-06-25 7:35 GMT+02:00 Marco Marino <mar...@gm...>: >>> Version of steam, kernel and OS: >>> >>> [ntt@mars ~]$ rpm -qa | grep steam >>> steam-1.0.0.52-2.fc22.i686 >>> [ntt@mars ~]$ uname -r >>> 4.4.13-200.fc22.x86_64 >>> [ntt@mars ~]$ cat /etc/redhat-release >>> Fedora release 22 (Twenty Two) >>> [ntt@mars ~]$ >>> >>> I'm using negativo17 repo for fedora 22: >>> http://negativo17.org/repos/ >>> >>> >>> Thank you >>> >>> >>> 2016-06-24 21:24 GMT+02:00 DRC <dco...@us...>: >>>> Not sure. At this point, I'll need to reproduce the issue in order to diagnose it. Which version of Steam are you using? >>>> >>>>> On Jun 24, 2016, at 4:16 AM, Marco Marino <mar...@gm...> wrote: >>>>> >>>>> Please have you some suggestion for me? How can I solve? >>>>> Thank you >>>>> >>>>> 2016-06-22 18:49 GMT+02:00 Marco Marino <mar...@gm...>: >>>>>> I'm able to use kodi with good quality.... but not steam. The problem can be related to the chroot environment of steam? >>>>>> >>>>>> 2016-06-22 18:28 GMT+02:00 Marco Marino <mar...@gm...>: >>>>>>> On the server machine I did >>>>>>> sudo chmod u+s /usr/lib64/libdlfaker.so >>>>>>> sudo chmod u+s /usr/lib64/libvglfaker.so >>>>>>> >>>>>>> but I have the same iissue >>>>>>> What I'm wrong? >>>>>>> >>>>>>> Thank you >>>>>>> >>>>>>> 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: >>>>>>>> See >>>>>>>> >>>>>>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>> >>>>>>>>> Ok, error messages: >>>>>>>>> >>>>>>>>> 1) Trying to start glxgears using the client machine: >>>>>>>>> >>>>>>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10 >>>>>>>>> >>>>>>>>> VirtualGL Client 64-bit v2.5 (Build 20160215) >>>>>>>>> Listening for unencrypted connections on port 4242 >>>>>>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log >>>>>>>>> >>>>>>>>> ntt@192.168.15.10's password: >>>>>>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 >>>>>>>>> [ntt@mars ~]$ >>>>>>>>> [ntt@mars ~]$ >>>>>>>>> [ntt@mars ~]$ >>>>>>>>> [ntt@mars ~]$ >>>>>>>>> [ntt@mars ~]$ vglrun -d :1 glxgears >>>>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>>>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>>>>>> [VGL] ERROR: in readback-- >>>>>>>>> [VGL] 254: Window has been deleted by window manager >>>>>>>>> [ntt@mars ~]$ >>>>>>>>> >>>>>>>>> >>>>>>>>> 2) Trying to start steam from the client machine: >>>>>>>>> >>>>>>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam >>>>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>>>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>>>>>> Running Steam on fedora 22 64-bit >>>>>>>>> STEAM_RUNTIME is enabled automatically >>>>>>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. >>>>>>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. >>>>>>>>> Installing breakpad exception handler for appid(steam)/version(1457636973) >>>>>>>>> >>>>>>>>> At this point nothing appears and I have to kill the process. >>>>>>>>> >>>>>>>>> Thank you >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >>>>>>>>>> Impossible to diagnose unless you post the exact error messages you're getting. >>>>>>>>>> >>>>>>>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>>>> >>>>>>>>>>> Ok.... I'm trying and it doesn't work. Some details: >>>>>>>>>>> >>>>>>>>>>> Server machine: >>>>>>>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>>>>>>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>>>>>>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>>>>>>>>>> VirtualGL version = 2.5 (64bit) >>>>>>>>>>> >>>>>>>>>>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 for the installation. I have selinux disabled. >>>>>>>>>>> Furthermore I used vglserver_config allowing 3d X server and framebuffer access to all users, disabling XTEST extension >>>>>>>>>>> First strange thing: locally on the server machine I have DISPLAY = :1 and not :0. I don't know if this could be a problem.... >>>>>>>>>>> Anyway, the sanity check at chapter 6 of the documentation works well if I use :1 and not :0. >>>>>>>>>>> >>>>>>>>>>> Then, from the client machine (ubuntu 16, with the same version of VirtualGL) I did: >>>>>>>>>>> vglconnect user@vglserver >>>>>>>>>>> and then >>>>>>>>>>> vglrun -d :1 glxgears and all works well! >>>>>>>>>>> However, when I try: >>>>>>>>>>> vglrun -d :1 steam >>>>>>>>>>> the application doesn't start. After some initial bash messages it seems that wait for something..... >>>>>>>>>>> >>>>>>>>>>> Another try I did: >>>>>>>>>>> From the server machine I run >>>>>>>>>>> vglconnect user@vglserver <--- Same ip used from the client machine! >>>>>>>>>>> then >>>>>>>>>>> vglrun -d :1 steam >>>>>>>>>>> and all works well.... I can play steam games (half life2) >>>>>>>>>>> Please give me an help. >>>>>>>>>>> Thank you >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>>>>>>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, although I don't see why that's particularly useful compared to running VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, a means of (1) sharing a server-side GPU among multiple users, and (2) splitting GLX commands from the regular X11 command stream, so 3D rendering can occur on a different X server than X11 rendering (useful because most X proxies don't support hardware-accelerated 3D.) >>>>>>>>>>>> >>>>>>>>>>>> Please give it a try and report specific problems. We're in a better position to tell you how to solve problems you encounter rather than predicting what problems you may encounter. >>>>>>>>>>>> >>>>>>>>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> Ok.... I will give a try. Is there something that I should to know regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and nvidia gtx750. Should I install some particular driver? Actually I'm using nvidia driver. >>>>>>>>>>>>> Furthermore, is there some way to use virtualgl inside a vm as a "server"? From my experience I should have a cpu with vt-d support and expose the gpu directly to the vm, right? Is there some other way? >>>>>>>>>>>>> Thank you >>>>>>>>>>>>> >>>>>>>>>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>>>>>>>>>>>> VirtualGL should work with Steam, but there have been issues with it in the past, so if you run into any, please report them. In general, if VGL works with one Steam game, it should work with most or all of them. The historic issues we had were more general interaction issues with the Steam engine. >>>>>>>>>>>>>> >>>>>>>>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>>>>>>> > >>>>>>>>>>>>>> > Hi, I'm a bit confused about this argument. Could be possible to use virtualgl with steam? I think that steam is a "set" of applications where each app is a game. So, more precisely, could be possible to use VirtualGL with one or more games of steam? for example with opengl games in steam?? >>>>>>>>>>>>>> > Thank you and I'm sorry if this is a stupid question... >>>>>>>>>>>>>> > ------------------------------------------------------------------------------ >>>>>>>>>>>>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>>>> > patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>>>> > consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>>>> > J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>>>> > reports. http://sdm.link/zohomanageengine >>>>>>>>>>>>>> > _______________________________________________ >>>>>>>>>>>>>> > VirtualGL-Devel mailing list >>>>>>>>>>>>>> > Vir...@li... >>>>>>>>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>>>>> >>>>>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>>>>> Vir...@li... >>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>>>> >>>>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>>>> Vir...@li... >>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>>> >>>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>>> Vir...@li... >>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>>> Vir...@li... >>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>> >>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>> _______________________________________________ >>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>> Vir...@li... >>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>> >>>>>>>>> >>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>>>>>>> present their vision of the future. This family event has something for >>>>>>>>> everyone, including kids. Get more information and register today. >>>>>>>>> http://sdm.link/attshape >>>>>>>>> _______________________________________________ >>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>> Vir...@li... >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>>>>>> present their vision of the future. This family event has something for >>>>>>>> everyone, including kids. Get more information and register today. >>>>>>>> http://sdm.link/attshape >>>>>>>> _______________________________________________ >>>>>>>> VirtualGL-Devel mailing list >>>>>>>> Vir...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>> >>>>>>> >>>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>>> present their vision of the future. This family event has something for >>>>> everyone, including kids. Get more information and register today. >>>>> http://sdm.link/attshape >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> ------------------------------------------------------------------------------ >>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>> present their vision of the future. This family event has something for >>>> everyone, including kids. Get more information and register today. >>>> http://sdm.link/attshape >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>> >> > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel |
From: Marco M. <mar...@gm...> - 2016-06-26 11:07:00
|
Ok, I installed the 32bit version of VirtualGL and now I have the 32bit version of libraries needed (I also have the 64bit version). Now I can launch steam with success but I cannot play to any game. I tried half life2 and dota. Some logs here: [ntt@localhost ~]$ vglrun -d :1 steam [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to [VGL] 192.168.13.106, the IP address of your SSH client. Running Steam on fedora 22 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1465948400) Installing breakpad exception handler for appid(steam)/version(1465948400) Installing breakpad exception handler for appid(steam)/version(1465948400) Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: unknown element "langset" Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: unknown element "langset" Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: unknown element "langset" [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak [0626/130442:ERROR:browser_main_loop.cc(217)] Running without the SUID sandbox! See https://chromium.googlesource.com/chromium/src/+/master/docs/linux_suid_sandbox_development.md for more information on developing with the sandbox on. Installing breakpad exception handler for appid(steamwebhelper)/version(20160614232302) Installing breakpad exception handler for appid(steamwebhelper)/version(1465946582) [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak Installing breakpad exception handler for appid(steam)/version(1465948400) Installing breakpad exception handler for appid(steam)/version(1465948400) Installing breakpad exception handler for appid(steam)/version(1465948400) Installing breakpad exception handler for appid(steam)/version(1465948400) Installing breakpad exception handler for appid(steam)/version(1465948400) Installing breakpad exception handler for appid(steam)/version(1465948400) Created shared memory when not owner SteamController_Shared_mem Installing breakpad exception handler for appid(steam)/version(1465948400) Installing breakpad exception handler for appid(steam)/version(1465948400) PulseAudio connect failed (used only for Mic Volume Control) with error: Access denied Installing breakpad exception handler for appid(steamwebhelper)/version(20160614232302) Installing breakpad exception handler for appid(steamwebhelper)/version(1465948400) Installing breakpad exception handler for appid(steamwebhelper)/version(1465948400) Generating new string page texture 5: 128x256, total string texture memory is 131,07 KB Generating new string page texture 6: 64x256, total string texture memory is 196,61 KB Generating new string page texture 7: 48x256, total string texture memory is 245,76 KB Generating new string page texture 8: 256x256, total string texture memory is 507,90 KB Generating new string page texture 9: 8x256, total string texture memory is 516,10 KB Generating new string page texture 10: 16x256, total string texture memory is 532,48 KB Generating new string page texture 11: 24x256, total string texture memory is 557,06 KB Generating new string page texture 12: 32x256, total string texture memory is 589,82 KB Installing breakpad exception handler for appid(steam)/version(1465948400) Installing breakpad exception handler for appid(steam)/version(1465948400) roaming config store loaded successfully - 635 bytes. migrating temporary roaming config store Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: unknown element "langset" Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: unknown element "langset" Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: unknown element "langset" Installing breakpad exception handler for appid(steam)/version(1465948400) Failed to init SteamVR because it isn't installed ExecCommandLine: ""/home/ntt/.local/share/Steam/ubuntu12_32/steam" " Installing breakpad exception handler for appid(steam)/version(1465948400) System startup time: 12,90 seconds Generating new string page texture 81: 128x256, total string texture memory is 131,07 KB Running Steam on fedora 22 64-bit STEAM_RUNTIME has been set by the user to: /home/ntt/.local/share/Steam/ubuntu12_32/steam-runtime ExecCommandLine: "/home/ntt/.steam/root/ubuntu12_32/steam steam://open/driverhelperready" ExecSteamURL: "steam://open/driverhelperready" Installing breakpad exception handler for appid(steam)/version(1465948400) Generating new string page texture 100: 128x256, total string texture memory is 720,90 KB Generating new string page texture 101: 128x256, total string texture memory is 851,97 KB Generating new string page texture 107: 256x256, total string texture memory is 1,11 MB Game update: AppID 570 "Dota 2", ProcID 7972, IP 0.0.0.0:0 ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. pid 7974 != 7973, skipping destruction (fork without exec?) ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Using breakpad crash handler Setting breakpad minidump AppID = 570 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching Steam ID: 76561198158949763 [API loaded yes] Steam_SetMinidumpSteamID: Setting Steam ID: 76561198158949763 Setting breakpad minidump AppID = 373300 ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. crash_20160626130503_1.dmp[7989]: Uploading dump (out-of-process) /tmp/dumps/crash_20160626130503_1.dmp /home/ntt/.local/share/Steam/steamapps/common/dota 2 beta/game/dota.sh: line 104: 7976 Segmentation fault (core dumped) ${STEAM_RUNTIME_PREFIX} ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" Game removed: AppID 570 "Dota 2", ProcID 7976 No cached sticky mapping in ActivateActionSet.crash_20160626130503_1.dmp[7989]: Finished uploading minidump (out-of-process): success = yes crash_20160626130503_1.dmp[7989]: response: Discarded=1 crash_20160626130503_1.dmp[7989]: file ''/tmp/dumps/crash_20160626130503_1.dmp'', upload yes: ''Discarded=1'' pid 7989 != 7987, skipping destruction (fork without exec?) process 7831: The last reference on a connection was dropped without closing the connection. This is a bug in an application. See dbus_connection_unref() documentation for details. Most likely, the application was supposed to call dbus_connection_close(), since this is a private connection. Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 1 Refresh rate: 1 Refresh rate: 1 Refresh rate: 1 [2016-06-26 13:04:41] Startup - updater built Jun 14 2016 23:23:08 [2016-06-26 13:04:41] Verifying installation... [2016-06-26 13:04:41] Verification complete Unable to remove /home/ntt/.local/share/Steam/CONFIG/SteamAppData.vdf! [2016-06-26 13:05:16] Shutdown [ntt@localhost ~]$ Clearly the error is ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. But it seems to try 32bit and 32bit version without success.... I'm confused.... Thank you 2016-06-26 9:37 GMT+02:00 Marco Marino <mar...@gm...>: > should I need the 32 bit version of libdlfaker.so and libvglfaker.so??? > Actually I have only the 64bit version...... Maybe I need to install 32 bit > libs? > Thank you > > 2016-06-25 7:35 GMT+02:00 Marco Marino <mar...@gm...>: > >> Version of steam, kernel and OS: >> >> [ntt@mars ~]$ rpm -qa | grep steam >> steam-1.0.0.52-2.fc22.i686 >> [ntt@mars ~]$ uname -r >> 4.4.13-200.fc22.x86_64 >> [ntt@mars ~]$ cat /etc/redhat-release >> Fedora release 22 (Twenty Two) >> [ntt@mars ~]$ >> >> I'm using negativo17 repo for fedora 22: >> http://negativo17.org/repos/ >> >> >> Thank you >> >> >> 2016-06-24 21:24 GMT+02:00 DRC <dco...@us...>: >> >>> Not sure. At this point, I'll need to reproduce the issue in order to >>> diagnose it. Which version of Steam are you using? >>> >>> On Jun 24, 2016, at 4:16 AM, Marco Marino <mar...@gm...> wrote: >>> >>> Please have you some suggestion for me? How can I solve? >>> Thank you >>> >>> 2016-06-22 18:49 GMT+02:00 Marco Marino <mar...@gm...>: >>> >>>> I'm able to use kodi with good quality.... but not steam. The problem >>>> can be related to the chroot environment of steam? >>>> >>>> 2016-06-22 18:28 GMT+02:00 Marco Marino <mar...@gm...>: >>>> >>>>> On the server machine I did >>>>> sudo chmod u+s /usr/lib64/libdlfaker.so >>>>> sudo chmod u+s /usr/lib64/libvglfaker.so >>>>> >>>>> but I have the same iissue >>>>> What I'm wrong? >>>>> >>>>> Thank you >>>>> >>>>> 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: >>>>> >>>>>> See >>>>>> >>>>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 >>>>>> >>>>>> >>>>>> >>>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> >>>>>> wrote: >>>>>> >>>>>> Ok, error messages: >>>>>> >>>>>> 1) Trying to start glxgears using the client machine: >>>>>> >>>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10 >>>>>> >>>>>> VirtualGL Client 64-bit v2.5 (Build 20160215) >>>>>> Listening for unencrypted connections on port 4242 >>>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log >>>>>> >>>>>> ntt@192.168.15.10's password: >>>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 >>>>>> [ntt@mars ~]$ >>>>>> [ntt@mars ~]$ >>>>>> [ntt@mars ~]$ >>>>>> [ntt@mars ~]$ >>>>>> [ntt@mars ~]$ vglrun -d :1 glxgears >>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>>> [VGL] ERROR: in readback-- >>>>>> [VGL] 254: Window has been deleted by window manager >>>>>> [ntt@mars ~]$ >>>>>> >>>>>> >>>>>> 2) Trying to start steam from the client machine: >>>>>> >>>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam >>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>>> Running Steam on fedora 22 64-bit >>>>>> STEAM_RUNTIME is enabled automatically >>>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be >>>>>> preloaded (cannot open shared object file): ignored. >>>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be >>>>>> preloaded (cannot open shared object file): ignored. >>>>>> Installing breakpad exception handler for >>>>>> appid(steam)/version(1457636973) >>>>>> >>>>>> At this point nothing appears and I have to kill the process. >>>>>> >>>>>> Thank you >>>>>> >>>>>> >>>>>> >>>>>> 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >>>>>> >>>>>>> Impossible to diagnose unless you post the exact error messages >>>>>>> you're getting. >>>>>>> >>>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> >>>>>>> wrote: >>>>>>> >>>>>>> Ok.... I'm trying and it doesn't work. Some details: >>>>>>> >>>>>>> Server machine: >>>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>>>>>> VirtualGL version = 2.5 (64bit) >>>>>>> >>>>>>> I followed the guide here >>>>>>> http://www.virtualgl.org/Documentation/RHEL6 for the installation. >>>>>>> I have selinux disabled. >>>>>>> Furthermore I used vglserver_config allowing 3d X server and >>>>>>> framebuffer access to all users, disabling XTEST extension >>>>>>> First strange thing: locally on the server machine I have DISPLAY = >>>>>>> :1 and not :0. I don't know if this could be a problem.... >>>>>>> Anyway, the sanity check at chapter 6 of the documentation works >>>>>>> well if I use :1 and not :0. >>>>>>> >>>>>>> Then, from the client machine (ubuntu 16, with the same version of >>>>>>> VirtualGL) I did: >>>>>>> vglconnect user@vglserver >>>>>>> and then >>>>>>> vglrun -d :1 glxgears and all works well! >>>>>>> However, when I try: >>>>>>> vglrun -d :1 steam >>>>>>> the application doesn't start. After some initial bash messages it >>>>>>> seems that wait for something..... >>>>>>> >>>>>>> Another try I did: >>>>>>> From the server machine I run >>>>>>> vglconnect user@vglserver <--- Same ip used from the client machine! >>>>>>> then >>>>>>> vglrun -d :1 steam >>>>>>> and all works well.... I can play steam games (half life2) >>>>>>> Please give me an help. >>>>>>> Thank you >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>>>>>> >>>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, >>>>>>>> although I don't see why that's particularly useful compared to running >>>>>>>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, >>>>>>>> a means of (1) sharing a server-side GPU among multiple users, and (2) >>>>>>>> splitting GLX commands from the regular X11 command stream, so 3D rendering >>>>>>>> can occur on a different X server than X11 rendering (useful because most X >>>>>>>> proxies don't support hardware-accelerated 3D.) >>>>>>>> >>>>>>>> Please give it a try and report specific problems. We're in a >>>>>>>> better position to tell you how to solve problems you encounter rather than >>>>>>>> predicting what problems you may encounter. >>>>>>>> >>>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Ok.... I will give a try. Is there something that I should to know >>>>>>>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and >>>>>>>> nvidia gtx750. Should I install some particular driver? Actually I'm using >>>>>>>> nvidia driver. >>>>>>>> Furthermore, is there some way to use virtualgl inside a vm as a >>>>>>>> "server"? From my experience I should have a cpu with vt-d support and >>>>>>>> expose the gpu directly to the vm, right? Is there some other way? >>>>>>>> Thank you >>>>>>>> >>>>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>>>>>> >>>>>>>>> VirtualGL should work with Steam, but there have been issues with >>>>>>>>> it in the past, so if you run into any, please report them. In general, if >>>>>>>>> VGL works with one Steam game, it should work with most or all of them. The >>>>>>>>> historic issues we had were more general interaction issues with the Steam >>>>>>>>> engine. >>>>>>>>> >>>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> >>>>>>>>> wrote: >>>>>>>>> > >>>>>>>>> > Hi, I'm a bit confused about this argument. Could be possible to >>>>>>>>> use virtualgl with steam? I think that steam is a "set" of applications >>>>>>>>> where each app is a game. So, more precisely, could be possible to use >>>>>>>>> VirtualGL with one or more games of steam? for example with opengl games in >>>>>>>>> steam?? >>>>>>>>> > Thank you and I'm sorry if this is a stupid question... >>>>>>>>> > >>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>>> and traffic >>>>>>>>> > patterns at an interface-level. Reveals which users, apps, and >>>>>>>>> protocols are >>>>>>>>> > consuming the most bandwidth. Provides multi-vendor support for >>>>>>>>> NetFlow, >>>>>>>>> > J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>>> capacity planning >>>>>>>>> > reports. http://sdm.link/zohomanageengine >>>>>>>>> > _______________________________________________ >>>>>>>>> > VirtualGL-Devel mailing list >>>>>>>>> > Vir...@li... >>>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>> >>>>>>>>> >>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>>> and traffic >>>>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>>>> protocols are >>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>>>> NetFlow, >>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>>> capacity planning >>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>> _______________________________________________ >>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>> Vir...@li... >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>> and traffic >>>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>>> protocols are >>>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>>> NetFlow, >>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>> capacity planning >>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> VirtualGL-Devel mailing list >>>>>>>> Vir...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>> and traffic >>>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>>> protocols are >>>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>>> NetFlow, >>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>> capacity planning >>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>> _______________________________________________ >>>>>>>> VirtualGL-Devel mailing list >>>>>>>> Vir...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>>> traffic >>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>> protocols are >>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>> NetFlow, >>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>> capacity planning >>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>> >>>>>>> _______________________________________________ >>>>>>> VirtualGL-Devel mailing list >>>>>>> Vir...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>>> traffic >>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>> protocols are >>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>> NetFlow, >>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>> capacity planning >>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>> _______________________________________________ >>>>>>> VirtualGL-Devel mailing list >>>>>>> Vir...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in >>>>>> San >>>>>> Francisco, CA to explore cutting-edge tech and listen to tech >>>>>> luminaries >>>>>> present their vision of the future. This family event has something >>>>>> for >>>>>> everyone, including kids. Get more information and register today. >>>>>> http://sdm.link/attshape >>>>>> >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in >>>>>> San >>>>>> Francisco, CA to explore cutting-edge tech and listen to tech >>>>>> luminaries >>>>>> present their vision of the future. This family event has something >>>>>> for >>>>>> everyone, including kids. Get more information and register today. >>>>>> http://sdm.link/attshape >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> >>>>> >>>> >>> >>> ------------------------------------------------------------------------------ >>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>> present their vision of the future. This family event has something for >>> everyone, including kids. Get more information and register today. >>> http://sdm.link/attshape >>> >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>> present their vision of the future. This family event has something for >>> everyone, including kids. Get more information and register today. >>> http://sdm.link/attshape >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> >> > |
From: Marco M. <mar...@gm...> - 2016-06-26 07:37:18
|
should I need the 32 bit version of libdlfaker.so and libvglfaker.so??? Actually I have only the 64bit version...... Maybe I need to install 32 bit libs? Thank you 2016-06-25 7:35 GMT+02:00 Marco Marino <mar...@gm...>: > Version of steam, kernel and OS: > > [ntt@mars ~]$ rpm -qa | grep steam > steam-1.0.0.52-2.fc22.i686 > [ntt@mars ~]$ uname -r > 4.4.13-200.fc22.x86_64 > [ntt@mars ~]$ cat /etc/redhat-release > Fedora release 22 (Twenty Two) > [ntt@mars ~]$ > > I'm using negativo17 repo for fedora 22: > http://negativo17.org/repos/ > > > Thank you > > > 2016-06-24 21:24 GMT+02:00 DRC <dco...@us...>: > >> Not sure. At this point, I'll need to reproduce the issue in order to >> diagnose it. Which version of Steam are you using? >> >> On Jun 24, 2016, at 4:16 AM, Marco Marino <mar...@gm...> wrote: >> >> Please have you some suggestion for me? How can I solve? >> Thank you >> >> 2016-06-22 18:49 GMT+02:00 Marco Marino <mar...@gm...>: >> >>> I'm able to use kodi with good quality.... but not steam. The problem >>> can be related to the chroot environment of steam? >>> >>> 2016-06-22 18:28 GMT+02:00 Marco Marino <mar...@gm...>: >>> >>>> On the server machine I did >>>> sudo chmod u+s /usr/lib64/libdlfaker.so >>>> sudo chmod u+s /usr/lib64/libvglfaker.so >>>> >>>> but I have the same iissue >>>> What I'm wrong? >>>> >>>> Thank you >>>> >>>> 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: >>>> >>>>> See >>>>> >>>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 >>>>> >>>>> >>>>> >>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> >>>>> wrote: >>>>> >>>>> Ok, error messages: >>>>> >>>>> 1) Trying to start glxgears using the client machine: >>>>> >>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10 >>>>> >>>>> VirtualGL Client 64-bit v2.5 (Build 20160215) >>>>> Listening for unencrypted connections on port 4242 >>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log >>>>> >>>>> ntt@192.168.15.10's password: >>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 >>>>> [ntt@mars ~]$ >>>>> [ntt@mars ~]$ >>>>> [ntt@mars ~]$ >>>>> [ntt@mars ~]$ >>>>> [ntt@mars ~]$ vglrun -d :1 glxgears >>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>> [VGL] ERROR: in readback-- >>>>> [VGL] 254: Window has been deleted by window manager >>>>> [ntt@mars ~]$ >>>>> >>>>> >>>>> 2) Trying to start steam from the client machine: >>>>> >>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam >>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>> Running Steam on fedora 22 64-bit >>>>> STEAM_RUNTIME is enabled automatically >>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be >>>>> preloaded (cannot open shared object file): ignored. >>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be >>>>> preloaded (cannot open shared object file): ignored. >>>>> Installing breakpad exception handler for >>>>> appid(steam)/version(1457636973) >>>>> >>>>> At this point nothing appears and I have to kill the process. >>>>> >>>>> Thank you >>>>> >>>>> >>>>> >>>>> 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >>>>> >>>>>> Impossible to diagnose unless you post the exact error messages >>>>>> you're getting. >>>>>> >>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> >>>>>> wrote: >>>>>> >>>>>> Ok.... I'm trying and it doesn't work. Some details: >>>>>> >>>>>> Server machine: >>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>>>>> VirtualGL version = 2.5 (64bit) >>>>>> >>>>>> I followed the guide here >>>>>> http://www.virtualgl.org/Documentation/RHEL6 for the installation. I >>>>>> have selinux disabled. >>>>>> Furthermore I used vglserver_config allowing 3d X server and >>>>>> framebuffer access to all users, disabling XTEST extension >>>>>> First strange thing: locally on the server machine I have DISPLAY = >>>>>> :1 and not :0. I don't know if this could be a problem.... >>>>>> Anyway, the sanity check at chapter 6 of the documentation works well >>>>>> if I use :1 and not :0. >>>>>> >>>>>> Then, from the client machine (ubuntu 16, with the same version of >>>>>> VirtualGL) I did: >>>>>> vglconnect user@vglserver >>>>>> and then >>>>>> vglrun -d :1 glxgears and all works well! >>>>>> However, when I try: >>>>>> vglrun -d :1 steam >>>>>> the application doesn't start. After some initial bash messages it >>>>>> seems that wait for something..... >>>>>> >>>>>> Another try I did: >>>>>> From the server machine I run >>>>>> vglconnect user@vglserver <--- Same ip used from the client machine! >>>>>> then >>>>>> vglrun -d :1 steam >>>>>> and all works well.... I can play steam games (half life2) >>>>>> Please give me an help. >>>>>> Thank you >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>>>>> >>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, >>>>>>> although I don't see why that's particularly useful compared to running >>>>>>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, >>>>>>> a means of (1) sharing a server-side GPU among multiple users, and (2) >>>>>>> splitting GLX commands from the regular X11 command stream, so 3D rendering >>>>>>> can occur on a different X server than X11 rendering (useful because most X >>>>>>> proxies don't support hardware-accelerated 3D.) >>>>>>> >>>>>>> Please give it a try and report specific problems. We're in a better >>>>>>> position to tell you how to solve problems you encounter rather than >>>>>>> predicting what problems you may encounter. >>>>>>> >>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> >>>>>>> wrote: >>>>>>> >>>>>>> Ok.... I will give a try. Is there something that I should to know >>>>>>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and >>>>>>> nvidia gtx750. Should I install some particular driver? Actually I'm using >>>>>>> nvidia driver. >>>>>>> Furthermore, is there some way to use virtualgl inside a vm as a >>>>>>> "server"? From my experience I should have a cpu with vt-d support and >>>>>>> expose the gpu directly to the vm, right? Is there some other way? >>>>>>> Thank you >>>>>>> >>>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>>>>> >>>>>>>> VirtualGL should work with Steam, but there have been issues with >>>>>>>> it in the past, so if you run into any, please report them. In general, if >>>>>>>> VGL works with one Steam game, it should work with most or all of them. The >>>>>>>> historic issues we had were more general interaction issues with the Steam >>>>>>>> engine. >>>>>>>> >>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> >>>>>>>> wrote: >>>>>>>> > >>>>>>>> > Hi, I'm a bit confused about this argument. Could be possible to >>>>>>>> use virtualgl with steam? I think that steam is a "set" of applications >>>>>>>> where each app is a game. So, more precisely, could be possible to use >>>>>>>> VirtualGL with one or more games of steam? for example with opengl games in >>>>>>>> steam?? >>>>>>>> > Thank you and I'm sorry if this is a stupid question... >>>>>>>> > >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>> and traffic >>>>>>>> > patterns at an interface-level. Reveals which users, apps, and >>>>>>>> protocols are >>>>>>>> > consuming the most bandwidth. Provides multi-vendor support for >>>>>>>> NetFlow, >>>>>>>> > J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>> capacity planning >>>>>>>> > reports. http://sdm.link/zohomanageengine >>>>>>>> > _______________________________________________ >>>>>>>> > VirtualGL-Devel mailing list >>>>>>>> > Vir...@li... >>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>> >>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>>> and traffic >>>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>>> protocols are >>>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>>> NetFlow, >>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>>> capacity planning >>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>> _______________________________________________ >>>>>>>> VirtualGL-Devel mailing list >>>>>>>> Vir...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>>> traffic >>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>> protocols are >>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>> NetFlow, >>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>> capacity planning >>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>> >>>>>>> _______________________________________________ >>>>>>> VirtualGL-Devel mailing list >>>>>>> Vir...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>>> traffic >>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>> protocols are >>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>> NetFlow, >>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>> capacity planning >>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>> _______________________________________________ >>>>>>> VirtualGL-Devel mailing list >>>>>>> Vir...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>> traffic >>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>> protocols are >>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>> NetFlow, >>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>>> planning >>>>>> reports. http://sdm.link/zohomanageengine >>>>>> >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>> traffic >>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>> protocols are >>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>> NetFlow, >>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>>> planning >>>>>> reports. http://sdm.link/zohomanageengine >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>> Francisco, CA to explore cutting-edge tech and listen to tech >>>>> luminaries >>>>> present their vision of the future. This family event has something for >>>>> everyone, including kids. Get more information and register today. >>>>> http://sdm.link/attshape >>>>> >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>> Francisco, CA to explore cutting-edge tech and listen to tech >>>>> luminaries >>>>> present their vision of the future. This family event has something for >>>>> everyone, including kids. Get more information and register today. >>>>> http://sdm.link/attshape >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>>> >>>> >>> >> >> ------------------------------------------------------------------------------ >> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >> present their vision of the future. This family event has something for >> everyone, including kids. Get more information and register today. >> http://sdm.link/attshape >> >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> >> >> ------------------------------------------------------------------------------ >> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >> present their vision of the future. This family event has something for >> everyone, including kids. Get more information and register today. >> http://sdm.link/attshape >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> > |
From: Marco M. <mar...@gm...> - 2016-06-25 05:35:58
|
Version of steam, kernel and OS: [ntt@mars ~]$ rpm -qa | grep steam steam-1.0.0.52-2.fc22.i686 [ntt@mars ~]$ uname -r 4.4.13-200.fc22.x86_64 [ntt@mars ~]$ cat /etc/redhat-release Fedora release 22 (Twenty Two) [ntt@mars ~]$ I'm using negativo17 repo for fedora 22: http://negativo17.org/repos/ Thank you 2016-06-24 21:24 GMT+02:00 DRC <dco...@us...>: > Not sure. At this point, I'll need to reproduce the issue in order to > diagnose it. Which version of Steam are you using? > > On Jun 24, 2016, at 4:16 AM, Marco Marino <mar...@gm...> wrote: > > Please have you some suggestion for me? How can I solve? > Thank you > > 2016-06-22 18:49 GMT+02:00 Marco Marino <mar...@gm...>: > >> I'm able to use kodi with good quality.... but not steam. The problem can >> be related to the chroot environment of steam? >> >> 2016-06-22 18:28 GMT+02:00 Marco Marino <mar...@gm...>: >> >>> On the server machine I did >>> sudo chmod u+s /usr/lib64/libdlfaker.so >>> sudo chmod u+s /usr/lib64/libvglfaker.so >>> >>> but I have the same iissue >>> What I'm wrong? >>> >>> Thank you >>> >>> 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: >>> >>>> See >>>> >>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 >>>> >>>> >>>> >>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> wrote: >>>> >>>> Ok, error messages: >>>> >>>> 1) Trying to start glxgears using the client machine: >>>> >>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10 >>>> >>>> VirtualGL Client 64-bit v2.5 (Build 20160215) >>>> Listening for unencrypted connections on port 4242 >>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log >>>> >>>> ntt@192.168.15.10's password: >>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 >>>> [ntt@mars ~]$ >>>> [ntt@mars ~]$ >>>> [ntt@mars ~]$ >>>> [ntt@mars ~]$ >>>> [ntt@mars ~]$ vglrun -d :1 glxgears >>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>> [VGL] ERROR: in readback-- >>>> [VGL] 254: Window has been deleted by window manager >>>> [ntt@mars ~]$ >>>> >>>> >>>> 2) Trying to start steam from the client machine: >>>> >>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam >>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>> Running Steam on fedora 22 64-bit >>>> STEAM_RUNTIME is enabled automatically >>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be >>>> preloaded (cannot open shared object file): ignored. >>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be >>>> preloaded (cannot open shared object file): ignored. >>>> Installing breakpad exception handler for >>>> appid(steam)/version(1457636973) >>>> >>>> At this point nothing appears and I have to kill the process. >>>> >>>> Thank you >>>> >>>> >>>> >>>> 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >>>> >>>>> Impossible to diagnose unless you post the exact error messages you're >>>>> getting. >>>>> >>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> >>>>> wrote: >>>>> >>>>> Ok.... I'm trying and it doesn't work. Some details: >>>>> >>>>> Server machine: >>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>>>> VirtualGL version = 2.5 (64bit) >>>>> >>>>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 >>>>> for the installation. I have selinux disabled. >>>>> Furthermore I used vglserver_config allowing 3d X server and >>>>> framebuffer access to all users, disabling XTEST extension >>>>> First strange thing: locally on the server machine I have DISPLAY = :1 >>>>> and not :0. I don't know if this could be a problem.... >>>>> Anyway, the sanity check at chapter 6 of the documentation works well >>>>> if I use :1 and not :0. >>>>> >>>>> Then, from the client machine (ubuntu 16, with the same version of >>>>> VirtualGL) I did: >>>>> vglconnect user@vglserver >>>>> and then >>>>> vglrun -d :1 glxgears and all works well! >>>>> However, when I try: >>>>> vglrun -d :1 steam >>>>> the application doesn't start. After some initial bash messages it >>>>> seems that wait for something..... >>>>> >>>>> Another try I did: >>>>> From the server machine I run >>>>> vglconnect user@vglserver <--- Same ip used from the client machine! >>>>> then >>>>> vglrun -d :1 steam >>>>> and all works well.... I can play steam games (half life2) >>>>> Please give me an help. >>>>> Thank you >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>>>> >>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, >>>>>> although I don't see why that's particularly useful compared to running >>>>>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, >>>>>> a means of (1) sharing a server-side GPU among multiple users, and (2) >>>>>> splitting GLX commands from the regular X11 command stream, so 3D rendering >>>>>> can occur on a different X server than X11 rendering (useful because most X >>>>>> proxies don't support hardware-accelerated 3D.) >>>>>> >>>>>> Please give it a try and report specific problems. We're in a better >>>>>> position to tell you how to solve problems you encounter rather than >>>>>> predicting what problems you may encounter. >>>>>> >>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> >>>>>> wrote: >>>>>> >>>>>> Ok.... I will give a try. Is there something that I should to know >>>>>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and >>>>>> nvidia gtx750. Should I install some particular driver? Actually I'm using >>>>>> nvidia driver. >>>>>> Furthermore, is there some way to use virtualgl inside a vm as a >>>>>> "server"? From my experience I should have a cpu with vt-d support and >>>>>> expose the gpu directly to the vm, right? Is there some other way? >>>>>> Thank you >>>>>> >>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>>>> >>>>>>> VirtualGL should work with Steam, but there have been issues with it >>>>>>> in the past, so if you run into any, please report them. In general, if VGL >>>>>>> works with one Steam game, it should work with most or all of them. The >>>>>>> historic issues we had were more general interaction issues with the Steam >>>>>>> engine. >>>>>>> >>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> >>>>>>> wrote: >>>>>>> > >>>>>>> > Hi, I'm a bit confused about this argument. Could be possible to >>>>>>> use virtualgl with steam? I think that steam is a "set" of applications >>>>>>> where each app is a game. So, more precisely, could be possible to use >>>>>>> VirtualGL with one or more games of steam? for example with opengl games in >>>>>>> steam?? >>>>>>> > Thank you and I'm sorry if this is a stupid question... >>>>>>> > >>>>>>> ------------------------------------------------------------------------------ >>>>>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>>> and traffic >>>>>>> > patterns at an interface-level. Reveals which users, apps, and >>>>>>> protocols are >>>>>>> > consuming the most bandwidth. Provides multi-vendor support for >>>>>>> NetFlow, >>>>>>> > J-Flow, sFlow and other flows. Make informed decisions using >>>>>>> capacity planning >>>>>>> > reports. http://sdm.link/zohomanageengine >>>>>>> > _______________________________________________ >>>>>>> > VirtualGL-Devel mailing list >>>>>>> > Vir...@li... >>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>>> traffic >>>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>>> protocols are >>>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>>> NetFlow, >>>>>>> J-Flow, sFlow and other flows. Make informed decisions using >>>>>>> capacity planning >>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>> _______________________________________________ >>>>>>> VirtualGL-Devel mailing list >>>>>>> Vir...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>> traffic >>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>> protocols are >>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>> NetFlow, >>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>>> planning >>>>>> reports. http://sdm.link/zohomanageengine >>>>>> >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>> traffic >>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>> protocols are >>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>> NetFlow, >>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>>> planning >>>>>> reports. http://sdm.link/zohomanageengine >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>> traffic >>>>> patterns at an interface-level. Reveals which users, apps, and >>>>> protocols are >>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>> NetFlow, >>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>> planning >>>>> reports. http://sdm.link/zohomanageengine >>>>> >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>> traffic >>>>> patterns at an interface-level. Reveals which users, apps, and >>>>> protocols are >>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>> NetFlow, >>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>> planning >>>>> reports. http://sdm.link/zohomanageengine >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>> present their vision of the future. This family event has something for >>>> everyone, including kids. Get more information and register today. >>>> http://sdm.link/attshape >>>> >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>> present their vision of the future. This family event has something for >>>> everyone, including kids. Get more information and register today. >>>> http://sdm.link/attshape >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> >>> >> > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > |
From: DRC <dco...@us...> - 2016-06-24 21:32:53
|
Not sure. At this point, I'll need to reproduce the issue in order to diagnose it. Which version of Steam are you using? > On Jun 24, 2016, at 4:16 AM, Marco Marino <mar...@gm...> wrote: > > Please have you some suggestion for me? How can I solve? > Thank you > > 2016-06-22 18:49 GMT+02:00 Marco Marino <mar...@gm...>: >> I'm able to use kodi with good quality.... but not steam. The problem can be related to the chroot environment of steam? >> >> 2016-06-22 18:28 GMT+02:00 Marco Marino <mar...@gm...>: >>> On the server machine I did >>> sudo chmod u+s /usr/lib64/libdlfaker.so >>> sudo chmod u+s /usr/lib64/libvglfaker.so >>> >>> but I have the same iissue >>> What I'm wrong? >>> >>> Thank you >>> >>> 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: >>>> See >>>> >>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 >>>> >>>> >>>> >>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> wrote: >>>>> >>>>> Ok, error messages: >>>>> >>>>> 1) Trying to start glxgears using the client machine: >>>>> >>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10 >>>>> >>>>> VirtualGL Client 64-bit v2.5 (Build 20160215) >>>>> Listening for unencrypted connections on port 4242 >>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log >>>>> >>>>> ntt@192.168.15.10's password: >>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 >>>>> [ntt@mars ~]$ >>>>> [ntt@mars ~]$ >>>>> [ntt@mars ~]$ >>>>> [ntt@mars ~]$ >>>>> [ntt@mars ~]$ vglrun -d :1 glxgears >>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>> [VGL] ERROR: in readback-- >>>>> [VGL] 254: Window has been deleted by window manager >>>>> [ntt@mars ~]$ >>>>> >>>>> >>>>> 2) Trying to start steam from the client machine: >>>>> >>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam >>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>>>> [VGL] 192.168.15.100, the IP address of your SSH client. >>>>> Running Steam on fedora 22 64-bit >>>>> STEAM_RUNTIME is enabled automatically >>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. >>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. >>>>> Installing breakpad exception handler for appid(steam)/version(1457636973) >>>>> >>>>> At this point nothing appears and I have to kill the process. >>>>> >>>>> Thank you >>>>> >>>>> >>>>> >>>>> 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >>>>>> Impossible to diagnose unless you post the exact error messages you're getting. >>>>>> >>>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> wrote: >>>>>>> >>>>>>> Ok.... I'm trying and it doesn't work. Some details: >>>>>>> >>>>>>> Server machine: >>>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>>>>>> VirtualGL version = 2.5 (64bit) >>>>>>> >>>>>>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 for the installation. I have selinux disabled. >>>>>>> Furthermore I used vglserver_config allowing 3d X server and framebuffer access to all users, disabling XTEST extension >>>>>>> First strange thing: locally on the server machine I have DISPLAY = :1 and not :0. I don't know if this could be a problem.... >>>>>>> Anyway, the sanity check at chapter 6 of the documentation works well if I use :1 and not :0. >>>>>>> >>>>>>> Then, from the client machine (ubuntu 16, with the same version of VirtualGL) I did: >>>>>>> vglconnect user@vglserver >>>>>>> and then >>>>>>> vglrun -d :1 glxgears and all works well! >>>>>>> However, when I try: >>>>>>> vglrun -d :1 steam >>>>>>> the application doesn't start. After some initial bash messages it seems that wait for something..... >>>>>>> >>>>>>> Another try I did: >>>>>>> From the server machine I run >>>>>>> vglconnect user@vglserver <--- Same ip used from the client machine! >>>>>>> then >>>>>>> vglrun -d :1 steam >>>>>>> and all works well.... I can play steam games (half life2) >>>>>>> Please give me an help. >>>>>>> Thank you >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, although I don't see why that's particularly useful compared to running VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, a means of (1) sharing a server-side GPU among multiple users, and (2) splitting GLX commands from the regular X11 command stream, so 3D rendering can occur on a different X server than X11 rendering (useful because most X proxies don't support hardware-accelerated 3D.) >>>>>>>> >>>>>>>> Please give it a try and report specific problems. We're in a better position to tell you how to solve problems you encounter rather than predicting what problems you may encounter. >>>>>>>> >>>>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>> >>>>>>>>> Ok.... I will give a try. Is there something that I should to know regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and nvidia gtx750. Should I install some particular driver? Actually I'm using nvidia driver. >>>>>>>>> Furthermore, is there some way to use virtualgl inside a vm as a "server"? From my experience I should have a cpu with vt-d support and expose the gpu directly to the vm, right? Is there some other way? >>>>>>>>> Thank you >>>>>>>>> >>>>>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>>>>>>>> VirtualGL should work with Steam, but there have been issues with it in the past, so if you run into any, please report them. In general, if VGL works with one Steam game, it should work with most or all of them. The historic issues we had were more general interaction issues with the Steam engine. >>>>>>>>>> >>>>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> wrote: >>>>>>>>>> > >>>>>>>>>> > Hi, I'm a bit confused about this argument. Could be possible to use virtualgl with steam? I think that steam is a "set" of applications where each app is a game. So, more precisely, could be possible to use VirtualGL with one or more games of steam? for example with opengl games in steam?? >>>>>>>>>> > Thank you and I'm sorry if this is a stupid question... >>>>>>>>>> > ------------------------------------------------------------------------------ >>>>>>>>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>> > patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>> > consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>> > J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>> > reports. http://sdm.link/zohomanageengine >>>>>>>>>> > _______________________________________________ >>>>>>>>>> > VirtualGL-Devel mailing list >>>>>>>>>> > Vir...@li... >>>>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>>> >>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>>> _______________________________________________ >>>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>>> Vir...@li... >>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>>> >>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>>> _______________________________________________ >>>>>>>>> VirtualGL-Devel mailing list >>>>>>>>> Vir...@li... >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>>> _______________________________________________ >>>>>>>> VirtualGL-Devel mailing list >>>>>>>> Vir...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>>> reports. http://sdm.link/zohomanageengine >>>>>>> _______________________________________________ >>>>>>> VirtualGL-Devel mailing list >>>>>>> Vir...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>> reports. http://sdm.link/zohomanageengine >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>>> present their vision of the future. This family event has something for >>>>> everyone, including kids. Get more information and register today. >>>>> http://sdm.link/attshape >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> ------------------------------------------------------------------------------ >>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>>> present their vision of the future. This family event has something for >>>> everyone, including kids. Get more information and register today. >>>> http://sdm.link/attshape >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel |
From: Marco M. <mar...@gm...> - 2016-06-24 10:17:09
|
Please have you some suggestion for me? How can I solve? Thank you 2016-06-22 18:49 GMT+02:00 Marco Marino <mar...@gm...>: > I'm able to use kodi with good quality.... but not steam. The problem can > be related to the chroot environment of steam? > > 2016-06-22 18:28 GMT+02:00 Marco Marino <mar...@gm...>: > >> On the server machine I did >> sudo chmod u+s /usr/lib64/libdlfaker.so >> sudo chmod u+s /usr/lib64/libvglfaker.so >> >> but I have the same iissue >> What I'm wrong? >> >> Thank you >> >> 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: >> >>> See >>> >>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 >>> >>> >>> >>> On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> wrote: >>> >>> Ok, error messages: >>> >>> 1) Trying to start glxgears using the client machine: >>> >>> ntt@juniper:~$ vglconnect ntt@192.168.15.10 >>> >>> VirtualGL Client 64-bit v2.5 (Build 20160215) >>> Listening for unencrypted connections on port 4242 >>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log >>> >>> ntt@192.168.15.10's password: >>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 >>> [ntt@mars ~]$ >>> [ntt@mars ~]$ >>> [ntt@mars ~]$ >>> [ntt@mars ~]$ >>> [ntt@mars ~]$ vglrun -d :1 glxgears >>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>> [VGL] 192.168.15.100, the IP address of your SSH client. >>> [VGL] ERROR: in readback-- >>> [VGL] 254: Window has been deleted by window manager >>> [ntt@mars ~]$ >>> >>> >>> 2) Trying to start steam from the client machine: >>> >>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam >>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>> [VGL] 192.168.15.100, the IP address of your SSH client. >>> Running Steam on fedora 22 64-bit >>> STEAM_RUNTIME is enabled automatically >>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded >>> (cannot open shared object file): ignored. >>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be >>> preloaded (cannot open shared object file): ignored. >>> Installing breakpad exception handler for >>> appid(steam)/version(1457636973) >>> >>> At this point nothing appears and I have to kill the process. >>> >>> Thank you >>> >>> >>> >>> 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >>> >>>> Impossible to diagnose unless you post the exact error messages you're >>>> getting. >>>> >>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> wrote: >>>> >>>> Ok.... I'm trying and it doesn't work. Some details: >>>> >>>> Server machine: >>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>>> VirtualGL version = 2.5 (64bit) >>>> >>>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 >>>> for the installation. I have selinux disabled. >>>> Furthermore I used vglserver_config allowing 3d X server and >>>> framebuffer access to all users, disabling XTEST extension >>>> First strange thing: locally on the server machine I have DISPLAY = :1 >>>> and not :0. I don't know if this could be a problem.... >>>> Anyway, the sanity check at chapter 6 of the documentation works well >>>> if I use :1 and not :0. >>>> >>>> Then, from the client machine (ubuntu 16, with the same version of >>>> VirtualGL) I did: >>>> vglconnect user@vglserver >>>> and then >>>> vglrun -d :1 glxgears and all works well! >>>> However, when I try: >>>> vglrun -d :1 steam >>>> the application doesn't start. After some initial bash messages it >>>> seems that wait for something..... >>>> >>>> Another try I did: >>>> From the server machine I run >>>> vglconnect user@vglserver <--- Same ip used from the client machine! >>>> then >>>> vglrun -d :1 steam >>>> and all works well.... I can play steam games (half life2) >>>> Please give me an help. >>>> Thank you >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>>> >>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, >>>>> although I don't see why that's particularly useful compared to running >>>>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, >>>>> a means of (1) sharing a server-side GPU among multiple users, and (2) >>>>> splitting GLX commands from the regular X11 command stream, so 3D rendering >>>>> can occur on a different X server than X11 rendering (useful because most X >>>>> proxies don't support hardware-accelerated 3D.) >>>>> >>>>> Please give it a try and report specific problems. We're in a better >>>>> position to tell you how to solve problems you encounter rather than >>>>> predicting what problems you may encounter. >>>>> >>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> >>>>> wrote: >>>>> >>>>> Ok.... I will give a try. Is there something that I should to know >>>>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and >>>>> nvidia gtx750. Should I install some particular driver? Actually I'm using >>>>> nvidia driver. >>>>> Furthermore, is there some way to use virtualgl inside a vm as a >>>>> "server"? From my experience I should have a cpu with vt-d support and >>>>> expose the gpu directly to the vm, right? Is there some other way? >>>>> Thank you >>>>> >>>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>>> >>>>>> VirtualGL should work with Steam, but there have been issues with it >>>>>> in the past, so if you run into any, please report them. In general, if VGL >>>>>> works with one Steam game, it should work with most or all of them. The >>>>>> historic issues we had were more general interaction issues with the Steam >>>>>> engine. >>>>>> >>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> >>>>>> wrote: >>>>>> > >>>>>> > Hi, I'm a bit confused about this argument. Could be possible to >>>>>> use virtualgl with steam? I think that steam is a "set" of applications >>>>>> where each app is a game. So, more precisely, could be possible to use >>>>>> VirtualGL with one or more games of steam? for example with opengl games in >>>>>> steam?? >>>>>> > Thank you and I'm sorry if this is a stupid question... >>>>>> > >>>>>> ------------------------------------------------------------------------------ >>>>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth >>>>>> and traffic >>>>>> > patterns at an interface-level. Reveals which users, apps, and >>>>>> protocols are >>>>>> > consuming the most bandwidth. Provides multi-vendor support for >>>>>> NetFlow, >>>>>> > J-Flow, sFlow and other flows. Make informed decisions using >>>>>> capacity planning >>>>>> > reports. http://sdm.link/zohomanageengine >>>>>> > _______________________________________________ >>>>>> > VirtualGL-Devel mailing list >>>>>> > Vir...@li... >>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>>> traffic >>>>>> patterns at an interface-level. Reveals which users, apps, and >>>>>> protocols are >>>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>>> NetFlow, >>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>>> planning >>>>>> reports. http://sdm.link/zohomanageengine >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>> traffic >>>>> patterns at an interface-level. Reveals which users, apps, and >>>>> protocols are >>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>> NetFlow, >>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>> planning >>>>> reports. http://sdm.link/zohomanageengine >>>>> >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>> traffic >>>>> patterns at an interface-level. Reveals which users, apps, and >>>>> protocols are >>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>> NetFlow, >>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>> planning >>>>> reports. http://sdm.link/zohomanageengine >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>> traffic >>>> patterns at an interface-level. Reveals which users, apps, and >>>> protocols are >>>> consuming the most bandwidth. Provides multi-vendor support for >>>> NetFlow, >>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>> planning >>>> reports. http://sdm.link/zohomanageengine >>>> >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>> traffic >>>> patterns at an interface-level. Reveals which users, apps, and >>>> protocols are >>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>> planning >>>> reports. http://sdm.link/zohomanageengine >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> >>> >>> ------------------------------------------------------------------------------ >>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>> present their vision of the future. This family event has something for >>> everyone, including kids. Get more information and register today. >>> http://sdm.link/attshape >>> >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >>> present their vision of the future. This family event has something for >>> everyone, including kids. Get more information and register today. >>> http://sdm.link/attshape >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> >> > |
From: Marco M. <mar...@gm...> - 2016-06-22 16:50:07
|
I'm able to use kodi with good quality.... but not steam. The problem can be related to the chroot environment of steam? 2016-06-22 18:28 GMT+02:00 Marco Marino <mar...@gm...>: > On the server machine I did > sudo chmod u+s /usr/lib64/libdlfaker.so > sudo chmod u+s /usr/lib64/libvglfaker.so > > but I have the same iissue > What I'm wrong? > > Thank you > > 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: > >> See >> >> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 >> >> >> >> On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> wrote: >> >> Ok, error messages: >> >> 1) Trying to start glxgears using the client machine: >> >> ntt@juniper:~$ vglconnect ntt@192.168.15.10 >> >> VirtualGL Client 64-bit v2.5 (Build 20160215) >> Listening for unencrypted connections on port 4242 >> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log >> >> ntt@192.168.15.10's password: >> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 >> [ntt@mars ~]$ >> [ntt@mars ~]$ >> [ntt@mars ~]$ >> [ntt@mars ~]$ >> [ntt@mars ~]$ vglrun -d :1 glxgears >> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >> [VGL] 192.168.15.100, the IP address of your SSH client. >> [VGL] ERROR: in readback-- >> [VGL] 254: Window has been deleted by window manager >> [ntt@mars ~]$ >> >> >> 2) Trying to start steam from the client machine: >> >> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam >> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >> [VGL] 192.168.15.100, the IP address of your SSH client. >> Running Steam on fedora 22 64-bit >> STEAM_RUNTIME is enabled automatically >> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded >> (cannot open shared object file): ignored. >> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded >> (cannot open shared object file): ignored. >> Installing breakpad exception handler for appid(steam)/version(1457636973) >> >> At this point nothing appears and I have to kill the process. >> >> Thank you >> >> >> >> 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >> >>> Impossible to diagnose unless you post the exact error messages you're >>> getting. >>> >>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> wrote: >>> >>> Ok.... I'm trying and it doesn't work. Some details: >>> >>> Server machine: >>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>> VirtualGL version = 2.5 (64bit) >>> >>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 >>> for the installation. I have selinux disabled. >>> Furthermore I used vglserver_config allowing 3d X server and framebuffer >>> access to all users, disabling XTEST extension >>> First strange thing: locally on the server machine I have DISPLAY = :1 >>> and not :0. I don't know if this could be a problem.... >>> Anyway, the sanity check at chapter 6 of the documentation works well if >>> I use :1 and not :0. >>> >>> Then, from the client machine (ubuntu 16, with the same version of >>> VirtualGL) I did: >>> vglconnect user@vglserver >>> and then >>> vglrun -d :1 glxgears and all works well! >>> However, when I try: >>> vglrun -d :1 steam >>> the application doesn't start. After some initial bash messages it seems >>> that wait for something..... >>> >>> Another try I did: >>> From the server machine I run >>> vglconnect user@vglserver <--- Same ip used from the client machine! >>> then >>> vglrun -d :1 steam >>> and all works well.... I can play steam games (half life2) >>> Please give me an help. >>> Thank you >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>> >>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, >>>> although I don't see why that's particularly useful compared to running >>>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, >>>> a means of (1) sharing a server-side GPU among multiple users, and (2) >>>> splitting GLX commands from the regular X11 command stream, so 3D rendering >>>> can occur on a different X server than X11 rendering (useful because most X >>>> proxies don't support hardware-accelerated 3D.) >>>> >>>> Please give it a try and report specific problems. We're in a better >>>> position to tell you how to solve problems you encounter rather than >>>> predicting what problems you may encounter. >>>> >>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: >>>> >>>> Ok.... I will give a try. Is there something that I should to know >>>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and >>>> nvidia gtx750. Should I install some particular driver? Actually I'm using >>>> nvidia driver. >>>> Furthermore, is there some way to use virtualgl inside a vm as a >>>> "server"? From my experience I should have a cpu with vt-d support and >>>> expose the gpu directly to the vm, right? Is there some other way? >>>> Thank you >>>> >>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>> >>>>> VirtualGL should work with Steam, but there have been issues with it >>>>> in the past, so if you run into any, please report them. In general, if VGL >>>>> works with one Steam game, it should work with most or all of them. The >>>>> historic issues we had were more general interaction issues with the Steam >>>>> engine. >>>>> >>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> >>>>> wrote: >>>>> > >>>>> > Hi, I'm a bit confused about this argument. Could be possible to use >>>>> virtualgl with steam? I think that steam is a "set" of applications where >>>>> each app is a game. So, more precisely, could be possible to use VirtualGL >>>>> with one or more games of steam? for example with opengl games in steam?? >>>>> > Thank you and I'm sorry if this is a stupid question... >>>>> > >>>>> ------------------------------------------------------------------------------ >>>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>> traffic >>>>> > patterns at an interface-level. Reveals which users, apps, and >>>>> protocols are >>>>> > consuming the most bandwidth. Provides multi-vendor support for >>>>> NetFlow, >>>>> > J-Flow, sFlow and other flows. Make informed decisions using >>>>> capacity planning >>>>> > reports. http://sdm.link/zohomanageengine >>>>> > _______________________________________________ >>>>> > VirtualGL-Devel mailing list >>>>> > Vir...@li... >>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>>> traffic >>>>> patterns at an interface-level. Reveals which users, apps, and >>>>> protocols are >>>>> consuming the most bandwidth. Provides multi-vendor support for >>>>> NetFlow, >>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>>> planning >>>>> reports. http://sdm.link/zohomanageengine >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>> traffic >>>> patterns at an interface-level. Reveals which users, apps, and >>>> protocols are >>>> consuming the most bandwidth. Provides multi-vendor support for >>>> NetFlow, >>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>> planning >>>> reports. http://sdm.link/zohomanageengine >>>> >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>> traffic >>>> patterns at an interface-level. Reveals which users, apps, and >>>> protocols are >>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>> planning >>>> reports. http://sdm.link/zohomanageengine >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> >>> >>> ------------------------------------------------------------------------------ >>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>> traffic >>> patterns at an interface-level. Reveals which users, apps, and protocols >>> are >>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>> planning >>> reports. http://sdm.link/zohomanageengine >>> >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>> traffic >>> patterns at an interface-level. Reveals which users, apps, and protocols >>> are >>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>> planning >>> reports. http://sdm.link/zohomanageengine >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> >> >> ------------------------------------------------------------------------------ >> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >> present their vision of the future. This family event has something for >> everyone, including kids. Get more information and register today. >> http://sdm.link/attshape >> >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> >> >> ------------------------------------------------------------------------------ >> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San >> Francisco, CA to explore cutting-edge tech and listen to tech luminaries >> present their vision of the future. This family event has something for >> everyone, including kids. Get more information and register today. >> http://sdm.link/attshape >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> > |
From: Marco M. <mar...@gm...> - 2016-06-22 16:28:26
|
On the server machine I did sudo chmod u+s /usr/lib64/libdlfaker.so sudo chmod u+s /usr/lib64/libvglfaker.so but I have the same iissue What I'm wrong? Thank you 2016-06-22 17:07 GMT+02:00 DRC <dco...@us...>: > See > > https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 > > > > On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> wrote: > > Ok, error messages: > > 1) Trying to start glxgears using the client machine: > > ntt@juniper:~$ vglconnect ntt@192.168.15.10 > > VirtualGL Client 64-bit v2.5 (Build 20160215) > Listening for unencrypted connections on port 4242 > Redirecting output to /home/ntt/.vgl/vglconnect--:0.log > > ntt@192.168.15.10's password: > Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 > [ntt@mars ~]$ > [ntt@mars ~]$ > [ntt@mars ~]$ > [ntt@mars ~]$ > [ntt@mars ~]$ vglrun -d :1 glxgears > [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to > [VGL] 192.168.15.100, the IP address of your SSH client. > [VGL] ERROR: in readback-- > [VGL] 254: Window has been deleted by window manager > [ntt@mars ~]$ > > > 2) Trying to start steam from the client machine: > > [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam > [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to > [VGL] 192.168.15.100, the IP address of your SSH client. > Running Steam on fedora 22 64-bit > STEAM_RUNTIME is enabled automatically > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded > (cannot open shared object file): ignored. > ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded > (cannot open shared object file): ignored. > Installing breakpad exception handler for appid(steam)/version(1457636973) > > At this point nothing appears and I have to kill the process. > > Thank you > > > > 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: > >> Impossible to diagnose unless you post the exact error messages you're >> getting. >> >> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> wrote: >> >> Ok.... I'm trying and it doesn't work. Some details: >> >> Server machine: >> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >> VirtualGL version = 2.5 (64bit) >> >> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 >> for the installation. I have selinux disabled. >> Furthermore I used vglserver_config allowing 3d X server and framebuffer >> access to all users, disabling XTEST extension >> First strange thing: locally on the server machine I have DISPLAY = :1 >> and not :0. I don't know if this could be a problem.... >> Anyway, the sanity check at chapter 6 of the documentation works well if >> I use :1 and not :0. >> >> Then, from the client machine (ubuntu 16, with the same version of >> VirtualGL) I did: >> vglconnect user@vglserver >> and then >> vglrun -d :1 glxgears and all works well! >> However, when I try: >> vglrun -d :1 steam >> the application doesn't start. After some initial bash messages it seems >> that wait for something..... >> >> Another try I did: >> From the server machine I run >> vglconnect user@vglserver <--- Same ip used from the client machine! >> then >> vglrun -d :1 steam >> and all works well.... I can play steam games (half life2) >> Please give me an help. >> Thank you >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >> >>> You can share the GPU with a Linux VM and run VirtualGL in the VM, >>> although I don't see why that's particularly useful compared to running >>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, >>> a means of (1) sharing a server-side GPU among multiple users, and (2) >>> splitting GLX commands from the regular X11 command stream, so 3D rendering >>> can occur on a different X server than X11 rendering (useful because most X >>> proxies don't support hardware-accelerated 3D.) >>> >>> Please give it a try and report specific problems. We're in a better >>> position to tell you how to solve problems you encounter rather than >>> predicting what problems you may encounter. >>> >>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: >>> >>> Ok.... I will give a try. Is there something that I should to know >>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and >>> nvidia gtx750. Should I install some particular driver? Actually I'm using >>> nvidia driver. >>> Furthermore, is there some way to use virtualgl inside a vm as a >>> "server"? From my experience I should have a cpu with vt-d support and >>> expose the gpu directly to the vm, right? Is there some other way? >>> Thank you >>> >>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>> >>>> VirtualGL should work with Steam, but there have been issues with it in >>>> the past, so if you run into any, please report them. In general, if VGL >>>> works with one Steam game, it should work with most or all of them. The >>>> historic issues we had were more general interaction issues with the Steam >>>> engine. >>>> >>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> >>>> wrote: >>>> > >>>> > Hi, I'm a bit confused about this argument. Could be possible to use >>>> virtualgl with steam? I think that steam is a "set" of applications where >>>> each app is a game. So, more precisely, could be possible to use VirtualGL >>>> with one or more games of steam? for example with opengl games in steam?? >>>> > Thank you and I'm sorry if this is a stupid question... >>>> > >>>> ------------------------------------------------------------------------------ >>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>> traffic >>>> > patterns at an interface-level. Reveals which users, apps, and >>>> protocols are >>>> > consuming the most bandwidth. Provides multi-vendor support for >>>> NetFlow, >>>> > J-Flow, sFlow and other flows. Make informed decisions using capacity >>>> planning >>>> > reports. http://sdm.link/zohomanageengine >>>> > _______________________________________________ >>>> > VirtualGL-Devel mailing list >>>> > Vir...@li... >>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>>> traffic >>>> patterns at an interface-level. Reveals which users, apps, and >>>> protocols are >>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>>> planning >>>> reports. http://sdm.link/zohomanageengine >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>> >>> >>> ------------------------------------------------------------------------------ >>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>> traffic >>> patterns at an interface-level. Reveals which users, apps, and protocols >>> are >>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>> planning >>> reports. http://sdm.link/zohomanageengine >>> >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>> traffic >>> patterns at an interface-level. Reveals which users, apps, and protocols >>> are >>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>> planning >>> reports. http://sdm.link/zohomanageengine >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> >> >> ------------------------------------------------------------------------------ >> What NetFlow Analyzer can do for you? Monitors network bandwidth and >> traffic >> patterns at an interface-level. Reveals which users, apps, and protocols >> are >> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> J-Flow, sFlow and other flows. Make informed decisions using capacity >> planning >> reports. http://sdm.link/zohomanageengine >> >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> >> >> ------------------------------------------------------------------------------ >> What NetFlow Analyzer can do for you? Monitors network bandwidth and >> traffic >> patterns at an interface-level. Reveals which users, apps, and protocols >> are >> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> J-Flow, sFlow and other flows. Make informed decisions using capacity >> planning >> reports. http://sdm.link/zohomanageengine >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > |
From: DRC <dco...@us...> - 2016-06-22 15:08:02
|
See https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012 > On Jun 22, 2016, at 1:00 AM, Marco Marino <mar...@gm...> wrote: > > Ok, error messages: > > 1) Trying to start glxgears using the client machine: > > ntt@juniper:~$ vglconnect ntt@192.168.15.10 > > VirtualGL Client 64-bit v2.5 (Build 20160215) > Listening for unencrypted connections on port 4242 > Redirecting output to /home/ntt/.vgl/vglconnect--:0.log > > ntt@192.168.15.10's password: > Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 > [ntt@mars ~]$ > [ntt@mars ~]$ > [ntt@mars ~]$ > [ntt@mars ~]$ > [ntt@mars ~]$ vglrun -d :1 glxgears > [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to > [VGL] 192.168.15.100, the IP address of your SSH client. > [VGL] ERROR: in readback-- > [VGL] 254: Window has been deleted by window manager > [ntt@mars ~]$ > > > 2) Trying to start steam from the client machine: > > [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam > [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to > [VGL] 192.168.15.100, the IP address of your SSH client. > Running Steam on fedora 22 64-bit > STEAM_RUNTIME is enabled automatically > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. > ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. > Installing breakpad exception handler for appid(steam)/version(1457636973) > > At this point nothing appears and I have to kill the process. > > Thank you > > > > 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: >> Impossible to diagnose unless you post the exact error messages you're getting. >> >>> On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> wrote: >>> >>> Ok.... I'm trying and it doesn't work. Some details: >>> >>> Server machine: >>> OS = fedora 22 with 4.4.13-200.fc22.x86_64 >>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) >>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 >>> VirtualGL version = 2.5 (64bit) >>> >>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 for the installation. I have selinux disabled. >>> Furthermore I used vglserver_config allowing 3d X server and framebuffer access to all users, disabling XTEST extension >>> First strange thing: locally on the server machine I have DISPLAY = :1 and not :0. I don't know if this could be a problem.... >>> Anyway, the sanity check at chapter 6 of the documentation works well if I use :1 and not :0. >>> >>> Then, from the client machine (ubuntu 16, with the same version of VirtualGL) I did: >>> vglconnect user@vglserver >>> and then >>> vglrun -d :1 glxgears and all works well! >>> However, when I try: >>> vglrun -d :1 steam >>> the application doesn't start. After some initial bash messages it seems that wait for something..... >>> >>> Another try I did: >>> From the server machine I run >>> vglconnect user@vglserver <--- Same ip used from the client machine! >>> then >>> vglrun -d :1 steam >>> and all works well.... I can play steam games (half life2) >>> Please give me an help. >>> Thank you >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, although I don't see why that's particularly useful compared to running VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, a means of (1) sharing a server-side GPU among multiple users, and (2) splitting GLX commands from the regular X11 command stream, so 3D rendering can occur on a different X server than X11 rendering (useful because most X proxies don't support hardware-accelerated 3D.) >>>> >>>> Please give it a try and report specific problems. We're in a better position to tell you how to solve problems you encounter rather than predicting what problems you may encounter. >>>> >>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: >>>>> >>>>> Ok.... I will give a try. Is there something that I should to know regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and nvidia gtx750. Should I install some particular driver? Actually I'm using nvidia driver. >>>>> Furthermore, is there some way to use virtualgl inside a vm as a "server"? From my experience I should have a cpu with vt-d support and expose the gpu directly to the vm, right? Is there some other way? >>>>> Thank you >>>>> >>>>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>>>> VirtualGL should work with Steam, but there have been issues with it in the past, so if you run into any, please report them. In general, if VGL works with one Steam game, it should work with most or all of them. The historic issues we had were more general interaction issues with the Steam engine. >>>>>> >>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> wrote: >>>>>> > >>>>>> > Hi, I'm a bit confused about this argument. Could be possible to use virtualgl with steam? I think that steam is a "set" of applications where each app is a game. So, more precisely, could be possible to use VirtualGL with one or more games of steam? for example with opengl games in steam?? >>>>>> > Thank you and I'm sorry if this is a stupid question... >>>>>> > ------------------------------------------------------------------------------ >>>>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>> > patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>> > consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>> > J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>> > reports. http://sdm.link/zohomanageengine >>>>>> > _______________________________________________ >>>>>> > VirtualGL-Devel mailing list >>>>>> > Vir...@li... >>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>>> reports. http://sdm.link/zohomanageengine >>>>>> _______________________________________________ >>>>>> VirtualGL-Devel mailing list >>>>>> Vir...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>>> reports. http://sdm.link/zohomanageengine >>>>> _______________________________________________ >>>>> VirtualGL-Devel mailing list >>>>> Vir...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> ------------------------------------------------------------------------------ >>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>> reports. http://sdm.link/zohomanageengine >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> ------------------------------------------------------------------------------ >>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>> patterns at an interface-level. Reveals which users, apps, and protocols are >>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>> reports. http://sdm.link/zohomanageengine >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> ------------------------------------------------------------------------------ >> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >> patterns at an interface-level. Reveals which users, apps, and protocols are >> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >> reports. http://sdm.link/zohomanageengine >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel |
From: Marco M. <mar...@gm...> - 2016-06-22 07:00:31
|
Ok, error messages: 1) Trying to start glxgears using the client machine: ntt@juniper:~$ vglconnect ntt@192.168.15.10 VirtualGL Client 64-bit v2.5 (Build 20160215) Listening for unencrypted connections on port 4242 Redirecting output to /home/ntt/.vgl/vglconnect--:0.log ntt@192.168.15.10's password: Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213 [ntt@mars ~]$ [ntt@mars ~]$ [ntt@mars ~]$ [ntt@mars ~]$ [ntt@mars ~]$ vglrun -d :1 glxgears [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to [VGL] 192.168.15.100, the IP address of your SSH client. [VGL] ERROR: in readback-- [VGL] 254: Window has been deleted by window manager [ntt@mars ~]$ 2) Trying to start steam from the client machine: [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to [VGL] 192.168.15.100, the IP address of your SSH client. Running Steam on fedora 22 64-bit STEAM_RUNTIME is enabled automatically ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. Installing breakpad exception handler for appid(steam)/version(1457636973) At this point nothing appears and I have to kill the process. Thank you 2016-06-20 17:44 GMT+02:00 DRC <dco...@us...>: > Impossible to diagnose unless you post the exact error messages you're > getting. > > On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> wrote: > > Ok.... I'm trying and it doesn't work. Some details: > > Server machine: > OS = fedora 22 with 4.4.13-200.fc22.x86_64 > GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) > VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 > VirtualGL version = 2.5 (64bit) > > I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 > for the installation. I have selinux disabled. > Furthermore I used vglserver_config allowing 3d X server and framebuffer > access to all users, disabling XTEST extension > First strange thing: locally on the server machine I have DISPLAY = :1 and > not :0. I don't know if this could be a problem.... > Anyway, the sanity check at chapter 6 of the documentation works well if I > use :1 and not :0. > > Then, from the client machine (ubuntu 16, with the same version of > VirtualGL) I did: > vglconnect user@vglserver > and then > vglrun -d :1 glxgears and all works well! > However, when I try: > vglrun -d :1 steam > the application doesn't start. After some initial bash messages it seems > that wait for something..... > > Another try I did: > From the server machine I run > vglconnect user@vglserver <--- Same ip used from the client machine! > then > vglrun -d :1 steam > and all works well.... I can play steam games (half life2) > Please give me an help. > Thank you > > > > > > > > > > > > > > > > > > > > > > 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: > >> You can share the GPU with a Linux VM and run VirtualGL in the VM, >> although I don't see why that's particularly useful compared to running >> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, >> a means of (1) sharing a server-side GPU among multiple users, and (2) >> splitting GLX commands from the regular X11 command stream, so 3D rendering >> can occur on a different X server than X11 rendering (useful because most X >> proxies don't support hardware-accelerated 3D.) >> >> Please give it a try and report specific problems. We're in a better >> position to tell you how to solve problems you encounter rather than >> predicting what problems you may encounter. >> >> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: >> >> Ok.... I will give a try. Is there something that I should to know >> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and >> nvidia gtx750. Should I install some particular driver? Actually I'm using >> nvidia driver. >> Furthermore, is there some way to use virtualgl inside a vm as a >> "server"? From my experience I should have a cpu with vt-d support and >> expose the gpu directly to the vm, right? Is there some other way? >> Thank you >> >> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >> >>> VirtualGL should work with Steam, but there have been issues with it in >>> the past, so if you run into any, please report them. In general, if VGL >>> works with one Steam game, it should work with most or all of them. The >>> historic issues we had were more general interaction issues with the Steam >>> engine. >>> >>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> >>> wrote: >>> > >>> > Hi, I'm a bit confused about this argument. Could be possible to use >>> virtualgl with steam? I think that steam is a "set" of applications where >>> each app is a game. So, more precisely, could be possible to use VirtualGL >>> with one or more games of steam? for example with opengl games in steam?? >>> > Thank you and I'm sorry if this is a stupid question... >>> > >>> ------------------------------------------------------------------------------ >>> > What NetFlow Analyzer can do for you? Monitors network bandwidth and >>> traffic >>> > patterns at an interface-level. Reveals which users, apps, and >>> protocols are >>> > consuming the most bandwidth. Provides multi-vendor support for >>> NetFlow, >>> > J-Flow, sFlow and other flows. Make informed decisions using capacity >>> planning >>> > reports. http://sdm.link/zohomanageengine >>> > _______________________________________________ >>> > VirtualGL-Devel mailing list >>> > Vir...@li... >>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> >>> ------------------------------------------------------------------------------ >>> What NetFlow Analyzer can do for you? Monitors network bandwidth and >>> traffic >>> patterns at an interface-level. Reveals which users, apps, and protocols >>> are >>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>> J-Flow, sFlow and other flows. Make informed decisions using capacity >>> planning >>> reports. http://sdm.link/zohomanageengine >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >> >> >> ------------------------------------------------------------------------------ >> What NetFlow Analyzer can do for you? Monitors network bandwidth and >> traffic >> patterns at an interface-level. Reveals which users, apps, and protocols >> are >> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> J-Flow, sFlow and other flows. Make informed decisions using capacity >> planning >> reports. http://sdm.link/zohomanageengine >> >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> >> >> ------------------------------------------------------------------------------ >> What NetFlow Analyzer can do for you? Monitors network bandwidth and >> traffic >> patterns at an interface-level. Reveals which users, apps, and protocols >> are >> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> J-Flow, sFlow and other flows. Make informed decisions using capacity >> planning >> reports. http://sdm.link/zohomanageengine >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> > > ------------------------------------------------------------------------------ > What NetFlow Analyzer can do for you? Monitors network bandwidth and > traffic > patterns at an interface-level. Reveals which users, apps, and protocols > are > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > J-Flow, sFlow and other flows. Make informed decisions using capacity > planning > reports. http://sdm.link/zohomanageengine > > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > > > ------------------------------------------------------------------------------ > What NetFlow Analyzer can do for you? Monitors network bandwidth and > traffic > patterns at an interface-level. Reveals which users, apps, and protocols > are > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > J-Flow, sFlow and other flows. Make informed decisions using capacity > planning > reports. http://sdm.link/zohomanageengine > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > |
From: DRC <dco...@us...> - 2016-06-20 16:06:46
|
Impossible to diagnose unless you post the exact error messages you're getting. > On Jun 20, 2016, at 4:22 AM, Marco Marino <mar...@gm...> wrote: > > Ok.... I'm trying and it doesn't work. Some details: > > Server machine: > OS = fedora 22 with 4.4.13-200.fc22.x86_64 > GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) > VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 > VirtualGL version = 2.5 (64bit) > > I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 for the installation. I have selinux disabled. > Furthermore I used vglserver_config allowing 3d X server and framebuffer access to all users, disabling XTEST extension > First strange thing: locally on the server machine I have DISPLAY = :1 and not :0. I don't know if this could be a problem.... > Anyway, the sanity check at chapter 6 of the documentation works well if I use :1 and not :0. > > Then, from the client machine (ubuntu 16, with the same version of VirtualGL) I did: > vglconnect user@vglserver > and then > vglrun -d :1 glxgears and all works well! > However, when I try: > vglrun -d :1 steam > the application doesn't start. After some initial bash messages it seems that wait for something..... > > Another try I did: > From the server machine I run > vglconnect user@vglserver <--- Same ip used from the client machine! > then > vglrun -d :1 steam > and all works well.... I can play steam games (half life2) > Please give me an help. > Thank you > > > > > > > > > > > > > > > > > > > > > > 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: >> You can share the GPU with a Linux VM and run VirtualGL in the VM, although I don't see why that's particularly useful compared to running VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, a means of (1) sharing a server-side GPU among multiple users, and (2) splitting GLX commands from the regular X11 command stream, so 3D rendering can occur on a different X server than X11 rendering (useful because most X proxies don't support hardware-accelerated 3D.) >> >> Please give it a try and report specific problems. We're in a better position to tell you how to solve problems you encounter rather than predicting what problems you may encounter. >> >>> On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: >>> >>> Ok.... I will give a try. Is there something that I should to know regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and nvidia gtx750. Should I install some particular driver? Actually I'm using nvidia driver. >>> Furthermore, is there some way to use virtualgl inside a vm as a "server"? From my experience I should have a cpu with vt-d support and expose the gpu directly to the vm, right? Is there some other way? >>> Thank you >>> >>> 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >>>> VirtualGL should work with Steam, but there have been issues with it in the past, so if you run into any, please report them. In general, if VGL works with one Steam game, it should work with most or all of them. The historic issues we had were more general interaction issues with the Steam engine. >>>> >>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> wrote: >>>> > >>>> > Hi, I'm a bit confused about this argument. Could be possible to use virtualgl with steam? I think that steam is a "set" of applications where each app is a game. So, more precisely, could be possible to use VirtualGL with one or more games of steam? for example with opengl games in steam?? >>>> > Thank you and I'm sorry if this is a stupid question... >>>> > ------------------------------------------------------------------------------ >>>> > What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>> > patterns at an interface-level. Reveals which users, apps, and protocols are >>>> > consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>> > J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>> > reports. http://sdm.link/zohomanageengine >>>> > _______________________________________________ >>>> > VirtualGL-Devel mailing list >>>> > Vir...@li... >>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>>> >>>> ------------------------------------------------------------------------------ >>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>>> patterns at an interface-level. Reveals which users, apps, and protocols are >>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>>> reports. http://sdm.link/zohomanageengine >>>> _______________________________________________ >>>> VirtualGL-Devel mailing list >>>> Vir...@li... >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >>> >>> ------------------------------------------------------------------------------ >>> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >>> patterns at an interface-level. Reveals which users, apps, and protocols are >>> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >>> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >>> reports. http://sdm.link/zohomanageengine >>> _______________________________________________ >>> VirtualGL-Devel mailing list >>> Vir...@li... >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> ------------------------------------------------------------------------------ >> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >> patterns at an interface-level. Reveals which users, apps, and protocols are >> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >> reports. http://sdm.link/zohomanageengine >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > ------------------------------------------------------------------------------ > What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic > patterns at an interface-level. Reveals which users, apps, and protocols are > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > J-Flow, sFlow and other flows. Make informed decisions using capacity planning > reports. http://sdm.link/zohomanageengine > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel |
From: Marco M. <mar...@gm...> - 2016-06-20 10:22:23
|
Ok.... I'm trying and it doesn't work. Some details: Server machine: OS = fedora 22 with 4.4.13-200.fc22.x86_64 GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2) VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27 VirtualGL version = 2.5 (64bit) I followed the guide here http://www.virtualgl.org/Documentation/RHEL6 for the installation. I have selinux disabled. Furthermore I used vglserver_config allowing 3d X server and framebuffer access to all users, disabling XTEST extension First strange thing: locally on the server machine I have DISPLAY = :1 and not :0. I don't know if this could be a problem.... Anyway, the sanity check at chapter 6 of the documentation works well if I use :1 and not :0. Then, from the client machine (ubuntu 16, with the same version of VirtualGL) I did: vglconnect user@vglserver and then vglrun -d :1 glxgears and all works well! However, when I try: vglrun -d :1 steam the application doesn't start. After some initial bash messages it seems that wait for something..... Another try I did: >From the server machine I run vglconnect user@vglserver <--- Same ip used from the client machine! then vglrun -d :1 steam and all works well.... I can play steam games (half life2) Please give me an help. Thank you 2016-06-19 14:25 GMT+02:00 DRC <dco...@us...>: > You can share the GPU with a Linux VM and run VirtualGL in the VM, > although I don't see why that's particularly useful compared to running > VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, > a means of (1) sharing a server-side GPU among multiple users, and (2) > splitting GLX commands from the regular X11 command stream, so 3D rendering > can occur on a different X server than X11 rendering (useful because most X > proxies don't support hardware-accelerated 3D.) > > Please give it a try and report specific problems. We're in a better > position to tell you how to solve problems you encounter rather than > predicting what problems you may encounter. > > On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: > > Ok.... I will give a try. Is there something that I should to know > regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and > nvidia gtx750. Should I install some particular driver? Actually I'm using > nvidia driver. > Furthermore, is there some way to use virtualgl inside a vm as a "server"? > From my experience I should have a cpu with vt-d support and expose the gpu > directly to the vm, right? Is there some other way? > Thank you > > 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: > >> VirtualGL should work with Steam, but there have been issues with it in >> the past, so if you run into any, please report them. In general, if VGL >> works with one Steam game, it should work with most or all of them. The >> historic issues we had were more general interaction issues with the Steam >> engine. >> >> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> >> wrote: >> > >> > Hi, I'm a bit confused about this argument. Could be possible to use >> virtualgl with steam? I think that steam is a "set" of applications where >> each app is a game. So, more precisely, could be possible to use VirtualGL >> with one or more games of steam? for example with opengl games in steam?? >> > Thank you and I'm sorry if this is a stupid question... >> > >> ------------------------------------------------------------------------------ >> > What NetFlow Analyzer can do for you? Monitors network bandwidth and >> traffic >> > patterns at an interface-level. Reveals which users, apps, and >> protocols are >> > consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> > J-Flow, sFlow and other flows. Make informed decisions using capacity >> planning >> > reports. http://sdm.link/zohomanageengine >> > _______________________________________________ >> > VirtualGL-Devel mailing list >> > Vir...@li... >> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> >> ------------------------------------------------------------------------------ >> What NetFlow Analyzer can do for you? Monitors network bandwidth and >> traffic >> patterns at an interface-level. Reveals which users, apps, and protocols >> are >> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> J-Flow, sFlow and other flows. Make informed decisions using capacity >> planning >> reports. http://sdm.link/zohomanageengine >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> > > > ------------------------------------------------------------------------------ > What NetFlow Analyzer can do for you? Monitors network bandwidth and > traffic > patterns at an interface-level. Reveals which users, apps, and protocols > are > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > J-Flow, sFlow and other flows. Make informed decisions using capacity > planning > reports. http://sdm.link/zohomanageengine > > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > > > ------------------------------------------------------------------------------ > What NetFlow Analyzer can do for you? Monitors network bandwidth and > traffic > patterns at an interface-level. Reveals which users, apps, and protocols > are > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > J-Flow, sFlow and other flows. Make informed decisions using capacity > planning > reports. http://sdm.link/zohomanageengine > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > |
From: DRC <dco...@us...> - 2016-06-19 12:25:48
|
You can share the GPU with a Linux VM and run VirtualGL in the VM, although I don't see why that's particularly useful compared to running VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day, a means of (1) sharing a server-side GPU among multiple users, and (2) splitting GLX commands from the regular X11 command stream, so 3D rendering can occur on a different X server than X11 rendering (useful because most X proxies don't support hardware-accelerated 3D.) Please give it a try and report specific problems. We're in a better position to tell you how to solve problems you encounter rather than predicting what problems you may encounter. > On Jun 19, 2016, at 5:02 AM, Marco Marino <mar...@gm...> wrote: > > Ok.... I will give a try. Is there something that I should to know regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and nvidia gtx750. Should I install some particular driver? Actually I'm using nvidia driver. > Furthermore, is there some way to use virtualgl inside a vm as a "server"? From my experience I should have a cpu with vt-d support and expose the gpu directly to the vm, right? Is there some other way? > Thank you > > 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: >> VirtualGL should work with Steam, but there have been issues with it in the past, so if you run into any, please report them. In general, if VGL works with one Steam game, it should work with most or all of them. The historic issues we had were more general interaction issues with the Steam engine. >> >> > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> wrote: >> > >> > Hi, I'm a bit confused about this argument. Could be possible to use virtualgl with steam? I think that steam is a "set" of applications where each app is a game. So, more precisely, could be possible to use VirtualGL with one or more games of steam? for example with opengl games in steam?? >> > Thank you and I'm sorry if this is a stupid question... >> > ------------------------------------------------------------------------------ >> > What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >> > patterns at an interface-level. Reveals which users, apps, and protocols are >> > consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> > J-Flow, sFlow and other flows. Make informed decisions using capacity planning >> > reports. http://sdm.link/zohomanageengine >> > _______________________________________________ >> > VirtualGL-Devel mailing list >> > Vir...@li... >> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel >> >> ------------------------------------------------------------------------------ >> What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic >> patterns at an interface-level. Reveals which users, apps, and protocols are >> consuming the most bandwidth. Provides multi-vendor support for NetFlow, >> J-Flow, sFlow and other flows. Make informed decisions using capacity planning >> reports. http://sdm.link/zohomanageengine >> _______________________________________________ >> VirtualGL-Devel mailing list >> Vir...@li... >> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > ------------------------------------------------------------------------------ > What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic > patterns at an interface-level. Reveals which users, apps, and protocols are > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > J-Flow, sFlow and other flows. Make informed decisions using capacity planning > reports. http://sdm.link/zohomanageengine > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel |
From: Marco M. <mar...@gm...> - 2016-06-19 11:02:25
|
Ok.... I will give a try. Is there something that I should to know regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and nvidia gtx750. Should I install some particular driver? Actually I'm using nvidia driver. Furthermore, is there some way to use virtualgl inside a vm as a "server"? >From my experience I should have a cpu with vt-d support and expose the gpu directly to the vm, right? Is there some other way? Thank you 2016-06-18 23:02 GMT+02:00 DRC <dco...@us...>: > VirtualGL should work with Steam, but there have been issues with it in > the past, so if you run into any, please report them. In general, if VGL > works with one Steam game, it should work with most or all of them. The > historic issues we had were more general interaction issues with the Steam > engine. > > > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> wrote: > > > > Hi, I'm a bit confused about this argument. Could be possible to use > virtualgl with steam? I think that steam is a "set" of applications where > each app is a game. So, more precisely, could be possible to use VirtualGL > with one or more games of steam? for example with opengl games in steam?? > > Thank you and I'm sorry if this is a stupid question... > > > ------------------------------------------------------------------------------ > > What NetFlow Analyzer can do for you? Monitors network bandwidth and > traffic > > patterns at an interface-level. Reveals which users, apps, and protocols > are > > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > > J-Flow, sFlow and other flows. Make informed decisions using capacity > planning > > reports. http://sdm.link/zohomanageengine > > _______________________________________________ > > VirtualGL-Devel mailing list > > Vir...@li... > > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > > > ------------------------------------------------------------------------------ > What NetFlow Analyzer can do for you? Monitors network bandwidth and > traffic > patterns at an interface-level. Reveals which users, apps, and protocols > are > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > J-Flow, sFlow and other flows. Make informed decisions using capacity > planning > reports. http://sdm.link/zohomanageengine > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel > |
From: DRC <dco...@us...> - 2016-06-18 21:02:19
|
VirtualGL should work with Steam, but there have been issues with it in the past, so if you run into any, please report them. In general, if VGL works with one Steam game, it should work with most or all of them. The historic issues we had were more general interaction issues with the Steam engine. > On Jun 18, 2016, at 10:51 AM, Marco Marino <mar...@gm...> wrote: > > Hi, I'm a bit confused about this argument. Could be possible to use virtualgl with steam? I think that steam is a "set" of applications where each app is a game. So, more precisely, could be possible to use VirtualGL with one or more games of steam? for example with opengl games in steam?? > Thank you and I'm sorry if this is a stupid question... > ------------------------------------------------------------------------------ > What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic > patterns at an interface-level. Reveals which users, apps, and protocols are > consuming the most bandwidth. Provides multi-vendor support for NetFlow, > J-Flow, sFlow and other flows. Make informed decisions using capacity planning > reports. http://sdm.link/zohomanageengine > _______________________________________________ > VirtualGL-Devel mailing list > Vir...@li... > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel |
From: Marco M. <mar...@gm...> - 2016-06-18 16:51:15
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Hi, I'm a bit confused about this argument. Could be possible to use virtualgl with steam? I think that steam is a "set" of applications where each app is a game. So, more precisely, could be possible to use VirtualGL with one or more games of steam? for example with opengl games in steam?? Thank you and I'm sorry if this is a stupid question... |
From: DRC <dco...@us...> - 2016-03-11 16:17:29
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https://github.com/VirtualGL/virtualgl/issues/18 contains information cribbed from an offline discussion with nVidia regarding the possibility of creating a GLVND vendor library for VirtualGL. The conclusion we came to was that it probably wasn't worth it, since it wouldn't be possible to eliminate vglrun with such a solution, but I'm interested to hear what others have to say about it. Please add any comments you may have to the GitHub issue, or reply here. |
From: DRC <dco...@us...> - 2016-02-24 02:10:56
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On 2/22/16 3:47 AM, Marco Marino wrote: > Hi, I need some help with the plugin structure of virtualgl. I'm > studying the code of testplugin.cpp and from an old post (july 2015) I > know that: > > RRTransGetFrame(...) is called from virtualGL in order to get a new > frame from the plugin and > RRTransSendFrame(...) is called to send a new frame. > My questions are: > the plugin works both as "client and server"? The same plugin will call > RRTransGetFrame and then RRTransSendFrame ?? There is no server and > client part in the plugin? Correct. The plugin can choose to implement its own client/server connection, or it can choose not to have a client/server connection at all (for instance, the X11 Transport doesn't have a client/server connection, apart from the connection to the X server.) RRTrans* are callback functions. The plugin doesn't call those functions. VirtualGL calls those functions when it reads back a frame from the GPU. The plugin architecture is designed to allow the plugin to maintain a pool of buffers, which is what VirtualGL's existing transports do. VGL calls RRTransGetFrame() in order to fetch an available buffer from the plugin (the plugin can block until a buffer is available.) VirtualGL then reads back the 3D pixels into the buffer and calls RRTransSendFrame() to tell the plugin that the pixels have been read back and that it's safe to compress/send the buffer. > In order to write my own plugin, I need to write a custom transport if I > need to to use x264 as encoder? Yes, you will need to write your own plugin for x264-- at least for now (I'm still investigating how best to deal with H.264 in both VirtualGL and TurboVNC in the long term.) > So, should I modify getFrame and sendFrame inside the transport adding > the encode and decode part? > I have other questions, but first I need to understand if I'm on the > right way.... > Thank you, > MM The decode part is not handled by the plugin. That will be handled by whatever client application you choose to write (or, if you decide to use some pre-existing protocol to send the H.264 frames, then you may be able to use an existing video player as the client.) The plugin is entirely server-side. The simplest (but probably not the more performant approach) would be for the plugin to compress/send the frame within the body of RRTransSendFrame(), but I would suggest instead doing what VGL does-- creating a separate thread to handle the compression/transmission. Again, you can refer to the example plugins (testplugin*.cpp) to see how this is done. It would be easy, for instance, to re-use the existing VGL Transport layer and simply add H.264 functionality to it, although that may not be what you ultimately want. |