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#7 Unable to open voice clips ripped from Tales of the Abyss

closed
nobody
None
5
2010-03-14
2010-02-24
Anonymous
No

Winamp crashes and test.exe gives a \"failed opening [filename].adx\" when trying to open voice clips from TotA. The actual music from the game plays fine, but anything except the first file (which is just a beep) extracted from the .afs files (using afs_extract.exe) found in the TO7EV.CVM archive on the game disc doesn\'t work.

I\'ve attached a sample of the first few files ripped from SCE_05.AFS, hopefully you can figure out what\'s different about those adx files and make them work with your plugin.

Discussion

  • Nobody/Anonymous

    Sample of unplayable adx files ripped from Tales of the Abyss

     
  • Nobody/Anonymous

    Just extacted some voice samples from Tales of Symphonia (Gamecube) and they have the exact same format/problem. Namco must be using something custom for those cutscene voice clips, as the in-battle voices and music plays fine.

     
  • Adam Gashlin

    Adam Gashlin - 2010-03-14

    These are AHX files (they use MPEG audio instead of CRI's ADPCM), rename the nonworking files to .ahx and vgmstream should handle them ok.

     
  • Adam Gashlin

    Adam Gashlin - 2010-03-14
    • status: open --> closed
     
  • Adam Gashlin

    Adam Gashlin - 2010-03-14

    I don't think we should be trying to play .adx as .ahx, so I suggest just renaming the files.

     

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