vgmstream Bugs
Status: Inactive
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halleyscometsw
Winamp crashes and test.exe gives a \"failed opening [filename].adx\" when trying to open voice clips from TotA. The actual music from the game plays fine, but anything except the first file (which is just a beep) extracted from the .afs files (using afs_extract.exe) found in the TO7EV.CVM archive on the game disc doesn\'t work.
I\'ve attached a sample of the first few files ripped from SCE_05.AFS, hopefully you can figure out what\'s different about those adx files and make them work with your plugin.
Sample of unplayable adx files ripped from Tales of the Abyss
Just extacted some voice samples from Tales of Symphonia (Gamecube) and they have the exact same format/problem. Namco must be using something custom for those cutscene voice clips, as the in-battle voices and music plays fine.
These are AHX files (they use MPEG audio instead of CRI's ADPCM), rename the nonworking files to .ahx and vgmstream should handle them ok.
I don't think we should be trying to play .adx as .ahx, so I suggest just renaming the files.