Seeing as I only plan to put in ~5 hours a week on this project right now, it seems that I need to roll back my plans, as far as the CS11 release goes.
The CS11 release is to represent the work that I want to have finished for the class I am taking this term and receiving credit for, CS11.
Major Features:
*3D maze of axis oriented walls, much like Wolfenstein3D, including collision, and a map.
*2D display of alphabets and sprites over the 3D enviroment.... read more
The dates have all been pushed back to April 15th. This is temporary. If all works out, this will become my school project, and thus due dates will be set up. The rest of my spring break will be spent on learning to model, and the webpage.
So planning on this game has begun, and soon after, programming heading towards the alpha (where all of Dugeon Forging shall be complete, and containing a magic remote for an example item, and a immobile sphere for a creature).
Let's see if I can get some sort of alpha by the begining of April.