From: Alexander R. <ale...@us...> - 2001-11-28 15:08:19
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Hi, On Wednesday 28 November 2001 11:49, you wrote: > After some nightmarish nonlinear transforms, I have finally made the > terrain transform into a perfect sphere with canyons and stuff :-) I've seen it ;-)))))))))) > try making it bigger/smaller by adjusting the test.mission and the > scalex,y,z or that SetR() in quadtree_xml.cpp (that's a stupid const) > > anyhow...it's still not quite working... my clipping algorithm fails Sorry? Not working? It looked quite perfect to me! :-)))) > miserably for nonlinear transformations of boxes :-/ the boxes sort of > bulge coming out of sphere space.... and hence they don't get clipped > properly.... so I have to basically bloat them by some random ammount or > they get clipped all the time when they are on the edge of the > screen...blah > > but it seems that anyway I get high framerates with spheres when I turn > this clipping on..... > > Try flying around and tell me how the performance goes...it's the same Very well for me 30fps and even more - the trick seems to be, when you're flying over such a ball, there isn't much of the terrain in-view. Is quite smooth for me ;-) But what will happen if there are several spaceships flying over that ball - how will that (and lasers, and explosions etc) affect it? > dataset I was using before...just now it's been nonlinearly transformed > into a sphere using a 3d polar coordinate map :-) > > Don't complain too much about how it looks... this is just a very I have to complain about memory usage on loading time again - the memory usage seems to have increased even more? I might have to install a bigger swap partition soon? ;-)) In-game: no swapping > prototypish version...and getting the right values for various stuff is > quite difficult... It looks absolutely great! That's the overkill! > let me know what ya'll think > shoudl I stick to flat terrain? this took me all night As the wise man said: best would be both flat terrain for big planets and that nice super wrapping for small/medium asteroids - that will be great in the game!!!! Alex -- Alexander Rawass Email: ale...@us... http://tuxfleet.sourceforge.net http://qtreemap.sourceforge.net ...but some day you'll be a STAR in somebody else's SKY... |