#641 Bounty target wanders dangerously close to planet surface!

open
nobody
5
2013-07-21
2012-09-16
Alex B
No

1. I took a bounty on a Pirate.
2. The Pirate came within about 100 meters of the "closest target", a planet.
3. I came in too hot and crashed into the planet.

What's with that?

Discussion

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    Anonymous - 2013-01-07

    Is this a bug? I mean a pirate getting really close in to a planet to lure a bounty hunter onto 'the rocks': how brilliant is that? Arrrgh!
    Ok, I've seen this thread: http://forums.vega-strike.org/viewtopic.php?t=18151 (Underground Ships?)
    I am not the kind of mathematical genius that can work out the altitute of that vessel based on the screenshots there. At 12.5km distance to planet surface and 64km to target it might well be a case of 'close to the ground' rather than 'underground.
    If they should really move underground it should be a bug if course. If not I would rather turn this into a 'new feature' request - like an alert piping up when an any object comes within Nx of side thruster stopping range (based on current speed) par example so you've got a chance to know when you get too close to a planet, station etc.
    Just my two maravedis.

     
    Last edit: Anonymous 2014-04-03
  • Turbo Beholder

    Turbo Beholder - 2013-07-21

    Same as the old one IMO. I.e. all NPC ships seem to use old and buggy docking functions that does not use even already implemented checks for dockport size - which is why they stick into stations, etc. It's annoying when you're trying to dock with some trader capship that afterburns down when already 100 km under a planet's dock range.

     


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