#627 Crash

v0.5.1
open-accepted
Crashes (68)
5
2012-07-23
2012-04-14
Anonymous
No

I wasn't doing anything specific. Had just engaged auto-pilot, when the application crashed.

I'm running on the latest 0.5.1 release, Windows 7 x64, 8GB RAM, updated to the hilt.
Display NVIDIA Quadro FX 2700M.

Discussion

  • Nobody/Anonymous

    stderr.txt and stdout.txt, zipped

     
  • Nobody/Anonymous

    I had the same problem - disable music and it shouldn't crash any more

     
  • Nobody/Anonymous

    music.cpp was revised to re-add a missing if/else block that worked under a quick test but did not work under linux and after further testing windows (tested under xp)

     
  • Klauss++

    Klauss++ - 2012-04-18

    So this crash is what killed music in linux?

    (I don't see how the missing play line would crash windows, but...)

     
  • Pheonix Rising

    Pheonix Rising - 2012-04-18

    this line: else if ( !AUDLoadSoundFile( songname, me->music_load_info, true ) ) though I do not see why it would have any way of crashing the game, its the only change to audio since august of 2010 that wasn't entirely commented out.

     
  • Pheonix Rising

    Pheonix Rising - 2012-04-18

    Actually its again crashing with a memoryerror in dj_lib.py and dj.py for some odd reason. Its music related but I don't know where.

     
  • Pheonix Rising

    Pheonix Rising - 2012-07-23
    • assigned_to: nobody --> pheonixstorm
    • status: open --> open-accepted
     
  • Pheonix Rising

    Pheonix Rising - 2012-07-23

    Related to #3520004
    Need to know if this is still occurring with latest svn?

     


Anonymous

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