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From: Matthew A. N. <ma...@ma...> - 2006-11-05 00:39:48
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So we could include collision detection pretty easily then. If both sides are running the same thing, they should come out with the same results in the event of a collision. Joe Venzon wrote: > Parallel simulation with only user inputs sent is *exactly* what's currently > implemented in VDrift's code. This simple example that you quoted was > something I was using to illustrate problems with TCP when sending real-time > data; it has nothing to do with VDrift. > > Joe Venzon > -- Matthew A. Nicholson matt-land.com |