Removed AI bottleneck on water-based maps.
[c::b] +tests project
config\creatures\neutral.json syntax fix
- Some performance improvements for logging
- Moved gameState::guardingCreaturePosition() t...
Some more optimization.
Some nontrivial optimizations based on profilin...
- Added and improved some propagators, includin...
- added *_moc suffix to imageviewer files
Some bits towards replacements of objects.txt, ...
- some effords to get rid of bottlenecks in AI ...
Improvements for AI speed (#1760)
Fixing spelling mistakes. Patch from josch, fix...
Support for new fields in mod format including:
Changes related to Debian packaging, based on j...
Launcher now supports submods. See forum thread...
Some preparation towards mantis #1743:
Hotfix 2
hotfix
[Spells] More spell related refactoring
First part of submods support.
[Spells] Added basic support for icons and sounds
fix crash in jsonschema in case of invalid type...
Created changelog entries for next release. Ple...
- Fixed special spells spawning in Pyramid
All new spells will be possible to spawn in tow...
SpellHandler: cleanup, formatting, simplification.
Fixed compilation with MSVC.
- files in local directories (saves & configs) ...
Implemented #1379
cmake/msvc project updates. untested.
Part 2 of new spell configuration
- (linux) XDG filesystem support
script to automate osx packaging
updated LD_RUNPATH_SEARCH_PATHS
Tagging the 0.95 release.
Release date in the changelog.
Fixed video flickering in the campaign intro sc...
Copyright update.
Fix bonus schema to support array in duration
Fixed #1719.
Fixed tracking autosaves.
Fixed #1726.
AI crash — do not modify container when iterati...
Version bumped to 0.95.
Fixed #1679.
Fixed #1667, #1669
Quick solution for #1688.
Compilation fixes for MSVC (relative include pa...
Updated MSVC project file after registerTypes s...
Fixed possible buffer overflow on visiting tavern
- fixed mantis #1729
- updated changelog
bugfixing:
Fixed typo #1732.
- my part of chagelog + some formatting
- added my part to changelog for 0.95
My part of changelog for 0.95.
Split registerTypes into multiple files, now in...
Development release 0.94f
Important fix for unreserving objects.
Commiting some minor tweaks before next dev ver...
more portable OS X library install names
- Fix to previous commit (keep heroes which are...
- Implemented hero recreate handling correctly
Compile fix for non-msvc, as per https://github...
Fixed two heroes getting stuck on both sides of...
AI can finally clear Subterranean Gate with gua...
- Implemented serialization of Goals. Loaded ga...
- Fixed #1674 (Xeron should be re-created on AB...
- A simple method to break loop in goal decompo...
fixed compilation with gcc/clang
Improved serializer. See: http://forum.vcmi.eu/...
- Restored correct specialty serialization (#15...
- Various improvements for exploration
- Fixed secondary heroes stalking main hero
- fixed #1714
- AI will now use SectorMap to find a way to gu...
[mechanics] fix copy-paste errors in magic skil...
Cleanup in AI.
- move campaigns description into new config fi...
Version bump 0.94e.
Minor fixes:
More fixes for map-specific crashes, fixes #142...
Fixed #1652.
Properly removing stuff from hero, fixes #1646.
Preparing crossover heroes works on deep copies...
Added serializer-based class able to make deep ...
- fixed some crashes on staring a map/campaign
- fixed crash on decompressing some files from ...
- Significantly improved exploration algorithm
- Changed aggregation method so now fuzzy engin...
- Finally fixed wander crash
- Updated PCH to use our StdInc.h as the prefix...
- Fixed (common) issue when AI found neutral st...