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From: dsdsdds <ds...@12...> - 2009-05-22 10:15:02
|
I am compiling VisualBoyAdvance 1.8.0 beta 3 on linux, with an ARM 11 cpu. The compilation of "GBA.cpp" lasts for > 2 hours, and "GBA.cpp" still seems not to be compiled. But if I comment the lines in "GBA.cpp" from line 2207 to the end, then the compilation will be finished in 3 minutes. -- View this message in context: http://www.nabble.com/The-compilation-of-%22GBA.cpp%22-lasts-%3E-2-hours-in-ARM-arm1136-tp23667771p23667771.html Sent from the vba-developement mailing list archive at Nabble.com. |
From: Xue S. <app...@gm...> - 2008-04-09 14:49:00
|
Hi everyone, I need a simple VB demo, but I dont know much about VB. Hope someone can answer my question. Thanks a lot in advance! I have a ComboBox object ComboBox1 and some string data in text portion. What I want to do is input text in ComboBox1, if the input tex has already existed in the text portion, display relative items, if not add the input to the text portion. Here is an example, In text portion, I have: apple apple1 abc bac If the first letter I enter is 'a', then it displays a list of apple apple1 abc If the 2nd letter I enter is 'p', it shows apple apple1 Now I've already entered 'apple', if the last letter is 1, no new item will be added to the text portion, if not,e.g 'apple2', then apple2 is added to the list. Thank you very much again!! Best, Shan -- Love. Peace. Music. |
From: Fabian S. <fab...@gm...> - 2006-09-19 07:44:36
|
Hello, I do not know whether this is a gdb or a VisualBoyAdvance issue, but after detaching from VisualBoyAdvance within gdb a VisualBoyAdvance-zombie remains in the system. Ciao, Fabian Scheler |
From: Fabian S. <fab...@gm...> - 2006-08-31 09:30:32
|
Hello everybody, I'd like to use VBA for the exercise of a lecture, a small real-time operating system should be developed with the VBA, therefore I'd also like to use the builtin GDB-stub. Unfortunately I was not able to do this successfully up to now. Connecting to the emulator, loading the application to the emulator and instruction steps works fine, but I was not able to successfully set a breakpoint at a source line and halt there. When I try this VBA just runs over the breakpoint and when I try to interrupt the emulator it is not possible to e.g. view the registers any more. I'm quite sure the particular soure line is reached, as it is also reached, whe I step there instruction by instruction. I'm using arm-elf-gdb version 6.4 for debugging: GNU gdb 6.4 Copyright 2005 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i686-pc-linux-gnu --target=arm-elf". and I invoke VBA like this: VisualBoyAdvance -Gtcp:10465 when setting breakpoints VBA produces messages like this: Unknown packet pf#d6 Unknown packet vCont?#49 I guess these messages indicate the problem, don't they? Has the GDB remote protocol evolved somehow, while the VBA GDB stub has not? Thanks in advance - any hints are appreciated! Ciao, Fabian |
From: Fabian S. <fab...@gm...> - 2006-08-31 09:25:53
|
Hello everybody, in a different post, I described some difficulties using VBA's GDB stub. I hoped to evade those problems by switching to a brand new version right out of the CVS tree ... well, again, I was not successful :-( I tried to built VBA under linux, using sdl as well as gtk, with and without development features and encountered problems regarding the macro BKPT_SUPPORT, zutil.h included by memgzio.h, some unknown undeclared stuff in expr-lex.cpp and exprNode.cpp, however, I was not able to sort them all out. I had a look into the CVS history and discovered that there was some acitivy in the win32 area of VBA and the VC project stuff - did these changes render VBA uncompilable under linux? Is the linux port of VBA still maintained? Thanks in advance? Ciao, Fabian |
From: Labmaster <lab...@gm...> - 2004-09-09 23:18:06
|
This is just a general question to the developers: What's the plan of attack regarding Prefetch Emulation? As you may or may not know, the 'Emulator Detection' routines present in the NES Classic series, are based on self-modifying code which exploit the prefetch 'feature' in the processor (or lack thereof, in emulators). From NEiMOD's Tutorial: -> 06000264 e28fe008 add lr, pc, #0x8 -> 06000268 e51f0010 ldr r0, [$06000260] (=$e3a01000) -> 0600026c e58e0000 str r0, [lr] -> 06000270 e3a010ff mov r1, #0xff -> 06000274 e3a010ff mov r1, #0xff The code changes itself to -> 06000274 e3a01000 mov r1, #0x00 When the emulator reaches this point, it will read the instruction as mov r1,#0x00. However, an actual GBA will have already fetched this instruction, prior to the str at 0600026c, and will execute the original mov r1,#0xff. Obviously a cmp will follow this, and if it is equal to 0 then it will realise that it isn't running on hardware. I guess emulating it correctly would result in a slowdown which may be significant, so it wouldn't be a priority, but if these sorts of routines are more common it could become problematic (ending up in directing users to the patches from the various groups out there, who I doubt you would want to openly associate with). Anyway, just something to think about for the time being. -Labmaster lab...@gm... |
From: Daniel L. <da...@ra...> - 2004-07-21 15:13:09
|
Hi, We have created a Win32 installer for VGA that we would like to contribute to the project. It displays the GPL, allows you to choose installation directory, creates Start Menu entry, Desktop Shortcut, Uninstaller, etc. You can download it from http://www.bitrock.com/vbadvance/visualboyadvance-1.7.2-windows-installer.exe Please let us know what you think and if you run into any problems (the installer has been tested in win9x/200/XP) Best regards Daniel |