Update of /cvsroot/vba/VisualBoyAdvance/src
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6577
Modified Files:
arm-new.h
Log Message:
- Changed all the clockticks management. Internal emulation speed should be more accurate now (fixes some games that crashed, like Advance Wars 2 or Tennis no Oojisama 2003), some other should have less slowdown/flickering (Breath of Fire 3's underwater level, Mario & Luigi Saga's intro). Added pseudo-support for bus prefetch (still need to check how it works for all the cases).
Index: arm-new.h
===================================================================
RCS file: /cvsroot/vba/VisualBoyAdvance/src/arm-new.h,v
retrieving revision 1.14
retrieving revision 1.15
diff -C2 -d -r1.14 -r1.15
*** arm-new.h 19 Nov 2004 01:08:32 -0000 1.14
--- arm-new.h 25 Jun 2005 06:11:56 -0000 1.15
***************
*** 2,6 ****
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
! // Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
--- 2,6 ----
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
! // Copyright (C) 2005 Forgotten and the VBA development team
[...7854 lines suppressed...]
! CPUSoftwareInterrupt(opcode & 0x00FFFFFF);
break;
#ifdef GP_SUPPORT
--- 8310,8325 ----
reg[15].I += 4;
ARM_PREFETCH;
+ clockTicks += 2 + codeTicksAccess32(armNextPC) +
+ codeTicksAccessSeq32(armNextPC);
+ busPrefetchCount=0;
}
break;
CASE_256(0xf00)
// SWI <comment>
! busPrefetchCount=0;
! clockTicks += 2 + codeTicksAccess32(armNextPC) +
! codeTicksAccessSeq32(armNextPC);
! CPUSoftwareInterrupt(opcode & 0x00FFFFFF);
!
break;
#ifdef GP_SUPPORT
|