Update of /cvsroot/vba/VisualBoyAdvance/src/win32
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv20945
Added Files:
GameOverrides.h
Log Message:
Dialog to provide game override settings related to vba-over.ini
--- NEW FILE: GameOverrides.h ---
#if !defined(AFX_GAMEOVERRIDES_H__EEEFE37F_F477_455D_8682_705FB2DBCC0C__INCLUDED_)
#define AFX_GAMEOVERRIDES_H__EEEFE37F_F477_455D_8682_705FB2DBCC0C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameOverrides.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// GameOverrides dialog
class GameOverrides : public CDialog
{
// Construction
public:
GameOverrides(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(GameOverrides)
enum { IDD = IDD_GAME_OVERRIDES };
CEdit m_name;
CComboBox m_flashSize;
CComboBox m_saveType;
CComboBox m_rtc;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(GameOverrides)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(GameOverrides)
virtual void OnOK();
afx_msg void OnDefaults();
virtual void OnCancel();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEOVERRIDES_H__EEEFE37F_F477_455D_8682_705FB2DBCC0C__INCLUDED_)
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