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From: <vb...@ng...> - 2004-02-21 02:51:45
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NOTE: I am not sure why this didn't get sent before, so ignore if you have already seen this version release note. Version 1.7.1: Core changes: - added SWI call (0xf9 in thumb mode) to exit emulator in SDL version - avoid crash when loading an invalid ELF file - avoid turning sound on if soundOffFlag is true - disabled remove intros option - fixed memory leak in ELF support code - fixed memory corruption if loading a bigger file than the memory to hold it - fixed some compile warnings in the profiling code - merged some big endian fixes into the code - update battery files more often (a bit after the save memory is last updated) Gameboy: - fixed bug with window support introduced in version 1.7 - fixed HALT bug when no matching bits for interrupt Windows: - added cartridge save strings to bug report - changed default button on disassembly views to Go instead of Close - changed power management/screen saver disabling code again to avoid problems - fixed compilation problems on VC 7 - fixed multi-monitor support - fixed bug loading memory dumps - fixed crash onb map/oam/tile viewers - fixed problem 320x240 mode open/save dialogs - fixed bug where user selected Gameboy colors were reset and not stored - fixed bug rendering the translator URL - fixed memory leak in OpenGL code which caused nasty problems - store throttle value between restarts of the emulator - updated FAQ and URL links to the new site You can get the files at: https://sourceforge.net/project/showfiles.php?group_id=63889 |
From: Forgotten <vb...@em...> - 2003-12-11 15:55:46
|
Version 1.7: Core changes: - added fixes to video filters done by Flea for Mac OS X - added/fixed ArcTan/ArcTan2 emulation - added sound volume .25 and.50 - added hq2x/lq2x filters - aded global cheat disable - some code clean up - fixed some CBA cheat support - fixed ARM/Thumb instruction timing, including memory access - fixed minor bugs in STMDx ARM instructions - fixed ARM LDRx instructions when base equals dest Gameboy: - added support for 8M roms - (re)added support for 2-4 playes in SGB mode - added sprite limit emulation (thanks Ricky of KiGB) - cancel pending EI when imediately followed by DI - implemented DI/HALT bug - implemented STAT write bug during VBLANK or HBLANK when in GB mode - implemented GDMA delay in GBC mode (thanks TM of GEST) - fixed priority between OBJ and Window - fixed some SGB border problems - fixed window rendering problems in some cases - fixed CGB initial background palette to white - fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST) - fixed LCD interrupts to only occur once per line - fixed incorrect display when BG is off - modified interrut delay to 6 clock ticks instead of 2 - moved scanline update to beginning of HBLANK Windows: - added predefined Gameboy palettes (thanks Kojote) - added GBA IO Viewer to view/modify GBA hardware registers - added menu entry to load most recent save state - added menu entry to save state into oldest slot - added option to auto load the most recent save state upon loading - added fullscreen max scale option - chnaged the bug report option to be a little more friendly - enhanced save state submenus to show date/time of when save was made - enhanced logging window to capture data even if not being displayed - fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending - fixed Direct3D full screen with Gameboy roms - fixed minor bugs when saving images in the different viewers - fixed power management disabling: should avoid monitor turning off now - improved cheat input to be more flexible and easy to enter - migrated whole GUI code to MFC You can download the files from http://sourceforge.net/project/showfiles.php?group_id=63889 |
From: VisualBoy <vb...@em...> - 2003-08-10 12:13:37
|
Version 1.6: Core changes: - added rewind support (initially disabled) - added support for slowdown codes - added emulation of sprite priority bug (thanks PokemonHacker) - added simple emulation for BIOS call 0x2a - added enhanced save type detection option (default) - added DMA hack for an obscure case - improved loading speed - fixed sleep/stop state support - fixed bug caused by rendering optimizations - fixed crash while debugging startup routines - fixed DMA emulation - fixed priority between OBJ Window and regular windows - fixed thumb disassembly bug - fixed sound envelope bug when set to 0 to mute sound (thanks PokemonHacker) - fixed CpuFastSet/CpuSet bugs (thanks PokemonHacker) - fixed warning message when using AGBPrint - fixed DMA timings Windows: - added movie recording/playback (joypad movement recording) - added support for automatic SGB border display - added option to auto hide menu in full screen mode - added rewind support - added bug report menu to provide needed information for solving problems - added FAQ optin to take to the VBA website FAQ - menu toggle can now have a customizable accelerator instead of ESC - fixed bug on GBA cheats showing the wrong enable state (checkbox was ok) - fixed bug enabling/disabling BG layers (introduced in version 1.5.1) - fixed export settings to also export viewers settings - fixed bug saving keyboard settings in INI file - fixed map viewer click address in some cases - fixed map viewer rendering for 512x512 screens - fixed tile viewer click address and tile number in 256 color mode - allow customize to run in fullscreen mode (exception of 320x240 mode) SDL versions: - added support to turn sound off and change channel enable - added support for automatic SGB border display - added rewind support (CTRL+B) - fixed bug enabling/disabling BG layers (introduced in version 1.5.1) - fixed typo on pause-when-inactive option which made it not recognized You can download the files from http://sourceforge.net/project/showfiles.php?group_id=63889 Forgotten -------------------- Current version of emulator: 1.6 |
From: VisualBoy <vb...@em...> - 2003-06-08 13:05:22
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Version 1.5.1: Core changes: - minor rendering optimization - added support for AR codes (thanks parasytic and pokemonhacker) - no longer allow L+R or U+D to be reported as pressed - fixed RTC problem on last day of the month - fixed bug with some cheat codes that caused an invalid ROM patch - fixed sound mixing problem with DS ratio Windows: - added skin button support - added AVI sound support (thanks to phaeron) - all accelerators can now be customized or removed - fixed full screen problem in OpenGL mode - fixed some problems with stretch to fit - main skin region is now optional for pure rectangular skins SDL version: - changed default separator on config file to a equal sign - changed pause when inactive default to false to fix problems debugging Porting: - added PowerPC assembly code (thanks Jeffrey Lim) You can download the files from http://sourceforge.net/project/showfiles.php?group_id=63889 Forgotten -------------------- Current version of emulator: 1.5.1 |
From: VisualBoy <vb...@em...> - 2003-04-20 13:04:46
|
This is a Windows only change. The SDL, BeOS and MacOS versions are not affected. Version 1.5a fixes: Windows: - fixed skin problems on Win 95/98/Me/2000 - fixed right-click problem on Win 95/98/Me/2000 - fixed problem when Gameboy Printer was enabled - fixed problem on Flash size menu not showing correct setting You can download the files from http://sourceforge.net/project/showfiles.php?group_id=63889 Forgotten Forgotten -------------------- Current version of emulator: 1.5a |
From: VisualBoy <vb...@em...> - 2003-04-13 12:27:23
|
Version 1.5: Core changes: - added AGBPrint support (for developers only) - added RTC support - added scanlines filter - added support for gzip files - added support for compressed bios files (zip, gzip) - fixes Flash 1M support - fixed crash reloading same ELF file Gameboy: - added SGB2 support Windows: - added Gameboy tools (Disassembly, Memory Viewer, Tile Viewer, OAM Viewer, Map Viewer and Palette Viewer) - added fullscreen mode confirmation for DirectDraw to avoid problems - added GDI, Direct3D and OpenGL rendering options - added skin support (see readme for information on creating skins) - added support for per game configuration of some settings (see readme for details) - changed INI support to use emulator directory instead of Windows directory - fixed command line parsing problem SDL version: - added support for per game configuration of some settings (see readme for details) You can find the files at http://sourceforge.net/project/showfiles.php?group_id=63889 Forgotten |
From: VisualBoy <vb...@em...> - 2003-02-08 13:39:17
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Version 1.4: Core changes: - added bilinear and bilinear plus filters - added interframe blending support - added support to show speed in fullscreen mode (transparent or opaque) - added detailed speed display - added autoframeskip support - added support for ELF DW_FORM_strp (used by newer GCC versions) - added support to enable/disable GB/GBC video layers - fixed crash when loading a second ELF file - fixed missing EMMS instruction in ADVANCEMAME Scale 2x MMX version - fixed some timer settings problems (bad copy paste of code) Windows version: - allows AMD CPUs to take advantage of MMX code - added support to select video mode for fullscreen mode - added fullscreen triple buffering support - added support for multiple joypad configuration - added support to store settings to INI - added export settings from Registry to INI - added throttle support (between 5% and 1000%) - fixed problem displaying error messages in fullscreen mode - fixed tile viewer to display all tiles in 256 mode - fixed Visual Studio project files so that they work on other computers - fixed problem with disable SFX not being read when program starts - fixed (minimized) screen corruption problem when filter is active in fullscreen mode and emulator is minimized You can find the files at http://sourceforge.net/project/showfiles.php?group_id=63889 Forgotten -------------------- Current version of emulator: 1.4 |
From: VisualBoy <vb...@em...> - 2002-12-11 13:30:16
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Version 1.3.1: Core changes: - fixed reversed Flash identification for 64k Flash You can find the files at https://sourceforge.net/project/showfiles.php?group_id=63889 Forgotten -------------------- Current version of emulator: 1.3.1 |
From: VisualBoy <vb...@em...> - 2002-12-10 14:04:02
|
Core changes: - added support for Flash 128K (thanks DesktopMan) - added checks for out of memory condition - added sound volume option - fixed message when failed to write battery file (previously always saying failure to open file NULL) - fixed sound mixing ratios specified in 0x4000082 (thanks Damian) - simulating memory behaviour when no cartridge present (32-bits still incorrect) Windows version: - automatically apply IPS patch if it exists (configurable) - added save/load support in the memory viewer - added support for filters in 32-bit mode for all filters - added AVI writing support (no sound yet) - can now pause emulator before loading any file - memory viewer now displays current edit address - removed some test code introduced at version 1.1 that slows down the emulator - exporting GSA snapshot defaults title to internal name - fixed missing check marks on layers menu - fixed bug showing maker code/name from some old games SDL version: - added support for long options - added support for passing configuration file name - added profiling support (GMON format - see README) - added support for filters in 32-bit mode for all filters - automatically apply IPS patch if it exists - improved search for configuration file: current directory, user directory, executable directory (in order) are searched - fixed configuration problem with saveType and removeIntros Porting: - fixed big endian problems in SGB code - fixed big endian problems with rotated sprites - fixed big endian sound endianess You can download it from: https://sourceforge.net/project/showfiles.php?group_id=63889 Forgotten -------------------- Current version of emulator: 1.3 |
From: VisualBoy <vb...@em...> - 2002-11-18 13:27:10
|
Version 1.2 for Mac OS X is now available. You can download it from the link below. https://sourceforge.net/project/showfiles.php?group_id=63889 Forgotten -------------------- Current version of emulator: 1.2 |
From: VisualBoy <vb...@em...> - 2002-11-11 12:11:25
|
I've fixed a small problem with the Windows SDL version. Also, the BeOS version is now available. Forgotten |
From: VisualBoy <vb...@em...> - 2002-11-10 13:13:04
|
Core changes: - added MidiKey2Freq bios call (thanks Chris Moeller) - added AdvanceMAME Scale2x and Simple 2x filters - added support for higher frameskip (up to 9) - added C core for portability - added big endian support - added support for movement sensor (thanks Parasyte) - added support for selecting save type available - fixed another value for the bios protection - fixed sound envelope reload bug (thanks jaymzj) - fixed timer counter (not changing the value of the counter unless the timer overflows or is restarted) - fixed problem on big endian when setting IO memory reable positions - fixed reset LCD after disabling forced blank - speed up now uses frameskip 9 (6 FPS) - improved message when BIOS function cannot be emulated Windows changes: - added freeze recent list option - added 800x600 support - support to export GamesharkAdvance save games - fixed bug when changing directories in the Directories... dialog SDL version: - added emulation for motion sensor - fixed crash when printing void * variables - fixed crash when -b specified incorrectly - fixed warning when reading configuration file about disableMMX if compiled without MMX support - fixed crash when trying open file that does not exist Forgotten |