rename
Add shader files
sync changes
correctly identify cell ID
keep working on shader; move on to Ubuntu
incremental changes
upload texture brick with nearest interpolation; tabs to spaces
fragment shader knows the cell indices now
glsl improvements
style change
front-facing face rendering pass keep vertex indices in the color channel
use color channel to decide ray starting and end positions
style improvement
add condition to either call glColor or glTexture for the 1st and 2nd passes
style improvement 2
1st and 2nd pass rendering pass in uniform texture coordinates
eliminate a warning
cleanup
converting to unix eol
pass in texturebrick dimensions
calculation optimization
A 3D texture with coordinate information is passed to GLSL successfully
calculation optimization again
separate two shaders to use: regular and curvilinear paths
shader re-organization
rename and backup raycasting glsl code
minor changes
replace divide operation with multiplication
style improvements
DVRTexture3 holds texture for coordinates
style changes
TextureBrick can either hold volume values or coordinates
finish reloadGridCoords()
new TextureBrick that supports storing volume coordinates
delete code for floating point data type
finish loadGridCoords()
finisl filling coordinates; need to set up texture objects
keep working on loadGridCoords() for TextureBrick()
SaveUserCoordinatesOfFaces() optimized; on-going to save grid coordinates
sync
Missing MSVCP140.dll on current Windows 10 distribution
sync
clean up a little bit
texturebrick handles floating point values
style improvements
clean up a little bit
implement fillFloat( const RegularGrid *rg ) function
some optimizations
finish drawing triangle stips on all 6 faces
first version of drawing front face using triangle strips WORK now
user coordinate code seems to compile and run well. Need to text correctness next.
convert to dos line ending
minor format change
expand TextureBrick to hold user coordinates of 6 faces
Incremental commit
Incremental commit
Incremental commit
Adding new files before the big culling
Small fix to prevent display of double sliders.
Fixed bug in animation control - couldn't enter time step number in main
Minor fixes
Incremental commit
Incremental commit
Incremental commit for barb rendering \n Added support for region copying
Incremental commit
Incremental commit
Incremental commit and fix for Barb height variable bug
Merge with mysandbox
Contour annotations do not always turn off
Refactoring animation support - incremental commit
Completed support for time animation via animation tab or main menu
Added SetEnabled() method
Fix to previous commit
Added support for integer types
Changed logic for updating event routers so that they are only updated when
Dead code cleanup
Removed dead code
Removed deprecated C-style includes of standard C library
Cleaned up VizSelectCombo - removed static components
More code cleaning
Refactored web help
Code cleaning
Incremental commit
Incremental cleanup
Added copy region functionality
Code cleanup and temp fix for XmlNode crash
Inremental cleanup
More cleanup
More code cleanup
Code cleaning
Fixes for camera control
More bug fixes for undo/redo
fix a small bug
Iso tab now performs volume rendering
remove temporary files
Merge branch 'scottSandbox' of ssh://git.code.sf.net/p/vapor/git into mysandbox
Changes needed after merge to get undo/redo working
Changes to improve state saving
Merge
Incremental commit