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From: Nicholas N. <nj...@cs...> - 2005-08-29 22:38:10
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Hi, I've put a couple of new things on the Valgrind website that may be of interest. - http://www.valgrind.org/devel/platforms.html now has a description of our porting priorities for Valgrind. - http://www.valgrind.org/devel/projects.html has a list of project suggestions for anyone interested in contributing to Valgrind. It includes suggestions for Valgrind features, software infrastructure improvements (eg. regression testing) and possible research projects. Feedback and further ideas are welcome! Nick |
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From: Scott K.
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On 30/08/2005, at 6:38 AM, Nicholas Nethercote wrote: > - http://www.valgrind.org/devel/platforms.html now has a description of > our porting priorities for Valgrind. From that page: > There are experimental ppc32/darwin and x86/FreeBSD ports for Valgrind > 2.X. They could be made to work with 3.x with some effort. A (much > less mature) port for x86/Solaris is also being worked on. This might be a silly question, but where is the experimental ppc32/darwin port? I haven't seen any other references to it. Or was it just a typo for ppc32/linux? Thanks, Scott. -- Scott Kevill GameRanger Technologies http://www.GameRanger.com multiplayer online gaming services |
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From: Nicholas N. <nj...@cs...> - 2005-08-31 19:14:09
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On Thu, 1 Sep 2005, Scott Kevill wrote: > This might be a silly question, but where is the experimental ppc32/darwin > port? I haven't seen any other references to it. Or was it just a typo for > ppc32/linux? It's not a typo, and not a silly question :) Greg Parker has been working on it, but no code is publically available so far. Nick |
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From: Scott K.
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On 01/09/2005, at 3:14 AM, Nicholas Nethercote wrote: > On Thu, 1 Sep 2005, Scott Kevill wrote: > >> This might be a silly question, but where is the experimental >> ppc32/darwin port? I haven't seen any other references to it. Or was >> it just a typo for ppc32/linux? > > It's not a typo, and not a silly question :) Greg Parker has been > working on it, but no code is publically available so far. Awesome, I look forward to it. Cheers, Scott. -- Scott Kevill GameRanger Technologies http://www.GameRanger.com multiplayer online gaming services |
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From: Kailash S. <hs...@gm...> - 2005-09-02 02:04:47
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Hi, This may be of interest to you. Me and a few others are doing a port of valgrind to NetBSD/i386. The code and the work done so far is public at=20 http://vg4nbsd.berlios.de .=20 Work is underway, while we are not there yet, there is steady progress. The code tracks both trunk and the aspacem branch. However, we are concentrating on the aspacem branch now. We would also welcome people willing to contribute to the effort. Code is also publicly available. Regards, Kailash On 8/30/05, Nicholas Nethercote <nj...@cs...> wrote: > Hi, >=20 > I've put a couple of new things on the Valgrind website that may be of > interest. >=20 > - http://www.valgrind.org/devel/platforms.html now has a description of > our porting priorities for Valgrind. >=20 > - http://www.valgrind.org/devel/projects.html has a list of project > suggestions for anyone interested in contributing to Valgrind. It > includes suggestions for Valgrind features, software infrastructure > improvements (eg. regression testing) and possible research projects. >=20 > Feedback and further ideas are welcome! >=20 > Nick >=20 >=20 > ------------------------------------------------------- > SF.Net email is Sponsored by the Better Software Conference & EXPO > September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practic= es > Agile & Plan-Driven Development * Managing Projects & Teams * Testing & Q= A > Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf > _______________________________________________ > Valgrind-developers mailing list > Val...@li... > https://lists.sourceforge.net/lists/listinfo/valgrind-developers > |
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From: Nicholas N. <nj...@cs...> - 2005-09-13 20:33:08
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On Fri, 2 Sep 2005, Kailash Sethuraman wrote: > This may be of interest to you. Me and a few others are doing a port > of valgrind to NetBSD/i386. > The code and the work done so far is public at > http://vg4nbsd.berlios.de . > Work is underway, while we are not there yet, there is steady > progress. The code tracks both trunk and the aspacem branch. However, > we are concentrating on the aspacem branch now. We would also welcome > people willing to contribute to the effort. Code is also publicly > available. Thanks for letting us know. I've updated http://www.valgrind.org/devel/platforms.html accordingly. It's good that you're tracking both trunk and ASPACEM. Nick |