|
From: <sv...@va...> - 2006-03-15 13:12:58
|
Author: sewardj
Date: 2006-03-15 13:12:43 +0000 (Wed, 15 Mar 2006)
New Revision: 1597
Log:
Sheesh. The ppc32 back end is good at eating bazillions of spill
slots sometimes.
Modified:
branches/VEX_3_1_BRANCH/pub/libvex.h
Modified: branches/VEX_3_1_BRANCH/pub/libvex.h
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
--- branches/VEX_3_1_BRANCH/pub/libvex.h 2006-03-14 19:14:59 UTC (rev 159=
6)
+++ branches/VEX_3_1_BRANCH/pub/libvex.h 2006-03-15 13:12:43 UTC (rev 159=
7)
@@ -242,7 +242,7 @@
On entry, the baseblock pointer register must be 8-aligned.
*/
=20
-#define LibVEX_N_SPILL_BYTES 1536
+#define LibVEX_N_SPILL_BYTES 2048
=20
=20
/*-------------------------------------------------------*/
|