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From: Zhigang L. <zl...@ez...> - 2015-04-10 02:32:03
|
________________________________________ From: gi...@gm... <gi...@gm...> on behalf of Roland Mainz <rol...@nr...> Sent: Thursday, April 9, 2015 12:55 PM To: Valgrind Developers Cc: Julian Seward; Zhigang Liu; Florian Krohm Subject: Re: [Valgrind-developers] Linux/TileGX port: last call for comments On Thu, Apr 9, 2015 at 6:46 PM, Florian Krohm <fl...@ei...> wrote: > On 09.04.2015 15:48, Julian Seward wrote: >> >> Bug 339778 (https://bugs.kde.org/show_bug.cgi?id=339778) contains >> patches for a port to TileGx, a 64 bit CPU. There has been quite >> some reviewing and re-working of the patches. From my point of >> view they are now ready to land. >> >> Are there any more comments or concerns regarding this bug? If so >> please say so now. If not I propose to land it in the next day or so. > > This looks all pretty good to me. > I added a few comments to the BZ. All minor stuff except the absence of > insn tests. > > One thing I'd like to bring up is a nightly build with results posted to > the mailing list. We already have enough ports without those and > generally no idea how well those ports work and/or how they brake when > new stuff gets added. We want to be able to observe that. Is there any (free) emulator software for TileGX which could fill that testing gap somehow ? As I knew, there is no free simulator available for TileGX for now. ---- Bye, Roland -- __ . . __ (o.\ \/ /.o) rol...@nr... \__\/\/__/ MPEG specialist, C&&JAVA&&Sun&&Unix programmer /O /==\ O\ TEL +49 641 3992797 (;O/ \/ \O;) |
|
From: Zhigang L. <zl...@ez...> - 2015-04-10 02:30:34
|
________________________________________ From: Florian Krohm <fl...@ei...> Sent: Thursday, April 9, 2015 12:46 PM To: js...@ac...; Valgrind Developers Cc: Zhigang Liu Subject: Re: [Valgrind-developers] Linux/TileGX port: last call for comments On 09.04.2015 15:48, Julian Seward wrote: > > Bug 339778 (https://bugs.kde.org/show_bug.cgi?id=339778) contains > patches for a port to TileGx, a 64 bit CPU. There has been quite > some reviewing and re-working of the patches. From my point of > view they are now ready to land. > > Are there any more comments or concerns regarding this bug? If so > please say so now. If not I propose to land it in the next day or so. This looks all pretty good to me. I added a few comments to the BZ. All minor stuff except the absence of insn tests. [ZhiGang] We will add instruction tests separately. It is not ready now. One thing I'd like to bring up is a nightly build with results posted to the mailing list. We already have enough ports without those and generally no idea how well those ports work and/or how they brake when new stuff gets added. We want to be able to observe that. [Zhigang] The regress test shows 20+ failures as post in my previous email today. Most of them are due to the mismatch source file line # given by stack trace. The mismatched line number are very close to expected within +/-3. Apparently, we need improve the stack back trace later. Regarding the maintaining: we can periodically(say once a week) pull the trunk and run on TileGX linux machine and post the results on this mail-list. Florian |