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From: Steven P. <smp...@sm...> - 2011-12-03 03:56:58
|
My apologies if this has been covered before … I tired to search, but didn't come up with anything, so … I'd really like to be able to run iOS apps under valgrind in the iOS simulator (mostly memcheck, at least at first). This doesn't quite work out of the box but I was able to hack things such that I got the core functionality working, and actually not seeming completely unstable. Most of the issues are around getting the right architecture, right libraries, and some compiler/linker option tweaks into the build. The simulator is essentially a different operating environment: it's always 32 bit and it uses non-standard libraries that are part of the simulator SDK rather than the host libraries (e.g., /usr/lib). There are few compile time issues with things like mach_vm and the 64 bit versions of stat, but they seem addressable. And there are few mach codes related to vm that aren't implemented in 3.7.0 (which I was testing this against, to start). I'm not enough of an autotools person to know how to start adding the necessary tweaks to compiler options, etc., to get this to work out of the box, but I'm definitely up for contributing if there's interest (and a little guidance?) This was such a thing of beauty to me: http://stackoverflow.com/a/8363571/191215 |