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From: Nicholas N. <nj...@ca...> - 2003-03-28 00:27:03
|
On Thu, 27 Mar 2003, Nicholas Nethercote wrote:
> > Anyway, if it doesn't use libc how can it call __libc_malloc as you
> > were suggesting it should to pass on malloc?
>
> Hmm, good point.
>
> It's kind of different to Valgrind's core using glibc functions, since the
> wrapper and the __libc_malloc call are (usually) happening on the
> simulated CPU. But glibc still probably shouldn't be used (we've had at
> least one mega-obscure bug cause by an accidental glibc dependency in the
> past).
More about this... I saw a comment in vg_libpthread.c, which is full of
functions that override the system definitions in this way:
<quote>
/* ALL THIS CODE RUNS ON THE SIMULATED CPU.
This is a replacement for the standard libpthread.so. It is loaded
as part of the client's image (if required) and directs pthread
calls through to Valgrind's request mechanism.
A couple of caveats.
<snip>
2. Since this runs as part of the client, there are no specific
restrictions on what headers etc we can include, so long as
this libpthread.so does not end up having dependencies on .so's
which the real one doesn't.
Later ... it appears we cannot call file-related stuff in libc here,
perhaps fair enough. Be careful what you call from here. Even exit()
doesn't work (gives infinite recursion and then stack overflow); hence
myexit(). Also fprintf doesn't seem safe.
*/
</quote>
vg_libpthread.c #includes several system headers.
So if the overridden functions for a skin (eg. malloc() et al) are kept
together in a single file, then maybe it's ok for that file to #include
the stuff necessary for it to call __libc_malloc(). Maybe.
N
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