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From: Nicholas N. <nj...@ca...> - 2003-01-17 13:00:00
|
On Thu, 16 Jan 2003, Sean McGlynn wrote: > DIOTA (Dynamic Instrumentation, Optimization and Transformation of > Applications) looks fairly similar to Valgrind, although it takes a different > approach to implementation (and it's only at a 0.5 release at the moment). > > Like Valgrind, it doesn't require any modification to existing code etc. One > thing that might help some people is that it *does* support MMX, MMX2, SSE > etc. instructions, so should be usable with NVidia's OpenGL drivers. Maybe > someone here who uses Valgrind a lot might like to try it and give a > comparison report. > > Website: http://www.elis.rug.ac.be/~ronsse/diota/ > > Latest Paper: http://www.elis.rug.ac.be/~ronsse/diota/doc/WBT2002.pdf > (111KB, 11 pages, Sep 2002) > > The paper gives a brief comparison of itself and Valgrind on page 2. > Konqueror is also mentioned (page 10) as a testcase for DIOTA's stability. > > Linux/IA32 only I'm afraid, although it is based on some earlier SPARC work. I read it, it's fairly similar to the 101 other dynamic binary instrumentors out there, except that their weird keep-original-and-instrumented copies system copes with code-in-data and data-in-code and self-modifying code (which I don't think is so important, since 99% of progs don't need it). But the instrumentation power is a bit weak... it can do 4 things: - instrument each memory access (with a call to a user-specified function) - instrument the end of each basic block (ditto) - intercept function calls - do optimisation (currently immature and slows things down) So nothing terrifically exciting, to me at least. The most interesting part to me was the description of how they intercept function calls. Section II.D has the details, they go to an insane level of trouble to deal with dynamic linking of shared libraries; there is a reasonably detailed description of how the Linux PLT works which might be of interest. N |