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From: Jeremy F. <je...@go...> - 2003-11-14 16:52:23
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On Fri, 2003-11-14 at 06:35, Randall Hopper wrote: > The app has about 10 threads, one using OpenGL. Probably a fair. It seems > to be working fine, albeit slowly compared to previous valgrind snaps and > eventually the GUI just freezes and it quits responding to events. Same > with keyboard, net, etc. xosview doesn't suggest that we're running out of > memory -- I have a Gig on this box (though this valgrind snap was consuming > more than previous snaps) . No other clues that I'm aware of. The ATI > OpenGL drivers do use SSE which valgrind doesn't quite deal with right yet, > but I was only debugging app startup which used to work fine with older > snaps. > > Sorry I can't provide more useful input. I'm not really sure what to look > for. Ah, you're using the binary-only ATI driver? I wouldn't be surprised if this were the culprit. Is there another driver which will work with your hardware? Could you try that? Also, while you're running your app, can you switch to the console (alt-ctrl-f1) and wait for the crash, so you can see if any kernel messages appear. That would give a good clue about what's crashing. J |