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From: Jeremy F. <je...@go...> - 2003-04-04 20:20:10
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I have some code which can use SSE/3dnow instructions. To avoid that, I
use valgrind/valgrind.h's RUNNING_ON_VALGRIND macro. There are no skin
annotations. What's wrong with that?
BTW, its #warn, not #warning.
J
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