|
From: Nicholas N. <nj...@ca...> - 2002-10-30 13:33:25
|
On 29 Oct 2002, Jeremy Fitzhardinge wrote: > One of the problems with the output from Helgrind (and memcheck) is that > the results are somewhat opaque. They talk about raw memory locations > rather than programmer-visible objects. If you're lucky, the location > is associated with a symbol, but mostly they're just offsets into > allocated memory, which isn't all that useful. > > I'm thinking the best way of making this useful is by getting more > information out of the debug info (stabs or dwarf). > [...] > So, does anyone have a feel for how hard this actually is? No idea. But it would be a very useful thing; I can see this facility would definitely go in the core, as it could be useful for many skins. N |