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From: Ivo R. <iv...@iv...> - 2017-01-13 10:41:36
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2017-01-12 20:36 GMT+01:00 Philippe Waroquiers < phi...@sk...>: > On Thu, 2017-01-12 at 13:37 +0100, Roland Mainz wrote: > > On Thu, Jan 12, 2017 at 1:31 PM, Petar Jovanovic <mip...@gm...> > wrote: > > > On Wed, Jan 4, 2017 at 3:21 PM, Philippe Waroquiers > > > <phi...@sk...> wrote: > > >> No sign of any tilegx user or developer activity since something like > > >> one year. > > >> No reply received for question in > > >> https://sourceforge.net/p/valgrind/mailman/message/35566192/ > > >> > > >> Is there any tilegx user or developer still active ? > > >> Should we consider this platform as dead ? > > >> > > > I have exchanged a few emails with Tilera/Mellanox compiler enigneers, > > > and they say they cannot take care of TileGx port in Valgrind for the > > > time being. > > > > Is there any emulator or other way we can use to test changes ? I > > don't like seeing such a port just disappear... > Well, if there is > no known users, > and no (original) developer doing maintenance > and no reply from (original) developers to simple questions > and no access to a system to test/compile > and no nightly build > and no tests in SVN > and no emulator > then IMO, this platform is a candidate to remove. > as just keeping this compiling forever for no reason will > at the end cost more than just removing it. > Agreed here. Although there are regtests under none/tests/tilegx there is no way to run them without any access to the machine or emulator. I. |