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From: Zhigang L. <zl...@ez...> - 2015-04-09 20:40:48
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Florian an all who concerns, I am in the middle to address your new comments, especially, the format issue of "guest_tilegx_toIR.c", which is based on a generated template file. I have to do it line by line to correct the format, I hope I could finish today, unless you think we could do it after the merge. This was the regression test result I had run with the patches last time. I could improve it further. About half of the failures are due to line # given by stack trace, the line # are within +/- 3 range compared to the expected. Apparently the stack trace code need some enhancement. We could do it later on. ----------------- == 539 tests, 21 stderr failures, 1 stdout failure, 1 stderrB failure, 3 stdoutB failures, 1 post failure == Thanks ZhiGang -----Original Message----- From: Florian Krohm [mailto:fl...@ei...] Sent: Thursday, April 09, 2015 12:47 PM To: js...@ac...; Valgrind Developers Cc: Zhigang Liu Subject: Re: [Valgrind-developers] Linux/TileGX port: last call for comments On 09.04.2015 15:48, Julian Seward wrote: > > Bug 339778 (https://bugs.kde.org/show_bug.cgi?id=339778) contains > patches for a port to TileGx, a 64 bit CPU. There has been quite some > reviewing and re-working of the patches. From my point of view they > are now ready to land. > > Are there any more comments or concerns regarding this bug? If so > please say so now. If not I propose to land it in the next day or so. This looks all pretty good to me. I added a few comments to the BZ. All minor stuff except the absence of insn tests. One thing I'd like to bring up is a nightly build with results posted to the mailing list. We already have enough ports without those and generally no idea how well those ports work and/or how they brake when new stuff gets added. We want to be able to observe that. Florian |