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From: juris <ju...@mt...> - 2015-04-08 05:45:13
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Hello, I was wondering if it is possible to partially mark a memory location as undefined when running under valgrind. I am using a custom allocator, that allocates a some bits in a bitmap for each memory allocation. I would like to catch access to these bits before they are initialized. Is there some way to do it? Thank you for the help. |