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From: Vasily G. <vas...@gm...> - 2014-01-09 14:38:46
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Mr. Goldsmith,
Yes, now Valgrind doesn't know VCVBT and VCVTT instructiosn on ARM.
So, please, create bug in bug-tracker. For reproducing it is better to
use "__asm__ __volatile__ (...)".
I'll try to go deeper in VEX library and if it is successfully -
produce patch and attach it to the bug. In any case, for me it is not
an issue for 1-2 hours, unfortunately.
Vasily
On Tue, Jan 7, 2014 at 2:19 AM, David Goldsmith <da...@ve...> wrote:
> Trying to reduce memory usage in my application running on an ARM Cortex-A5
> (Vybrid VF6 specifically) I converted a large array of floats to __fp16, and
> compiled with -mfp16-format=ieee. Seems to work flawlessly (the lost
> precision is undetectable to my ear), but when I run it through valgrind it
> fails:
> disInstr(arm): unhandled instruction: 0xEEF27A67
> cond=14(0xE) 27:20=239(0xEF) 4:4=0 3:0=7(0x7)
> Assembly output of the instruction in question is "vcvtb.f32.f16 s15, s15",
> convert from half-precision floating point to single-precision.
> Does Valgrind simply not support half-precision floating-point conversion?
> Should I raise this as a bug or accept my fate? Or am I doing something
> wrong?
> Here's the basic example I compile and run through valgrind-3.9.0 (specific
> tool doesn't make a difference)
> #include <stdio.h>
> int main()
> {
> __fp16 foo = 1.1f;
> float bar;
> bar = (float)foo; /* Failed instruction vcvtb.f32.f16 here */
> bar *= 2.1f;
> printf("foo = %f, bar = %f\n", foo, bar);
> }
>
> Since I have literally found absolutely nothing about valgrind's support of
> half-precision floating point I'm left to assume it is entirely non-existent
> with no current interest in changing that, is that correct?
>
> Thanks for any advice.
>
>
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--
Best Regards,
Vasily
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