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Code Commit Log


Commit Date  
[r793] by rytech16

=General
*Added latest tags and ID's for skills.

*Increased MAX_SKILL to 5057 for upcoming 2nd wave of Summoner
-skills.

*Updated the bodystyle command to work for Mechanic jobs.
-Be sure to download the latest version of the Dress Pack.

*Fixed a issue where the last letter/number typed in main chat
-would get cut off when being received by other players.

*Fixed a issue where typed strings in NPC message input boxes
-wouldn't be properly sent to NPC's.

=Database
*Updated the skill_db.
-Updated the list of NPC skills.
-Updated the names of Summoner sub-skills.
-Added place holders for upcoming 2nd wave of Summoner skills.

=Skills
*3rd Job Level Expansion Skills
-Added official cast time, fixed cast, aftercast, and cooldowns.

*GD_GUILD_STORAGE
-Enabled the skill in the skill tree.
-Added official skill requirements.
-Note: Currently does nothing but look pretty but will tie in the
-guild storage to it soon as a requirement to use guild storage.

2016-01-20 12:59:18 Tree
[r792] by rytech16

=General
*Fixed some issues where in certain scenarios a gm/player may
-error themself out of game when changing to a body style that
-doesn't exist for certain jobs. This can cause one to no longer
-access their account due to the sprite errors on character select.

2015-12-20 11:10:48 Tree
[r791] by rytech16

=General
*This update focuses on finishing up the dressing room and body
-style features. With this update, the features are now complete
-and are fully usable. The update also comes with a custom NPC
-script that makes full use of the systems. A dressing room
-support pack will soon be released for the client to allow error
-free use of the system.

*Adjusted the max_body_style config to 1.
-jRO is the first server to use the system and currently only
-supports 2 styles at the moment.

*SP_MAX_HAIR_DYE
*SP_MAX_HAIR_STYLE
*SP_MAX_BODY_DYE
*SP_MAX_BODY_STYLE
-Added these SP's to support max dye's/style's config detection.

*Added the "opendressroom" NPC script function.
-This function opens the dressing room window.
-Currently the view value does nothing.

=Database
*MaxHairDye
*MaxHairStyle
*MaxBodyDye
*MaxBodyStyle
-Added to the const.txt.
-This is used by a NPC to detect the current max dyes/styles
-settings on the server. The new custom stylist NPC uses this.
-Better then having to adjust things in the NPC script along
-with the settings.

=NPC
*Added a custom super stylist script to the 3ceam NPC folder.
-This NPC allows access to the dressing room,, body styles,
-and even detects a server's set max dyes/styles settings.
-Finally, it auto adjusts the max's depending on the player's
-job.

2015-12-20 04:18:34 Tree
[r790] by rytech16

=General
*This update focuses on fixing issues with clones that can cause
-the server to crash. The crash happens when a clones uses certain
-3rd job or other newer skills that checks for one's job level,
-clones (monsters) don't have one. Now a fake job level of 50 is
-given. While this issue was fixed on every skill I can think of,
-there's a small chance I might of missed one. If a crash does
-happen, report it and please tell me what job the clones was.
-This will greatly narrow down the possible skill that caused it.

*Did some code cleanup.

=Skills
*WA_SWING_DANCE
*WA_SYMPHONY_OF_LOVER
*WA_MOONLIT_SERENADE
*MI_RUSH_WINDMILL
*MI_ECHOSONG
-Fixed a issue where the caster's job level didn't affect the
-status directly when casted on others.

*WM_VOICEOFSIREN
-Fixed a issue where the learned level of WM_LESSON didn't affect
-the success chance of the skill as much as its supposed to.
-Duration formula updated to official. Is now reduced by the
-enemy's base and job (players only) levels. Duration can't be
-reduced below 10 seconds.

*GN_HELLS_PLANT
*GN_HELLS_PLANT_ATK
-Fixed a issue where the learned level of AM_CANNIBALIZE affected
-more of the damage formula then its supposed to.

2015-12-11 22:51:30 Tree
[r789] by rytech16

=Skills
*Rebellion
-Added official variable casts, fixed casts, aftercasts, and
-cooldowns to all skills for this job.

2015-12-08 21:25:26 Tree
[r788] by rytech16

=General
*Fixed a issue where making a new doram character would make a
-human character instead.

*Added the official name to one of the newer packets.

2015-11-07 22:24:55 Tree
[r787] by rytech16

=General
*Fixed a issue where player's couldn't make new characters when
-using the 2015-10-29Ragexe on a server compiled in SQL.

2015-11-07 06:52:41 Tree
[r786] by rytech16

=General
*Added full support for the 2015-10-29RagexeRE client.
-This support replace the experimental 2015-10-01RagexeRE support
-and might be stable enough for public use. As with any new client
-support, bugs may still exist. Test it out and give me feedback.

*Increased MAX_SKILL to 5044 since 2 sub skills for the Summoner
-was confirmed to exist. Also made database entrys for these as
-well.

=Database
*Added some tags and ID's for NPC skills to the database.
-A number are confirmed by their displayed animation, but there's
-a few that I can't figure out.

2015-11-06 13:11:35 Tree
[r785] by rytech16

=General
*Updated the Summoner skills range to use renewal cast times.

=Jobs
*Summoner
-Is now small size character.
-Is now brute race type character.

=Skills
*RA_ARROWSTORM
-Fixed a issue where the skill was hitting enemys in hiding status.
-It may work like that according to the wiki, but why let a splash
-skill like this hit? Has to be a bug. Other splash skills can't do that.
-Only earth element skills can hit enemys in hiding.

*NC_INFRAREDSCAN
-Changed to reveal hidden targets first before applying the status.

*SU_BITE
*SU_HIDE
*SU_SCRATCH
*SU_STOOP
*SU_LOPE
*SU_SPRITEMABLE
-Added full support for these skills.
-Note: 3 things I need to know. Is the Hide skill just like Thief's
-Hide, except your not invisiable? Does skills that have additional
-effects or deal additional damage on hidden targets also do this
-on enemys using SU_HIDE? And does Spirit Marble give the increased
-MaxHP and MaxSP through the passive skill or the status?

2015-10-10 09:55:36 Tree
[r784] by rytech16

=General
*Added place holders for status change tags and ID's for Summoner.

*Did a lot of cleanup and recoding on the job equip mask functions.
-Due to running out of usable masks for equippable items job masks,
-I had to rework part of the system to free up masks that were not needed.
-
-NOTICE!!!!
-If you have any items for the following jobs, be sure to update
-the job equip masks for these items. Below is info for each one.
-
-Gangsi (Bongun/Munak): No longer has its own mask.
-Now uses the same mask as the Acolyte which is 0x00000010
-
-Death Knight: No longer has its own mask.
-Now uses the same mask as the Knight which is 0x00000080
-
-Dark Collector: No longer has its own mask.
-Now uses the same mask as the Sage which is 0x00010000
-
-Kagerou/Oboro: No longer has its own mask.
-Now uses the same mask as the Ninja which is 0x02000000
-Aegis officially groups these 2 jobs under the same job bit and
-equips requiring a base level higher then 99 would end up
-requiring you to be a Kagerou/Oboro due to Ninja's original base
-level cap.
-
-Rebellion: No longer has its own mask.
-Now uses the same mask as the Gunslinger which is 0x01000000
-Aegis likely does the same job bit grouping with these 2 jobs like
-it does with Ninja/Kagerou/Oboro. So I assume its the same here
-with equips requiring a base level higher then 99 will require you
-to be a Rebellion due to Gunslingers original base level cap.
-
-Summoners: Job equip mask is changed to 0x04000000 due to the
-removal of 5 other masks.
-
-Please adjust your equip's job masks as needed to avoid issues.

=Database
*Updated Kagerou/Oboro, Rebellion, and Summoner equips with the new
-job equip masks.

=Documents
*Updated the item_db document to list the latest job masks.

=Jobs
*Summoner
-Fixed a issue where skills were not learnable.
-Added skills requirements to skill tree.
-Added "Enlarge Weight Limit R" to the skill tree.

=Skills
*MC_CARTDECORATE
-Is now a quest skill.
-Dont know if it is officialy, but likely is.

*SU_BASIC_SKILL
-Added full support for the skill.

2015-10-08 11:14:18 Tree
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