UT Space Battle Code
Status: Alpha
Brought to you by:
brobinson9999
File | Date | Author | Commit |
---|---|---|---|
corelib | 2012-02-22 |
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[d966ad] Moved code into the utility lib. |
engine-adapter | 2012-02-18 |
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[4ed194] Moved out lead-in calculations. |
license | 2010-08-06 |
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[6b62d0] More stuff related to SourceForge. |
readme | 2010-08-06 |
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[6b62d0] More stuff related to SourceForge. |
ut-space-battle --------------- This work is licensed under the GNU GPLv3 or any later version. The latest code from this project should be available at: http://github.com/brobinson9999/ut-space-battle Dependencies These packages have a dependency on the unreal-utility-lib package. The source for that package is available on GitHub at: http://github.com/brobinson9999/unreal-utility-lib It is possible to build the ut-space-battle packages using conventional means, in which case no additional dependencies are required. The optional build scripts have a dependency on pyun-build, avaiable on Github at: http://github.com/brobinson9999/pyun-build Building There are two packages that should be built to use ut-space-battle. One is a core library which has the same code for both UT2004 and UT3. The code and build scripts for this library are contained in the core-lib subdirectory. There is also an engine-specific package to build, which differs for UT2004 and UT3. The code and build scripts for this are in the engine-adapter subdirectory. To build for UT2004 the code from the engine-adapter/src/shared and engine-adapter/src/ut2004 subdirectories should be used. To build for UT3 the code from engine-adapter/src/shared and engine-adapter/src/ut3 should be used. Using the Build Scripts As written, the build scripts expect *.uc to be in the same directory as the build script. This can be changed in the build scripts, or you can copy all of the files into one directory before building. pyun-build contains tools for doing this easily and a suitable Makefile can be used to automate the build.