Hello,
As Andrew mentioned in this message, we have created a sourceforge
project and got permission from Andrew to redistribute his code (our
modified version) as part of it. We made some modifications mostly to
handle more agent actions as convenience methods within the Bot class.
You can find a release of our code as well as a listing of the updates
that we have made at:
http://utbot.sourceforge.net
And you can download releases or view/checkout from the CVS repository
from the project summary at:
http://sourceforge.net/projects/utbot
Since this is my first posting to this listserv, let me introduce
myself, my name is Ryan Rozich and I am a graduate student studying
multi agent systems at Texas A&M University. I started looking at the
Gamebots for Unreal project this semester as an idea for a class team
project this semester. The short-term goal of my temmates and myself is
completing this project for our Multi-Agent Systems class this semester,
but I will probably continue to be active in this project after the
semester is over. Others have posted some inconsistencies/bugs between
the Network API document and the messages that are sent to bots to this
list, we have also noticed some of these and have a few questions that
we will post over the next few weeks. Hopefully others will have
encountered similar problems in developing bots and can provide help.
Please let me know if you download our version and find these changes
useful or if you have improvements (or suggestions/ideas) for the client
architecture that we can add.
Cheers,
Ryan
-----Original Message-----
From: gam...@PA...
[mailto:gam...@PA...]On Behalf Of Andrew
n marshall
Sent: Tuesday, March 05, 2002 12:45 PM
To: gam...@PA...
Subject: Re: [Gamebots-l] Representing the map.
Level mapping is exactly the purpose I had in mind when I wrote the Java
ExampleBot. While I have almost (but not intentionally) abandoned the
project, I recently received an email regarding interest in supporting
the JavaBot and client architecture. For now, though, the source is
available as part of the Java Client under a file called
ExampleBot.java.
Anm
> now does anyone have the complete list of class names of inventory
items?
> for armor, thighpads etc etc.
Unfortuneately, this depends a lot upon the map, the mods loaded, and
the game type. No list could be complete.
That said, we should start listing the objects and attributes of the
common items for each game type.
> when a bot is in motion(moving) should we necessarily send a STOP b4
asking
> to rotate ?
I don't think so, but I don't know what results you'll get either. Run
an experiment and let us know!!
Anm
_______________________________________________
Gamebots-l mailing list
Gam...@ww...
http://www.coral.cs.cmu.edu/mailman/listinfo/gamebots-l
http://www.isi.edu/~ascholer/gamebots/
|