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From: Andrew n m. <And...@ma...> - 2006-04-18 00:35:35
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Now that SourceForge supports it, does anyone have any concerns with moving away from CVS and into a Subversion based repository? Anm |
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From: Ari A. L. <lam...@cc...> - 2003-12-18 00:57:13
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Did Gamebots ever wind up getting ported to ut2k3? My group is thinking of moving to ut2k3 next term, and we're wondering if the code works as-is or needs any changes. ---- Ari Lamstein http://www.cc.gatech.edu/~lamstein On Mon, 15 Dec 2003, Ryan Rozich wrote: > I have added Moshe Sayag as a developer on the utbot project. Moshe says > that he has uncovered some bugs in the code and fixes. I asked him to > check the bugs in through the bug tracking system in sourceforge before > commiting changes. > > Ryan > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > utBot-Devel mailing list > utB...@li... > https://lists.sourceforge.net/lists/listinfo/utbot-devel > |
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From: Ryan R. <ry...@ro...> - 2003-12-15 18:17:55
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I have added Moshe Sayag as a developer on the utbot project. Moshe says that he has uncovered some bugs in the code and fixes. I asked him to check the bugs in through the bug tracking system in sourceforge before commiting changes. Ryan |
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From: Ryan R. <ry...@ro...> - 2003-07-04 18:44:44
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I have added Christos as a developer to the javabot project on = sourceforge. Please join me in welcoming him. =20 Cheers, Ryan =20 -----Original Message----- From: Christos Sioutis [mailto:Chr...@un...]=20 Sent: Thursday, July 03, 2003 11:54 PM To: 'rya...@us...' Subject: Javabots website developer request =20 Dear Mr Rozich, =20 I have been working with Gamebots/Javabots for the past year as part of = my PhD research and I am interested in making some contributions on the = Javabot APIs. The Javabots website sais to contact you in order to be added to = the sourceforge project as a developer so that is why I am writting to you. = My sourceforge ID is "csioutis". If you have any questions please let me = know. =20 Kind Regards, Chris =20 Christos Sioutis, B.Eng (Hons 1, CSE) PhD Research Student Knowledge-Based Intelligent Engineering Systems Centre School of Electrical and Information Engineering University of South Australia Mawson Lakes SA 5095 Phone: (+618) 8302 3512 Fax: (+618) 8302 3384 Email: Chr...@un... Web: http://www.kes.unisa.edu.au <http://www.kes.unisa.edu.au/>=20 =20 What we have to learn to do, we learn by doing... - Aristotle =20 |
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From: Ari A. L. <lam...@cc...> - 2003-06-09 20:45:48
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Hi, I'm currently trying to hook up an AI infrastructure at my lab to Unreal Tournament using Gamebots. One problem we're having is handling callbacks. Our system expects to be told when a primitive action (e.g. walk) has been completed, and whether it has been completed successfully or unsuccessfully. It appears that this has not been built into the Gamebots network API. We have just started working with UT, and are wondering if anyone has worked on this problem before. ---- Ari Lamstein http://www.cc.gatech.edu/~lamstein |
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From: Ari A. L. <lam...@cc...> - 2003-05-28 18:07:38
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I replied to Andrew off the list yesterday. I'm forwarding my reply to the list so that it can be stored in the utbot-devel archives. --- Ari Lamstein http://www.cc.gatech.edu/~lamstein --- Ari A. Lamstein wrote: >Hey Andrew, > >It turns out that the error was incidental to Javabots, and not caused by >it. The machine I was running on had very little memory. While it was >slow with UT in general, also running Javabots caused too many page >faults, all the virtual memory disappeared, and eventually everything >crashed. Moving to a newer computer seems to have solved the problem. > >Thanks for the quick response though. As we start getting our hands dirty >with the code, we may need to make use of the list again. It's great to >have such quick access to the developer. > >---- >Ari Lamstein >http://www.cc.gatech.edu/~lamstein > >On Tue, 27 May 2003, Andrew n marshall wrote: > > > >>Can you give us an example/stack trace of the crashing you are talking >>about. To my knowledge, the system has been fairly stable, and I never >>had significant problems when I wrote it forever ago. >> >>That said, your other alternative of writing straight to GameBots is not >>difficult. As long as you get the line endings correct, the protocol is >>very straight forward. >> >> >>Anm >> >> >> >>Ari A. Lamstein wrote: >> >> >> >>>Hi, >>> >>>I'm trying to gather information about Gamebots and Javabots. I'm working >>>on an AI project at Georgia Tech and we're looking to use the UT engine to >>>create virtual worlds for our agents to populate. >>> >>>It seems that Gamebots has been used by several people outside of USC, and >>>we are interested in using it. The professor who I'm working for has >>>created a reactive programming language which targets Java; it seems like >>>Javabots was created to facilitate hooking up systems like ours to >>>Gamebots (which is turn was created to facilitate hooking up systems like >>>ours to UT). >>> >>>But we've have had some trouble using the Javabots API (it keeps on >>>crashing), and we haven't found any robust bots on the web that use it. >>>We're wondering whether we should use this software or have our program >>>connect up with Gamebots directly. >>> >>>---- >>>Ari Lamstein >>>http://www.cc.gatech.edu/~lamstein >>> >>> >>>------------------------------------------------------- >>>This SF.net email is sponsored by: ObjectStore. >>>If flattening out C++ or Java code to make your application fit in a >>>relational database is painful, don't do it! Check out ObjectStore. >>>Now part of Progress Software. http://www.objectstore.net/sourceforge >>>_______________________________________________ >>>utBot-Devel mailing list >>>utB...@li... >>>https://lists.sourceforge.net/lists/listinfo/utbot-devel >>> >>> >>> >>> >>> >>> >> >> > > > > |
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From: Andrew n m. <And...@ma...> - 2003-05-27 22:32:07
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Can you give us an example/stack trace of the crashing you are talking about. To my knowledge, the system has been fairly stable, and I never had significant problems when I wrote it forever ago. That said, your other alternative of writing straight to GameBots is not difficult. As long as you get the line endings correct, the protocol is very straight forward. Anm Ari A. Lamstein wrote: >Hi, > >I'm trying to gather information about Gamebots and Javabots. I'm working >on an AI project at Georgia Tech and we're looking to use the UT engine to >create virtual worlds for our agents to populate. > >It seems that Gamebots has been used by several people outside of USC, and >we are interested in using it. The professor who I'm working for has >created a reactive programming language which targets Java; it seems like >Javabots was created to facilitate hooking up systems like ours to >Gamebots (which is turn was created to facilitate hooking up systems like >ours to UT). > >But we've have had some trouble using the Javabots API (it keeps on >crashing), and we haven't found any robust bots on the web that use it. >We're wondering whether we should use this software or have our program >connect up with Gamebots directly. > >---- >Ari Lamstein >http://www.cc.gatech.edu/~lamstein > > >------------------------------------------------------- >This SF.net email is sponsored by: ObjectStore. >If flattening out C++ or Java code to make your application fit in a >relational database is painful, don't do it! Check out ObjectStore. >Now part of Progress Software. http://www.objectstore.net/sourceforge >_______________________________________________ >utBot-Devel mailing list >utB...@li... >https://lists.sourceforge.net/lists/listinfo/utbot-devel > > > > |
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From: Ari A. L. <lam...@cc...> - 2003-05-27 19:21:59
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Hi, I'm trying to gather information about Gamebots and Javabots. I'm working on an AI project at Georgia Tech and we're looking to use the UT engine to create virtual worlds for our agents to populate. It seems that Gamebots has been used by several people outside of USC, and we are interested in using it. The professor who I'm working for has created a reactive programming language which targets Java; it seems like Javabots was created to facilitate hooking up systems like ours to Gamebots (which is turn was created to facilitate hooking up systems like ours to UT). But we've have had some trouble using the Javabots API (it keeps on crashing), and we haven't found any robust bots on the web that use it. We're wondering whether we should use this software or have our program connect up with Gamebots directly. ---- Ari Lamstein http://www.cc.gatech.edu/~lamstein |
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From: Thom S. <ja...@po...> - 2002-11-10 20:18:59
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Hi Nishant, After installing the patch, you must download the gamebot mod: http://easynews.dl.sourceforge.net/sourceforge/gamebots/gamebots-2001Jun 08.tgz and also place the extracted files in the UT/system folder. -Thom Stevens -----Original Message----- From: utb...@li... [mailto:utb...@li...] On Behalf Of Nishant Dhamija Sent: Wednesday, November 06, 2002 7:14 PM To: utb...@li... Subject: [Utbot-devel] Problem installing friendly patch!! Hi, I have installed unreal tournament.Now i want to work in friendly environment. For that i tried to install UTpatch436. I tried lot of times but i could not get it. After extraction of files friendly file is supposed to be seen under System folder but always instead of that i only see UTpatch icon and clicking that starts installing tournament again. After that i have installed it again but it is of no use. Please help me!! thanks Nishant ------------------------------------------------------- This sf.net email is sponsored by: See the NEW Palm Tungsten T handheld. Power & Color in a compact size! http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en _______________________________________________ utBot-Devel mailing list utB...@li... https://lists.sourceforge.net/lists/listinfo/utbot-devel |
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From: Nishant D. <ndh...@cs...> - 2002-11-07 02:14:30
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Hi, I have installed unreal tournament.Now i want to work in friendly environment. For that i tried to install UTpatch436. I tried lot of times but i could not get it. After extraction of files friendly file is supposed to be seen under System folder but always instead of that i only see UTpatch icon and clicking that starts installing tournament again. After that i have installed it again but it is of no use. Please help me!! thanks Nishant |
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From: Ryan R. <ro...@ta...> - 2002-08-30 02:14:56
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Hey guys, I redesigned the home page for the javabot project. I did some = wordsmithing of the text on the front page as well. Any = comments/suggestions?=20 The webpage is at: http://utbot.sourceforge.net/ a copy of the old design is at: http://utbot.sourceforge.net/old.tar Cheers, Ryan |
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From: Ryan R. <ro...@ta...> - 2002-05-03 15:41:55
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Hey guys, Are you in today. I'm headed to campus to grab some lunch and I should be in bright in an hour. I got bounding over watch to work last night. If you want to check it out do a cvs update. Cheers, Ryan -----Original Message----- From: utb...@li... [mailto:utb...@li...]On Behalf Of Ryan Rozich Sent: Wednesday, March 20, 2002 8:48 AM To: Utbot-Devel Subject: [Utbot-devel] meeting today Is 3:15pm the time to meet today? I forgot. -Ryan |
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From: Joseph S. <jo...@jo...> - 2002-03-20 15:51:29
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On Wed, Mar 20, 2002 at 08:48:05AM -0600, Ryan Rozich wrote: > Is 3:15pm the time to meet today? I forgot. >=20 > -Ryan 3:00pm --=20 Joseph M. Sims My Netiquette can be found at: http://www.rfc1855.org |
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From: Ryan R. <ro...@ta...> - 2002-03-20 14:48:13
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Is 3:15pm the time to meet today? I forgot. -Ryan |
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From: <ga...@cs...> - 2002-03-06 14:36:29
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Ryan, Thanks for introducing yourself. The bulk of the BotAPI and FriendlyBotAPI development is being done at CMU, but we rely on users to report bugs in a way that allows us to reproduce them here. So by all means, please report bugs and suggest improvements. We may be sometimes slow to integrate everything into the main package, but it is mostly so that we don't break existing functionalities that others are relying on. We will be releasing a bug-fix to BotAPI soon, as Jared has mentioned. Gal -- ----------------------------------------------------------------------- Gal A. Kaminka, Ph.D. ga...@cs... http://www.cs.cmu.edu/~galk Post Doctoral Fellow Computer Science Dept. Carnegie Mellon University Only those who see the invisible can do the impossible "Death is an engineering problem." -- Bart Kosko, "Fuzzy Thinking" "But life is not an engineering task." -- Gal A. Kaminka |
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From: Ryan R. <ro...@ta...> - 2002-03-06 07:14:03
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Hello, As Andrew mentioned in this message, we have created a sourceforge project and got permission from Andrew to redistribute his code (our modified version) as part of it. We made some modifications mostly to handle more agent actions as convenience methods within the Bot class. You can find a release of our code as well as a listing of the updates that we have made at: http://utbot.sourceforge.net And you can download releases or view/checkout from the CVS repository from the project summary at: http://sourceforge.net/projects/utbot Since this is my first posting to this listserv, let me introduce myself, my name is Ryan Rozich and I am a graduate student studying multi agent systems at Texas A&M University. I started looking at the Gamebots for Unreal project this semester as an idea for a class team project this semester. The short-term goal of my temmates and myself is completing this project for our Multi-Agent Systems class this semester, but I will probably continue to be active in this project after the semester is over. Others have posted some inconsistencies/bugs between the Network API document and the messages that are sent to bots to this list, we have also noticed some of these and have a few questions that we will post over the next few weeks. Hopefully others will have encountered similar problems in developing bots and can provide help. Please let me know if you download our version and find these changes useful or if you have improvements (or suggestions/ideas) for the client architecture that we can add. Cheers, Ryan -----Original Message----- From: gam...@PA... [mailto:gam...@PA...]On Behalf Of Andrew n marshall Sent: Tuesday, March 05, 2002 12:45 PM To: gam...@PA... Subject: Re: [Gamebots-l] Representing the map. Level mapping is exactly the purpose I had in mind when I wrote the Java ExampleBot. While I have almost (but not intentionally) abandoned the project, I recently received an email regarding interest in supporting the JavaBot and client architecture. For now, though, the source is available as part of the Java Client under a file called ExampleBot.java. Anm > now does anyone have the complete list of class names of inventory items? > for armor, thighpads etc etc. Unfortuneately, this depends a lot upon the map, the mods loaded, and the game type. No list could be complete. That said, we should start listing the objects and attributes of the common items for each game type. > when a bot is in motion(moving) should we necessarily send a STOP b4 asking > to rotate ? I don't think so, but I don't know what results you'll get either. Run an experiment and let us know!! Anm _______________________________________________ Gamebots-l mailing list Gam...@ww... http://www.coral.cs.cmu.edu/mailman/listinfo/gamebots-l http://www.isi.edu/~ascholer/gamebots/ |
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From: Joseph S. <jo...@jo...> - 2002-03-05 20:44:47
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Jim, I thought I had subscribed you to the list, but apparently you have not been getting all the good messages that Ryan has been sending. So I changed your email address on the list, and hopefully now you will be getting all the list email (you should get this message twice). The archives of the list are available for your perusal of all the good stuff you missed out on at: http://www.geocrawler.com/lists/3/SourceForge/20057/0/ Plus, when responding to the list, use either the "Reply to All" option, or preferrably (if you have it) the reply to list option. Joe --=20 Joseph M. Sims My Netiquette can be found at: http://www.rfc1855.org |
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From: Ryan R. <ro...@ta...> - 2002-03-04 03:44:59
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I have created a release for our project that can be downloaded from our project site on sourceforge. They are in zip format and come in three varieties: Source only - docs and jar can be built using the ant build script Bin - includes the executable jar file and docs All - includes everything (source, jar, docs) I also put together a simple we page for the project (http://utbot.sourceforge.net) because there were a few things that I wanted to put on there (links, screenshots, API documentation, etc). Joe, you said that you were working on a simple design and something to say on this page. I wasn't trying to do your work for you, I just thought that it was better to have a little something than nothing there - please upload your version when you are ready and try to figure out a way to incorporate the stuff I already have on there please. I think that we are ready to start doing some real work now. We have gotten over the hurdles of learning the Javabot API and gamebot protocol (almost) and have the sourceforge stuff in place so that we can all work on the code. If we could get by without commiting to a certain agent architecture over the next couple of weeks I think that would be good, since I still feel that our goals for this project aren't well defined yet. We can begin to think of ways to implement simple agents that solve simple problems and work our way up from there. That's my view of the way to proceed, does anyone disagree? I will be busy over the next few days with other classes/projects and stuff so this is all I can do for a little while at least. I plan on sending a message out to the gamebots listserv soon to let them know what we have been working on here. If either of you are in Bright tonight, you can find me in my office. Cheers, Ryan |
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From: Ryan R. <ro...@ta...> - 2002-03-03 20:20:35
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I'm not sure if either of you are using netbeans for your IDE, but it is my favorite (and it is also free) - especially since it has cvs support built right in. There are a few hoops to jump through in order to get netbeans cvs features to work with the ssh method required for sourceforge. JCVS, which netbeans uses as its internal CVS client, does not support this. There is a way to get this to work though and a HOWTO is posted at http://www.netbeans.org/articles/sourceforge.html I went through this and found that it was helpful but incomplete. After stumbling around to figure out what was missing and getting it to work myself, I've written up an addendum to this document and attached it to this e-mail in case either of you want to do this. This is only for windows, since that is what I am currently running. Joe might be able to add to this document describing how to do it in linux. I might submit this to netbeans as an addendum to that HOWTO, so let me know what you think. Cheers, Ryan |
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From: Ryan R. <ro...@ta...> - 2002-03-03 07:01:55
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If you define src as the module name you will just check out the src directory and nothing else (i.e. the documentation). If you just specify '.' (no quotes) as in my example it gets the whole thing. Yeah I think that it is nice, but if we wanted to add another module to the project (although I don't think we will) I'm not sure how we would do it. -----Original Message----- From: utb...@li... [mailto:utb...@li...]On Behalf Of Joseph Sims Sent: Sunday, March 03, 2002 12:13 AM To: Utbot-Devel Subject: Re: [Utbot-devel] Checking out our source code On Sat, Mar 02, 2002 at 09:51:45PM -0600, Ryan Rozich wrote: > After many trials and tribulations getting SSH and cvs installed on my > windows machine (no, joe - I don't know why I didn't just reboot to > linux :) I finally figured out how to check out our code from the > sourceforge cvs. I did something that I did not want to do, namely to > check in my initial source code into the root directory of the > repository. I would rather have left the ability to check in other > modules at the root level, but I don't know how to reverse this and > think that we will end up using only one module anyway. Before I got your email, I was browsing the cvs repository, and I was stumped. I couldn't figure out how you checked it into the root. That is simply amazing! The first time I imported code into a cvs, I accidentally put it in a subdirectory of a module. I had no idea that you could do it "your" way. Does this mean that our module is named "src"? Joe -- Joseph M. Sims My Netiquette can be found at: http://www.rfc1855.org |
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From: Joseph S. <jo...@jo...> - 2002-03-03 06:16:59
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On Sat, Mar 02, 2002 at 09:51:45PM -0600, Ryan Rozich wrote: > After many trials and tribulations getting SSH and cvs installed on my > windows machine (no, joe - I don't know why I didn't just reboot to > linux :) I finally figured out how to check out our code from the > sourceforge cvs. I did something that I did not want to do, namely to > check in my initial source code into the root directory of the > repository. I would rather have left the ability to check in other > modules at the root level, but I don't know how to reverse this and > think that we will end up using only one module anyway.=20 Before I got your email, I was browsing the cvs repository, and I was stumped. I couldn't figure out how you checked it into the root. That is simply amazing! =20 The first time I imported code into a cvs, I accidentally put it in a subdirectory of a module. I had no idea that you could do it "your" way. Does this mean that our module is named "src"? Joe --=20 Joseph M. Sims My Netiquette can be found at: http://www.rfc1855.org |
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From: Ryan R. <ro...@ta...> - 2002-03-03 03:51:49
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After many trials and tribulations getting SSH and cvs installed on my windows machine (no, joe - I don't know why I didn't just reboot to linux :) I finally figured out how to check out our code from the sourceforge cvs. I did something that I did not want to do, namely to check in my initial source code into the root directory of the repository. I would rather have left the ability to check in other modules at the root level, but I don't know how to reverse this and think that we will end up using only one module anyway. Here is how to work with our project on sourceforge: 1. Set up your system for cvs using ssh (look on the documentation of sourceforge for this). I am using a windows command line cvs client, not WinCVS. 2. You must first log into the cvs shell to create your home directory using: >ssh -l <sourceforgeid> cvs.utbot.sourceforge.net (this little piece of advice is worth hours of frustration for me) 3. You can check out a working copy of our code with: >cvs -z3 -d:ext:rya...@cv...:/cvsroot/utbot co . of course, replace ryanrozich with your ID After that, you can do commits, updates and whatever other operations you want by simply going to the directory and typing >cvs update Or whatever other command that you want Finally, do not be tempted to go the easy route and use the anonymous :pserver method of checking out code. This will allow you to check out and update (I think) your module but you cannot commit any changes. You must use ssh and the :ext type on your cvsroot. Now you can check out the code and start making any changes that you want. That's all I got, Ryan |
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From: Ryan R. <ro...@ta...> - 2002-03-02 09:45:03
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I have made an initial check in of the source to sourceforge |
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From: Ryan R. <ro...@ta...> - 2002-03-01 04:26:16
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Joe- In case you were wondering, here is a style guide for writing Javadoc. http://java.sun.com/j2se/javadoc/writingdoccomments/index.html#styleguid e Ryan |
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From: Joseph S. <jo...@jo...> - 2002-02-27 18:32:15
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On Wed, Feb 27, 2002 at 11:45:21AM -0600, Ryan Rozich wrote: > FYI - I did receive a copy of my own message. That's OK though because I > like that feature. Unless Ioerger calls me in today, I will probably > work from home. I tend to get more done that way.=20 Even though I set it up differently from what I thought, I agree that getting my own email back is better. That way, I have a complete, easily accessible archive of activity on the list. One little point, though. There should be a "List Reply" option on your email program, which will follow the "mail-followup-to" header. If your email program does not have this feature, simply use the Reply to All button. This will duplicate the message to the person you are replying to, but it generally is easily filtered in procmail or ignored. > Here is a question - let me know what you think: >=20 > In the newest version of the Gamebots code - there is a > GamebotsConstants.Map class. The code would not compile because I got > several errors when they tried to use the java.util.Map interface for a > lot of their hashtables (which is good, because it is always best to > refer to the interfaces that your classes implement). I'm not sure how > they got it to compile, but I couldn't so I had to go through and rename > all the map interfaces java.util.Map to disambiguate. Now it compiles. I > wonder though if I wouldn't also change the name of the inner class > GamebotsConstants.Map to GamebotsConstants.TeamColorMap (as all it does > is map color name strings to integers).=20 Your solution of using the entire name java.util.Map, is not as unacceptable a solution as it first appears. This is the easiest solution, and IF you are at all worried about backward compatibility, you would want to keep the name. For reference, see the javax.swing.Timer and java.util.Timer classes. On the other hand, since this is only in the newest version, it probably doesn't have any real backward compatibility concerns. I'd suggest just changing the name, and letting other people deal with it. We should try to avoid commonplace names for all of our classes, if possible. Joe --=20 Joseph M. Sims My Netiquette can be found at: http://www.rfc1855.org |