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From: Ari A. L. <lam...@cc...> - 2003-06-09 20:45:48
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Hi, I'm currently trying to hook up an AI infrastructure at my lab to Unreal Tournament using Gamebots. One problem we're having is handling callbacks. Our system expects to be told when a primitive action (e.g. walk) has been completed, and whether it has been completed successfully or unsuccessfully. It appears that this has not been built into the Gamebots network API. We have just started working with UT, and are wondering if anyone has worked on this problem before. ---- Ari Lamstein http://www.cc.gatech.edu/~lamstein |