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From: Andrew n m. <And...@ma...> - 2003-05-27 22:32:07
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Can you give us an example/stack trace of the crashing you are talking about. To my knowledge, the system has been fairly stable, and I never had significant problems when I wrote it forever ago. That said, your other alternative of writing straight to GameBots is not difficult. As long as you get the line endings correct, the protocol is very straight forward. Anm Ari A. Lamstein wrote: >Hi, > >I'm trying to gather information about Gamebots and Javabots. I'm working >on an AI project at Georgia Tech and we're looking to use the UT engine to >create virtual worlds for our agents to populate. > >It seems that Gamebots has been used by several people outside of USC, and >we are interested in using it. The professor who I'm working for has >created a reactive programming language which targets Java; it seems like >Javabots was created to facilitate hooking up systems like ours to >Gamebots (which is turn was created to facilitate hooking up systems like >ours to UT). > >But we've have had some trouble using the Javabots API (it keeps on >crashing), and we haven't found any robust bots on the web that use it. >We're wondering whether we should use this software or have our program >connect up with Gamebots directly. > >---- >Ari Lamstein >http://www.cc.gatech.edu/~lamstein > > >------------------------------------------------------- >This SF.net email is sponsored by: ObjectStore. >If flattening out C++ or Java code to make your application fit in a >relational database is painful, don't do it! Check out ObjectStore. >Now part of Progress Software. http://www.objectstore.net/sourceforge >_______________________________________________ >utBot-Devel mailing list >utB...@li... >https://lists.sourceforge.net/lists/listinfo/utbot-devel > > > > |