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From: Ryan R. <ro...@ta...> - 2002-03-06 07:14:03
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Hello, As Andrew mentioned in this message, we have created a sourceforge project and got permission from Andrew to redistribute his code (our modified version) as part of it. We made some modifications mostly to handle more agent actions as convenience methods within the Bot class. You can find a release of our code as well as a listing of the updates that we have made at: http://utbot.sourceforge.net And you can download releases or view/checkout from the CVS repository from the project summary at: http://sourceforge.net/projects/utbot Since this is my first posting to this listserv, let me introduce myself, my name is Ryan Rozich and I am a graduate student studying multi agent systems at Texas A&M University. I started looking at the Gamebots for Unreal project this semester as an idea for a class team project this semester. The short-term goal of my temmates and myself is completing this project for our Multi-Agent Systems class this semester, but I will probably continue to be active in this project after the semester is over. Others have posted some inconsistencies/bugs between the Network API document and the messages that are sent to bots to this list, we have also noticed some of these and have a few questions that we will post over the next few weeks. Hopefully others will have encountered similar problems in developing bots and can provide help. Please let me know if you download our version and find these changes useful or if you have improvements (or suggestions/ideas) for the client architecture that we can add. Cheers, Ryan -----Original Message----- From: gam...@PA... [mailto:gam...@PA...]On Behalf Of Andrew n marshall Sent: Tuesday, March 05, 2002 12:45 PM To: gam...@PA... Subject: Re: [Gamebots-l] Representing the map. Level mapping is exactly the purpose I had in mind when I wrote the Java ExampleBot. While I have almost (but not intentionally) abandoned the project, I recently received an email regarding interest in supporting the JavaBot and client architecture. For now, though, the source is available as part of the Java Client under a file called ExampleBot.java. Anm > now does anyone have the complete list of class names of inventory items? > for armor, thighpads etc etc. Unfortuneately, this depends a lot upon the map, the mods loaded, and the game type. No list could be complete. That said, we should start listing the objects and attributes of the common items for each game type. > when a bot is in motion(moving) should we necessarily send a STOP b4 asking > to rotate ? I don't think so, but I don't know what results you'll get either. Run an experiment and let us know!! Anm _______________________________________________ Gamebots-l mailing list Gam...@ww... http://www.coral.cs.cmu.edu/mailman/listinfo/gamebots-l http://www.isi.edu/~ascholer/gamebots/ |