Activity for Ur-Quan Masters HD

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    Overwrite them with another save, or just ignore them :) On 28/12/2024 10:44 am, Georgette wrote: I can't find anywhere how to delete games saved. How do I delete saved games? https://sourceforge.net/p/urquanmastershd/discussion/general/thread/03cd169658/?limit=25#19f2 Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/urquanmastershd/discussion/general/ To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/

  • Georgette Georgette posted a comment on discussion General Discussion

    I can't find anywhere how to delete games saved.

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    You mean downloading. Download uqm megamod or uqm HD remix instead They're both more up to date. On Friday, December 27, 2024, Georgette jett-starr@users.sourceforge.net wrote: I tried uploading the game and it's not working :'( file download extraction troubles https://sourceforge.net/p/urquanmastershd/discussion/general/thread/621bccd2/?limit=25#087a Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/urquanmastershd/discussion/general/ To unsubscribe from further...

  • Georgette Georgette modified a comment on discussion General Discussion

    UPDATE I downloaded Beta, that didn't work so I downloaded ALPHA.. Game works! Love this game! I tried uploading the game and it's not working :'( I have Windows 10

  • Georgette Georgette modified a comment on discussion General Discussion

    I tried uploading the game and it's not working :'( I have Windows 10

  • Georgette Georgette posted a comment on discussion General Discussion

    I tried uploading the game and it's not working :'(

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    This project is all-but-abandoned, I would use UQM Megamod instead and enable all the HD stuff (and none of the cheats or extended narrative stuff - or the non-precursor soundtrack releases)

  • Christopher Hayashida Christopher Hayashida posted a comment on discussion General Discussion

    I had problems with setting the screen resolution. When I tried to set it to 1280x960, I'd get a weird cut off and some of the graphics options would automatically change to scaling. I tried both Windowed and Full Screen, but either option was still giving me a bigger image that my 2560x1600 laptop screen. It turned out that my Windows 11 desktop was set to 200% scaling. I knew that it affected the desktop, but had no idea that it would affect full screen mode. I'm old (played the original Star Control...

  • Nova Lee Nova Lee modified a comment on discussion General Discussion

    Eagerly waiting for such new update. Hope bug fixed version of UQMHD will bring new dimension in this latest version

  • Nova Lee Nova Lee posted a comment on discussion General Discussion

    Eagerly waiting for such new update. Hope bug fixed version of UQMHD will bring new dimension in this[ latest version]

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    Serosis picked up the ball with this project and now UQM Megamod is the more up-to-date and bugfixed version of UQMHD at the present point in time. the codebase of that is on 0.8.

  • Gregg Eshelman Gregg Eshelman posted a comment on discussion General Discussion

    January 10, 2021, the release of Ur-Quan Masters 0.8 was announced on the website, with quite a list of bug fixes and other updates. How does the HD version compare?

  • Charles Kwaske Charles Kwaske posted a comment on discussion General Discussion

    I added the game to my GOG Galaxy service so I could see it as part of my collection of games, but noticed it did not have a thumbnail or icon, or background. I decided to use the game art to create images for GOG. I have shared them here for others to use as well.

  • Matthew Bentley Matthew Bentley committed [f16e41]

    Update intro remix to fixed mix.

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    At this point, Vaughan, I would recommend Serosis's Megamod project instead, as it's more up-to-date.

  • Matthew Bentley Matthew Bentley merged merge request #5

    fix build errors on gcc (GCC) 7.2.0

  • Vaughan Bellamy-Williams Vaughan Bellamy-Williams posted a comment on discussion General Discussion

    I'm having the same problem - I just reinstalled the HD version on a new laptop and it says it's missing this DLL file. I've tried both the Microsoft solution and downloading the DLL individually, but it still gives the same error. What am I doing wrong?

  • Zachary Zwetsch Zachary Zwetsch posted a comment on discussion General Discussion

    Ahh, a simple fix was all it took. Just right click on the program, go to Properties, Compatibility, them check "Run this program as Administrator" and Apply.

  • Norman Anderson Norman Anderson posted a comment on discussion General Discussion

    The attached game file loads. I can play the game after this load. But when I attempt to save to the next save slot, I get kicked out of the game to my desktop. Then I load the game and find that nothing was saved. The curruption started a handful of saves before this last one. In those saves, I would get kicked out to the desktop but game data was preserved (it seemed) and I could continue to play. For over 100 saves, I could save a game without getting kicked out to the desktop. I've gathered a...

  • damonczanik damonczanik posted a comment on discussion General Discussion

    Hi there! The original license still stands with the code, the HD code and the original artwork. The non commercial only applies to the new HD artwork. I just don't want people making money off my artwork I created. I have never made a dime off this, but people are already selling T-shirts off the artwork I created without even bothering to ask. I believed the code and art was licensed separately but that was 6 y ears ago. I didn't do the licesning stuff so if there's an issue contact me. My contact...

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    I agree, this is a violation of the original license if it applies to the code and not just the new materials. The new materials (HD graphics, HD music), could and should be licensed separately I believe, and this would be fine. But the software itself must not have the Non-commercial part of the license. Attribution is just barely within GPL2 scope, as expressed on this page: https://opensource.stackexchange.com/questions/1618/is-cc-by-license-gpl-compatible-cc-by-vs-cc0 I can't actually find a...

  • William Vincent William Vincent posted a comment on discussion General Discussion

    Just read someone said they had to run as an admin. Tried one more time, that was the ticket. Makes sense too since the installer has to run elevated and the "initial launch" was executed by the installer.

  • William Vincent William Vincent modified a comment on discussion General Discussion

    Running Windows 10 64 Bit. Program installs, runs fine after install. Closing the program and trying to launch again results in the program crashing. I have installed VS2017 and can post a debug trace, but the information is limited and not very helpful...

  • William Vincent William Vincent posted a comment on discussion General Discussion

    Program installs, runs fine after install. Closing the program and trying to launch again results in the program crashing. I have installed VS2017 and can post a debug trace, but the information is limited and not very helpful...

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    You might want to clarify - is the music different from normal when it's using the 3DO music? If so, that's the 3DO track - if it's not different from when you have 3DO music disabled, there might be some file missing somewhere, or a bug?

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    Good point, maybe someone will update the installer someday

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    I dont' think it will ever hit Final, but some updated versions (hd remix, megamod) contain bug-fixes that've been ported back into the HD codebase, but it hasn't been built since then.

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    I agree, this is a violation of the original license if it applies to the code and not just the new materials. The new materials (HD graphics, HD music), could and should be licensed separately I believe, and this would be fine. But the software itself must not have the Non-commercial part of the license. Attribution is just barely within GPL2 scope, as expressed on this page: https://opensource.stackexchange.com/questions/1618/is-cc-by-license-gpl-compatible-cc-by-vs-cc0 I can't actually find a...

  • Matthew Bentley Matthew Bentley posted a comment on discussion General Discussion

    That's what I made www.moddb.com/games/the-urquan-masters-hd-remix for :)

  • Bernhard Rosenkraenzer Bernhard Rosenkraenzer posted a comment on discussion General Discussion

    Hi, I've just looked into packaging Ur-Quan Masters HD in OpenMandriva, but found a license problem that should be resolved before publishing packages. It looks like the code was forked from the original game at http://sc2.sourceforge.net/, which is released under the GPLv2, which states among other things "You may not impose any further restrictions on the recipients' exercise of the rights granted herein." Yet the new game released here is marked as being under the more restrictive CC Attribution...

  • nickolas nickolas modified a comment on discussion General Discussion

    Hola! Al fin pude finalizar mi trabajo de traduccion, he traducido todos los dialogos y las interfaces, aunque no pude agregar los caracteres especiales del español, de todas formas esta todo bastante entendible. Yo pienso que es una version Beta, ya que no es una version completamente traducida (faltan los PNG, y agregarle VOCES EN ESPAÑOL) pero aun asi se puede jugar. Si quieren descargarlo esta aqui --- UQM EN ESPAÑOL: https://mega.nz/#!BUAn1BbS!0h6yKFnGlQZ9d3TBPJjrJ_IWABgHtb8iwfhPlFJuO2Y ¿Como...

  • nickolas nickolas posted a comment on discussion General Discussion

    Hola! Al fin pude finalizar mi trabajo de traduccion, he traducido todos los dialogos y las interfaces, aunque no pude agregar los caracteres especiales del español, de todas formas esta todo bastante entendible. Yo pienso que es una version Beta, ya que no es una version completamente traducida (faltan los PNG, y agregarle VOCES EN ESPAÑOL) pero aun asi se puede jugar. Si quieren descargarlo esta aqui --- UQM EN ESPAÑOL: https://mega.nz/#!oZgGABoC!o7JGaUFJVLdBffWW1I_wgTk3qk8RbXY8f-RSDUtHiGc ¿Como...

  • Bob Hoogland Bob Hoogland posted a comment on discussion General Discussion

    Hi Nicolas! I think it would be great to see UQM in Spanish! I hope you succeed with your text translation. As far as creating .PNG files with Spanish text and/or creating a font with "Ñ", I am guessing that there might also be people who don't necessarily read Spansh themselves who might be willing and able to help. Maybe if someone sees this reply they will contact you. I believe this repository already contains a Russian version so I know all this can be done! If I had the time to help with your...

  • Martian Martian created merge request #5

    fix build errors on gcc (GCC) 7.2.0

  • nickolas nickolas modified a comment on discussion General Discussion

    Hola, mi nombre es nicolas soy argentino y pienso traducir este grandioso juego al español. Quizas no haya mucho hispanohablantes que les guste el juego pero al menos quiero aportar mi grano de arena y traducirlo por completo. Tengo los archivos base y hare una traduccion sencilla, quiero decir, sin la letra Ñ y sin tildes, ya que no estan incluidas en el juego. Ni tampoco los .png que describen las cosas porque no poseo conocimientos de diseño grafico como para crearlo. Si alguien quiere apoyarme...

  • nickolas nickolas posted a comment on discussion General Discussion

    Hola, mi nombre es nicolas soy argentino y pienso traducir este grandioso juego al español. Quizas no haya mucho hispanohablantes que les guste el juego pero al menos quiero aportar mi grano de arena y traducirlo por completo. Tengo los archivos base y hare una traduccion sencilla, quiero decir, sin la letra Ñ y sin tildes, ya que no estan incluidas en el juego. Ni tampoco los .png que describen las cosas porque no poseo conocimientos de diseño grafico como para crearlo. Si alguien quiere apoyarme...

  • Nina Alyson Green Nina Alyson Green posted a comment on discussion General Discussion

    I've always prefered the original music from the 3DO version, so I've set the game up for that, which is great, but... when I'm in quasi space, the music is totally different. No matter what I do in the set up, I can never get that weird, spooky, dancy track from the original game to play. Is that normal for this HD version?

  • s kimb s kimb posted a comment on discussion General Discussion

    I've been trying to build this on my regular PC with no luck. I tried to build it...

  • tebbybabes tebbybabes posted a comment on discussion General Discussion

    First of all, just wanted to say that this work you folks have done is AMAZING! Much...

  • Daniel Long Daniel Long posted a comment on discussion General Discussion

    Hi there. Thanks for your posts. I am also trying to port over some savegames from...

  • Alex Alex posted a comment on discussion General Discussion

    It will be great to know, whether Ur-Quan Masters High Definition will evolve from...

  • Will Roy Will Roy posted a comment on discussion General Discussion

    Hi. Haven't touched SC2 since highschool - this HD pack is fantastic. I'm having...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä posted a comment on discussion General Discussion

    Hi, José! As you might know, I'm the programmer guy of UQM-HD. I have been actually...

  • José Arnoldo Kenig Paganella José Arnoldo Kenig Paganella posted a comment on discussion General Discussion

    Hello, I know it does not relate to project but i was wondering: i was planning on...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [b3a1da]

    Proofread talking pet dialogue in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [218155]

    Proofread Utwig, Yehat and VUX in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [0ee7ea]

    Fixed some Finnish fonts because they, well, su...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [0ab460]

    Now, the mineral name text renders in the corre...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [fa9b8d]

    Fixed also the biodata collection text.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [c357ff]

    Added proper J letter for lander.fon and probe....

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [7ca3a4]

    Yet a few additional Finnish proofreads.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [6f819c]

    Started creating 4x scandic character fonts for...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [b872fc]

    Proofread Pkunk and Slylandro Probes in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [cde4b5]

    Proofread completely Spathi and safeones dialog...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [70af2d]

    Proofread starbase.txt in Finnish. Whew.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [9205eb]

    Proofread Supox and Syreen in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [597e1c]

    Fixing typos in Finnish...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [48168d]

    Proofread zoqfotpik completely and StarBase unt...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [4e1280]

    Some general proofreading in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [fa1069]

    Fixed a couple of typos after trying out the ne...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [e92058]

    More proofreading for zoqfot, utwig, supox and ...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [f47c40]

    Proofread Thraddash, Umgah and Ur-Quan in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [67845a]

    Proofread Yehat rebels in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [d4127d]

    Started proofreading Safe Ones' dialogue in Fin...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [d5be1b]

    Enhanced the utwig.fon's scandic characters in ...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [68227b]

    Proofread Shofixti and Slylandro in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [7a720e]

    Ion trails of the ships are now bigger on 2x an...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [5fe382]

    Created ä,ö,Ä and Ö characters all the way unt ...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [c75854]

    Created ä,ö,Ä and Ö for all 4x fonts in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [1d97cc]

    Fixed Yehat font's parentheses and quotation ma...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [48555a]

    2nd proofreading for Orz in Finnish is done.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [ce0269]

    2nd proofreading for starbase.txt in Finnish. A...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [727317]

    Corrected a missing captain's sentence from Pku...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [c934a6]

    After an encounter, the tallied enemy ship icon...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [c73bbc]

    Started the second proofreading round in Finnis...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [c64c27]

    2nd proofreading round for Ilwrath in Finnish. ...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [f55137]

    2nd proofreading for Druuge, Utwig and VUX in F...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [b10c98]

    2nd proofreading for Melnorme in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [7d49f2]

    Some small typo fixes for Finnish that were fou...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [ffb25c]

    Corrected the vertical centering of Spathi font...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [586f7f]

    Added the missing bits of Utwig dialogue to the...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [8d41f6]

    Created äöÄÖ for 2x Finnish fonts.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [823b2b]

    Added dummy ion trail .pngs for 1x rez too.

  • damonczanik damonczanik committed [a92e40]

    I thought I added this. Adding fonts to help wi...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [2e0252]

    Made the varying ion trail sizes better. Now, t...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [07a611]

    Made the 4x ion trails better sized.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [74d236]

    Bumped the savefile memory reservation size to ...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [0930f0]

    2nd proofreading for Umgah in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [329f9d]

    Added aoAO as placeholders for äöÄÖ in Finnish 2x.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [b5ea1c]

    2nd proofreading for Ur-Quan in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [76abf9]

    Fixed the dash in 4x spathi.font.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [54cb45]

    Translated modulesmenu .pngs into Finnish in 2x...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [e776a4]

    Fixed a small bug in arilou dialogue code. 2nd ...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [d50fcf]

    2nd proofreading in Finnish for Thraddash and a...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [cb0d83]

    2nd proofreading for Kohr-Ah in Finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [256a1c]

    Added the Tanaka melee captain image in finnish.

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [a69b2f]

    Fixed the centering of the lander report backgr...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [a87fa3]

    Translated the melee menus in Finnish. This lea...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [e2d94f]

    Added dark grey buttons for the starmap keys su...

  • Jaakko Markus Seppälä Jaakko Markus Seppälä committed [0adba1]

    Some retouches on the submenu graphics and Shof...

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