Thread: Re: [Unreal-users] (no subject) (Page 3)
Status: Beta
Brought to you by:
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From: SciFi <sa...@gm...> - 2002-08-28 16:09:26
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On Tue, 27 Aug 2002 18:55:57 EDT UrL...@ao... wrote: > I dont think unreal should get rid of any commands such as +l and +H. > Opermode should stay, and operkick and opertopic could go... Unreal is > getting rid of too many commands that are good... +H should stay because it can replace +I (as codemastr explained once) I think +H can't be abused, actually, so it should stay. btw. to remove a few functions has another advantage: unreal uses a little bit less discspace and memory ;) -- SciFi |
From: Darren W. <eR...@ds...> - 2002-09-02 12:26:52
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Im not sure is i should post this here, but im going to anyway. Im looking to compile a list of many smaller IRC networks, which are looking for users or other server links. If you would like your server/network to be included in this list, please email me with your IRC nick, server/network name, Description of server/network, and howmany Users you have. Also include if you are looking for Links. Please only reply to my email address and not to the Unreal group, as that will get annoying for everyone else. thanx eRk NameNet Manager |
From: Wout D. <ze...@ir...> - 2002-10-09 15:00:55
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Hi all, I have heard that UnrealIRCd-beta12 cannot be compiled with the new C(++) compiler Gcc 3*, will this bug be fixed in beta13 en when do you think this will be done? But I have noticed that beta2 CAN be comiled with gcc 3*, maybe also other versions of UnrealIRCd, I havn't tried them all. Greetings, zeroke IRC-Networking _______________________________________________________________ Be Unique! Get your personalized email address at www.NamePlanet.com <http://www.NamePlanet.com> |
From: <ka...@ka...> - 2002-11-11 04:58:31
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Hi there, I never did anything with IRC Servers, and I have this stupid question: I can't get 'vissen.xs4all.nl' to link to 'irc.hekjezwolle.nl'. I'm a newbie on this. I don't know how to link them properly... Errors have been "Authentication Failed" and things like host vissen.xs4all.nl is unknown to vissen.xs4all.nl (irc.hekjezwolle.nl is mine) Can someone help me with this? Please, could you sent me an example? Thank you in advance and greets, kanarip http://www.kanarip.com |
From: <ka...@ka...> - 2002-11-11 11:39:03
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What if I told you this was my network, just for fun :) what is this foobar.network? is it neccesary? http://www.kanarip.com ----- Original Message ----- From: "Martin Steldinger" <tr...@ha...> To: <ka...@ka...> Sent: Monday, November 11, 2002 12:32 PM Subject: Re: [Unreal-users] (no subject) > Hejho, > > > I never did anything with IRC Servers, and I have this stupid question: > > I can't get 'vissen.xs4all.nl' to link to 'irc.hekjezwolle.nl'. > > I'm a newbie on this. I don't know how to link them properly... > > Errors have been "Authentication Failed" and things like host > > vissen.xs4all.nl is unknown to vissen.xs4all.nl (irc.hekjezwolle.nl is mine) > > If you want to link, you need the agreement of the administrator of the > other server. He has to put a Link configuration for you in his config and > restart the server.. > > You usually get an foobar.network file with information about services in > the network and a sample configuration .. > > > Can someone help me with this? Please, could you sent me an example? > > But beware of the dogs: you cannot link a unreal and a non-unreal server > together. > > mfg, > m. > > > > |
From: KnightHawk <kh...@an...> - 2003-01-09 00:05:26
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We currently have a server that we are trying upgrade to anything past beta 9. Currently,the IRCD and OS is : Unreal3.2-Selene[beta9] Running Linux 2.4.18-3. When doing the make, regardless of doing a fresh install or a make clean first and then a make, we get the following errors (same result with gmake as well): In file included from ../include/threads.h:35, from events.c:46: /usr/local/include/pthread.h:275: conflicting types for `pthread_t' /usr/include/bits/pthreadtypes.h:140: previous declaration of `pthread_t' /usr/local/include/pthread.h:276: conflicting types for `pthread_attr_t' /usr/include/bits/pthreadtypes.h:52: previous declaration of `pthread_attr_t' /usr/local/include/pthread.h:277: conflicting types for `pthread_key_t' /usr/include/bits/pthreadtypes.h:70: previous declaration of `pthread_key_t' /usr/local/include/pthread.h:278: warning: redefinition of `pthread_once_t' /usr/include/bits/pthreadtypes.h:94: warning: `pthread_once_t' previously declared here /usr/local/include/pthread.h:279: conflicting types for `pthread_mutexattr_t' /usr/include/bits/pthreadtypes.h:90: previous declaration of `pthread_mutexattr_t' /usr/local/include/pthread.h:280: conflicting types for `pthread_mutex_t' /usr/include/bits/pthreadtypes.h:83: previous declaration of `pthread_mutex_t' /usr/local/include/pthread.h:281: conflicting types for `pthread_condattr_t' /usr/include/bits/pthreadtypes.h:67: previous declaration of `pthread_condattr_t' /usr/local/include/pthread.h:282: conflicting types for `pthread_cond_t' /usr/include/bits/pthreadtypes.h:60: previous declaration of `pthread_cond_t' make[1]: *** [events.o] Error 1 make[1]: Leaving directory `/home/nipsy/Unreal3.2/src' make: *** [build] Error 2 Is there any way around this? |
From: wr250 <wr...@la...> - 2003-01-09 00:44:44
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 what version of gcc ? and perhaps version of linux ? (older linux may not support newer code very well) - ----- Original Message ----- From: "KnightHawk" <kh...@an...> To: <unr...@li...> Sent: Wednesday, January 08, 2003 4:07 PM Subject: [Unreal-users] (no subject) > We currently have a server that we are trying upgrade to anything > past beta 9. > Currently,the IRCD and OS is : Unreal3.2-Selene[beta9] Running > Linux 2.4.18-3. > > When doing the make, regardless of doing a fresh install or a make > clean first and then a make, > we get the following errors (same result with gmake as well): > > In file included from ../include/threads.h:35, > from events.c:46: > /usr/local/include/pthread.h:275: conflicting types for `pthread_t' > /usr/include/bits/pthreadtypes.h:140: previous declaration of > `pthread_t' /usr/local/include/pthread.h:276: conflicting types for > `pthread_attr_t' /usr/include/bits/pthreadtypes.h:52: previous > declaration of > `pthread_attr_t' > /usr/local/include/pthread.h:277: conflicting types for > `pthread_key_t' /usr/include/bits/pthreadtypes.h:70: previous > declaration of `pthread_key_t' /usr/local/include/pthread.h:278: > warning: redefinition of `pthread_once_t' > /usr/include/bits/pthreadtypes.h:94: warning: `pthread_once_t' > previously declared here > /usr/local/include/pthread.h:279: conflicting types for > `pthread_mutexattr_t' > /usr/include/bits/pthreadtypes.h:90: previous declaration of > `pthread_mutexattr_t' > /usr/local/include/pthread.h:280: conflicting types for > `pthread_mutex_t' /usr/include/bits/pthreadtypes.h:83: previous > declaration of > `pthread_mutex_t' > /usr/local/include/pthread.h:281: conflicting types for > `pthread_condattr_t' /usr/include/bits/pthreadtypes.h:67: previous > declaration of > `pthread_condattr_t' > /usr/local/include/pthread.h:282: conflicting types for > `pthread_cond_t' /usr/include/bits/pthreadtypes.h:60: previous > declaration of > `pthread_cond_t' > make[1]: *** [events.o] Error 1 > make[1]: Leaving directory `/home/nipsy/Unreal3.2/src' > make: *** [build] Error 2 > > Is there any way around this? > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: > SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 > See! http://www.vasoftware.com > _______________________________________________ > Unreal-users mailing list > Unr...@li... > https://lists.sourceforge.net/lists/listinfo/unreal-users -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com> iQA/AwUBPhzUXLjFf0J9qdfkEQI5ugCghk98AqBggeYuaGyQ//0QbMfT7WAAoLXb mZv2z7voYk8gUEP3huM8YzIO =5hqE -----END PGP SIGNATURE----- |
From: Syzop <sy...@dd...> - 2003-01-09 01:23:43
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Hi, KnightHawk wrote: > /usr/local/include/pthread.h:275: conflicting types for `pthread_t' > /usr/include/bits/pthreadtypes.h:140: previous declaration of `pthread_t' what Linux distribution (&version) are you using? and what libc version? (ls -al /lib/libc.so.*) Did you answer 'Yes' to the last question in ./Config ("Do you want use your OS's provided threads implementation"[etc], Yes was the default IIRC)? You can try to upgrade your libc, or maybe.. answer 'No' to that ./Config question (or 'Yes' if you used 'No'..) Bram (Syzop). PS: just guessing, I don't remember the cause anymore... ;) |
From: <de...@ss...> - 2003-01-04 18:12:12
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>From de...@ss... Sat Jan 4 13:10:51 2003 Received: from ssxh.mine.nu ([192.168.1.1]) by xelfer.net ([68.41.147.136]) with SMTP (MDaemon.PRO.v6.7.0i.R) for <unr...@li...>; Sat, 04 Jan 2003 13:10:45 -0500 Message-ID: <3E1...@ss...> Date: Sat, 04 Jan 2003 13:10:44 -0500 From: Delta_5 <de...@ss...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3b; MultiZilla v1.1.32 final) Gecko/20030103 X-Accept-Language: en-us, en MIME-Version: 1.0 CC: unr...@li... Subject: Re: [Unreal-users] SSL handshake timed out References: <001101c2b419$e89c61a0$6401a8c0@hp> In-Reply-To: <001101c2b419$e89c61a0$6401a8c0@hp> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authenticated-Sender: de...@xe... X-MDRemoteIP: 192.168.1.1 X-Return-Path: de...@ss... X-MDaemon-Deliver-To: unr...@li... X-Spam-Status: No, hits=-2.4 required=5.0 tests=IN_REP_TO,FROM_NAME_NO_SPACES,MISSING_HEADERS version=2.31 X-Spam-Level: I might be wrong, but I always thought that the s flag in the port line meant servers only are allowed to connect. That could be your problem.. Then again, I might be wrong, it's been awhile since I have used unreal.... Erik W. wrote: >I compiled Unreal 3.1.4 with SSL support, and added this line to ircd.conf: >P:*:s:*:8000 > >However, when I try to connect to my server using using Xchat 1.8.10 (for >windows) on port 8000, I get the error message: >"Connection failed. Error: SSL handshake timed out" > >I'm using Openssl 0.9.6g. > >Any ideas on why I'm getting this message? > >Thanks, >Erik > > > >------------------------------------------------------- >This sf.net email is sponsored by:ThinkGeek >Welcome to geek heaven. >http://thinkgeek.com/sf >_______________________________________________ >Unreal-users mailing list >Unr...@li... >https://lists.sourceforge.net/lists/listinfo/unreal-users > > |
From: <DMA...@ao...> - 2003-02-06 05:45:25
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Hi am mark First of all I cant get the beta14 ssl version to download from any of the links. Second, I have just upgraded to win 32 beta 14 non ssl and from beta 12. with ssl I can`t get chanserv to +o to channel owners (registered nicks and registered channel) I know that this is not for services questions but i only have the problem on the new unreal server. Don`t know about beta 13 i cant get it anywhere. services work fine on beta 12 ssl I have Anyone else got this or know how to fix it? Sorry for bad english. Using windows 98 se, Auspice & beta 14 |
From: <ra...@4e...> - 2003-04-04 10:40:24
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Hi sorry to bother i found a bug.Its more of a security loop hole than a bug any user can do /stats G and /stats T can u please tell me how to stop this.Cuase if they can c my the G lines they can c wich hostmask is banned. Thanx RaNDoM |
From: <ra...@4e...> - 2003-04-04 10:41:09
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Hi sorry to bother i found a bug.Its more of a security loop hole than a bug any user can do /stats G and /stats T can u please tell me how to stop this.Cuase if they can c my the G lines they can c wich hostmask is banned. Thanx RaNDoM P.S The version i am running is Unreal3.1.5.1-Valek |
From: Justin F. <mas...@ho...> - 2003-05-01 04:55:45
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<html><div style='background-color:'><DIV></DIV> <DIV></DIV> <P>Hello, I am running a successful network, using Unreal3.2 Beta15 with IRCServices 4.5.0, and when I link a server to mine, and people try registering channels from the other server, they get all kinds of messages from chanserv, saying things about them not being IRCoperators and etc... anyone know the fix? All the servers are linked together, and the u:lines are the same. Help me please. </P> <P>Justin<BR>Network Administrator<BR>DragonChat.org Network<BR><BR><BR></P> <DIV> </DIV> <DIV></DIV></div><br clear=all><hr>Add photos to your e-mail with <a href="http://g.msn.com/8HMQENUS/2746">MSN 8.</a> Get 2 months FREE*.</html> |
From: <ad...@kr...> - 2003-09-06 02:13:04
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Hi there! first of all, thanks for making unreal IRCD! It is a great server. My request or question is, can we do something to make user that are connected to server BUT did not join any channel in some period of time (let say 3 min.) to join some channel (let say #ilde) I know there is this code that we can put in the block ( auto-join "0"; ) .. i hope you get what i mean. Plz reply my email. -- Please Visit http://www.krokusnet.com |
From: psyber <ps...@as...> - 2003-09-06 03:29:01
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From: Ko K. <ko...@il...> - 2003-09-09 09:22:45
|
Dear Sir/Madam, How do u do? I'm Mr. Ko Ko, lives in Yangon City. I'm very = interested on chat servers. Now, i'm testing ur UnrealIRCD3.2.17. What = i've got from http://coolscriptszone.net/downloads.html . My machine was instlled win 2000 advance server and running servic = pack 4. Not only I've installed it but also wrote some unrealircd.conf = file. But it doesn't work. Should i've to compile? I 've 2000 platform = SDK. It gives me some trouble, either. coz, i can't compile it under = it's own folder. What's wrong with me? Du have any idea? I've no idea at that time. So, I'd like to get ur = help. Do me a favour. Thank in advance. Ko Ko (Ho||owMan) |
From: DerAlSem <Der...@in...> - 2003-09-09 10:00:54
|
Hello Ko, Tuesday, September 9, 2003, 1:08:07 PM, you wrote: look at ircd.log there are errors, that u have to correct KK> Dear Sir/Madam, KK> How do u do? I'm Mr. Ko Ko, lives in Yangon City. I'm KK> very interested on chat servers. Now, i'm testing ur KK> UnrealIRCD3.2.17. What i've got from KK> http://coolscriptszone.net/downloads.html . KK> My machine was instlled win 2000 advance server and KK> running servic pack 4. Not only I've installed it but also wrote KK> some unrealircd.conf file. But it doesn't work. Should i've to KK> compile? I 've 2000 platform SDK. It gives me some trouble, KK> either. coz, i can't compile it under it's own folder. What's KK> wrong with me? KK> Du have any idea? I've no idea at that time. So, I'd like KK> to get ur help. Do me a favour. KK> Thank in advance. KK> Ko Ko KK> (Ho||owMan) -- Best regards, DerAlSem mailto:Der...@in... |
From: stewfly0 <ste...@ju...> - 2003-10-13 15:10:58
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Hey A easy setup for IRC Services on windows is lakeserv it works great = and very fast. It was easy to setup email me if you need help with ya = know the url to the lakeserv website or how to link to the ircd. Hope = this helps! |
From: CfYz <ad...@su...> - 2003-10-14 05:33:23
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From: Justin W. <hor...@ya...> - 2003-10-29 20:41:47
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From: Dao X. T. <to...@ai...> - 2004-01-15 03:57:15
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i used Unreal 3.2 beta19 and anope-1.5.10 for Windows in localhost. i = created IRC Server but i don't know create ChanServ , NickServ ... when i type /cs say : Invalid Command: /cs=20 or /ChanServ say : Services are currently down. Please try again later. anope-1.5.10 required mypass in code RemoteServer localhost 6667 = "mypass" ; i don't know where |
From: Dao X. T. <to...@ai...> - 2004-01-15 04:40:35
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when i run anope, i have problem Anope 1.5.10-rc5 (compiled for UnrealIRCd 3.1.1+) starting up Warning: Bad number of strings (1403, wanted 1405) for language 10 (cat) Entry 59 in language 10 (cat) is too long (over 64k)--corrupt TOC? Warning: Bad number of strings (1403, wanted 1405) for language 9 (de) Entry 50 in language 9 (de) is too long (over 64k)--corrupt TOC? Warning: Bad number of strings (1403, wanted 1405) for language 0 = (en_us) Entry 5 in language 0 (en_us) is too long (over 64k)--corrupt TOC? Warning: Bad number of strings (1403, wanted 1405) for language 4 (es) Entry 42 in language 4 (es) is too long (over 64k)--corrupt TOC? Warning: Bad number of strings (1403, wanted 1405) for language 6 (fr) Entry 17 in language 6 (fr) is too long (over 64k)--corrupt TOC? Warning: Bad number of strings (1403, wanted 1405) for language 11 (gr) Entry 456 in language 11 (gr) is too long (over 64k)--corrupt TOC? Warning: Bad number of strings (1403, wanted 1405) for language 5 (pt) Entry 50 in language 5 (pt) is too long (over 64k)--corrupt TOC? Warning: Bad number of strings (1403, wanted 1405) for language 7 (tr) Entry 505 in language 7 (tr) has negative length--corrupt TOC? Warning: Bad number of strings (1403, wanted 1405) for language 8 (it) Entry 59 in language 8 (it) is too long (over 64k)--corrupt TOC? Warning: Bad number of strings (1403, wanted 1405) for language 12 (nl) Entry 50 in language 12 (nl) has negative length--corrupt TOC? [FATAL: Unable to load default language i don't know why, pleases help me, thanks |
From: tabris <ta...@ta...> - 2004-01-15 05:35:41
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=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Wednesday 14 January 2004 11:41 pm, Dao Xuan Toan wrote: > when i run anope, i have problem /me looks at the list, then at the line above this. Hmmm. this is an=20 unrealircd list. not anope. people may or may not be very helpful here. > =2D -- tabris =2D - Corruption is not the #1 priority of the Police Commissioner. His job is to enforce the law and fight crime. -- P.B.A. President E. J. Kiernan =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.3 (GNU/Linux) iD8DBQFABiCZ1U5ZaPMbKQcRAgYpAJ9zpfqe9jS2KEbe90iKEnM2jNE3BwCgpP30 rllDOgqCNnDhZ/TvFkLEIzM=3D =3DxQL3 =2D----END PGP SIGNATURE----- |
From: Dizier D. <dd...@ho...> - 2004-06-05 23:28:01
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From: Adrian S. <aus...@gm...> - 2004-08-08 02:51:30
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Actually I need a copy of version 3.2-RC2 Thanks, Adrian |