Thread: [Unreal-users] Unknown Message
Status: Beta
Brought to you by:
wildchild
From: ace <ac...@ta...> - 2005-04-03 18:46:51
|
Hi all, Sorry if I am sounding like a noob here but I have been seeing this message a lot from one of my opers and was wondering what it means. Is it something I should be concerned about? [2:39 pm] -hub.tx.us.talkingirc.com- IP# Mismatch: <ip> != <host> [03433046] (I cut the IP and host out for obvious reasons) Thanks, Robby Network Administrator of irc.talkingirc.com http://www.talkingirc.com |
From: Medice <me...@gm...> - 2005-04-03 21:32:34
|
This is a more ore less common thing. Several providers or otherwise responsible people don't take much care about their DNS-settings and in this case you can get such an IP-Mismatch. 1.2.3.4 resolves to something.tld something.tld resolves to 5.6.7.8 for example. greets Medice ace wrote: > Hi all, > > Sorry if I am sounding like a noob here but I have been seeing this > message a lot from one of my opers and was wondering what it means. Is > it something I should be concerned about? > > [2:39 pm] -hub.tx.us.talkingirc.com- IP# Mismatch: <ip> != <host> > [03433046] > (I cut the IP and host out for obvious reasons) > > Thanks, > Robby > > Network Administrator of > irc.talkingirc.com > http://www.talkingirc.com |
From: NightStorm <un...@is...> - 2005-05-03 19:36:53
|
Is there a way to set Unreal3.2.3 for Linux to require all channels to have a certain mode set and locked in place by the network (such as requiring all rooms to have channel mode +G automatically set and locked in place)? I'd be willing to load a module if anyone knows of one that would accomplish this. I know that it's possible for users, but can not find anything about it for channels. - NightStorm |
From: Rick C. <ri...@co...> - 2005-05-03 20:11:56
|
*set::modes-on-join <+modes>;* The modes that will be set on a channel when it is first created. Not all modes can be set using this command. +qaohvbeOAzlLk can NOT be set using this command. > > NightStorm wrote: > >> Is there a way to set Unreal3.2.3 for Linux to require all channels >> to have >> a certain mode set and locked in place by the network (such as >> requiring all >> rooms to have channel mode +G automatically set and locked in >> place)? I'd >> be willing to load a module if anyone knows of one that would accomplish >> this. >> I know that it's possible for users, but can not find anything about >> it for >> channels. >> >> - NightStorm >> >> >> >> ------------------------------------------------------- >> This SF.Net email is sponsored by: NEC IT Guy Games. >> Get your fingers limbered up and give it your best shot. 4 great >> events, 4 >> opportunities to win big! Highest score wins.NEC IT Guy Games. Play to >> win an NEC 61 plasma display. Visit http://www.necitguy.com/?r=20 >> _______________________________________________ >> Unreal-users mailing list >> Unr...@li... >> https://lists.sourceforge.net/lists/listinfo/unreal-users >> >> >> > |
From: NightStorm <un...@is...> - 2005-05-03 20:16:12
|
ugh, I'm a moron this week... it must be the upcoming baby... 5 years with UnrealIRCD, and I completely overlooked that setting hundreds of times. *sigh* thx ----- Original Message ----- From: "Rick C." <ri...@co...> To: <unr...@li...> Sent: Tuesday, May 03, 2005 4:11 PM Subject: Re: [Unreal-users] Required Channel Modes? > *set::modes-on-join <+modes>;* > > The modes that will be set on a channel when it is first created. Not > all modes can be set using this command. +qaohvbeOAzlLk can NOT be set > using this command. > > > > > NightStorm wrote: > > > >> Is there a way to set Unreal3.2.3 for Linux to require all channels > >> to have > >> a certain mode set and locked in place by the network (such as > >> requiring all > >> rooms to have channel mode +G automatically set and locked in > >> place)? I'd > >> be willing to load a module if anyone knows of one that would accomplish > >> this. > >> I know that it's possible for users, but can not find anything about > >> it for > >> channels. > >> > >> - NightStorm |
From: Medice <me...@gm...> - 2005-05-03 20:29:37
|
NightStorm wrote: > ugh, I'm a moron this week... it must be the upcoming baby... 5 years with > UnrealIRCD, and I completely overlooked that setting hundreds of times. > *sigh* > thx > such things happen ;) > ----- Original Message ----- > From: "Rick C." <ri...@co...> > To: <unr...@li...> > Sent: Tuesday, May 03, 2005 4:11 PM > Subject: Re: [Unreal-users] Required Channel Modes? > > > >>*set::modes-on-join <+modes>;* >> >>The modes that will be set on a channel when it is first created. Not >>all modes can be set using this command. +qaohvbeOAzlLk can NOT be set >>using this command. >> >> in addition you may also look into: [quote from doc] set::restrict-channelmodes <modes> Restrict users to set/unset the channelmodes listed here (don't use + or -). [/quote] hth greetz Medice |
From: tabris <ta...@ta...> - 2005-04-04 01:14:37
|
On Sunday 03 April 2005 2:46 pm, ace wrote: > Hi all, > > Sorry if I am sounding like a noob here but I have been seeing this > message a lot from one of my opers and was wondering what it means.=20 > Is it something I should be concerned about? Possibly, but it's an an ircd problem, but rather a DNS problem. what it means is that the IP->DNS-name doesn't match DNS-name->IP > > [2:39 pm] -hub.tx.us.talkingirc.com- IP# Mismatch: <ip> !=3D <host> > [03433046] (I cut the IP and host out for obvious reasons) > > Thanks, > Robby > > Network Administrator of > irc.talkingirc.com > http://www.talkingirc.com =2D-=20 <BenC> cerb: we subscribed you to debian-fight as the moderator <BenC> cerb: list rules are, 1) no nice emails, 2) no apologies |