Nope, that answered it. I forgot about the handy-dandy I:Line
Thanks
-Chris
----------
> From: Justin Hammond <fi...@dy...>
> To: unr...@li...
> Subject: Re: [Unreal-users] Y:Line mapping?
> Date: Sunday, May 28, 2000 11:59 AM
>
> Create Multiple Y lines, like this:
> Y:1:90:60:0:1000000
> Y:2:90:60:0:1000000
>
> Y lines are:
> Y:<CLASS>:PINGFREQ:CONNECTFREQ:MAXCON:SENDQ
> class is just a number that represents this class
> ping freq is how long after not receiving anything from a client (or
server)
> do we ping it to see if its still there
> Connectfreq only applies to Server links, but its how often do we try to
> autoconnect a Server
> MAXCON says how many connections are allowed on this class
> SENDQ is how big is the buffer for this client. if we have more than this
> much data for the client (or Server) then we disconnect them.
>
> Then you use I lines eg:
> I:ident@ip:pass:ident@hostmask::class
>
> so, a example of mapping aussie users to a different class:
>
> I:*@*::*.au::2
>
> says any IP addy (we don't know what IP range australia has) with no
> password, but comming from a domain in Australia is mapped to the Class 2
> or
> I:*@*::fish@*.au::3
> puts anybody with the ident fish, and coming from australia into class 3
>
> if your confused, fine.. Go read doc/example.conf for a good clear
> explaination of them. :)
>
> Justin
>
> -----Original Message-----
> From: Chris <ch...@cy...>
> To: unr...@li...
<unr...@li...>
> Date: Monday, May 29, 2000 1:14 AM
> Subject: [Unreal-users] Y:Line mapping?
>
>
> >>From Memory (though I could be wrong)
> >>The Y Line says how many clients you are allowed in a Particular Class.
> >>Look for your Y line in your config and see if its around this
number...
> >You
> >>might have to knock it up some more, or:
> >>Map Clients to different Y lines. E.g Map US users to one Y line, and
Map
> >>Aussie users to their own Y line.
> >
> ><snip>
> >
> >How could you make the IRCd map different clients into different
classes?
> >Such as US, Canada, EU, South America, etc.
> >
> >Thanks
> >
> >-Chris
> >
> >_______________________________________________
> >Unreal-users mailing list
> >Unr...@li...
> >http://lists.sourceforge.net/mailman/listinfo/unreal-users
> >
>
>
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