Re: [Unreal-users] Required Channel Modes?
Status: Beta
Brought to you by:
wildchild
|
From: NightStorm <un...@is...> - 2005-05-03 20:16:12
|
ugh, I'm a moron this week... it must be the upcoming baby... 5 years with UnrealIRCD, and I completely overlooked that setting hundreds of times. *sigh* thx ----- Original Message ----- From: "Rick C." <ri...@co...> To: <unr...@li...> Sent: Tuesday, May 03, 2005 4:11 PM Subject: Re: [Unreal-users] Required Channel Modes? > *set::modes-on-join <+modes>;* > > The modes that will be set on a channel when it is first created. Not > all modes can be set using this command. +qaohvbeOAzlLk can NOT be set > using this command. > > > > > NightStorm wrote: > > > >> Is there a way to set Unreal3.2.3 for Linux to require all channels > >> to have > >> a certain mode set and locked in place by the network (such as > >> requiring all > >> rooms to have channel mode +G automatically set and locked in > >> place)? I'd > >> be willing to load a module if anyone knows of one that would accomplish > >> this. > >> I know that it's possible for users, but can not find anything about > >> it for > >> channels. > >> > >> - NightStorm |