Re: [Unreal-users] Required Channel Modes?
Status: Beta
Brought to you by:
wildchild
From: Rick C. <ri...@co...> - 2005-05-03 20:11:56
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*set::modes-on-join <+modes>;* The modes that will be set on a channel when it is first created. Not all modes can be set using this command. +qaohvbeOAzlLk can NOT be set using this command. > > NightStorm wrote: > >> Is there a way to set Unreal3.2.3 for Linux to require all channels >> to have >> a certain mode set and locked in place by the network (such as >> requiring all >> rooms to have channel mode +G automatically set and locked in >> place)? I'd >> be willing to load a module if anyone knows of one that would accomplish >> this. >> I know that it's possible for users, but can not find anything about >> it for >> channels. >> >> - NightStorm >> >> >> >> ------------------------------------------------------- >> This SF.Net email is sponsored by: NEC IT Guy Games. >> Get your fingers limbered up and give it your best shot. 4 great >> events, 4 >> opportunities to win big! Highest score wins.NEC IT Guy Games. Play to >> win an NEC 61 plasma display. Visit http://www.necitguy.com/?r=20 >> _______________________________________________ >> Unreal-users mailing list >> Unr...@li... >> https://lists.sourceforge.net/lists/listinfo/unreal-users >> >> >> > |