RE: [Unreal-users] Simple question - color - motd
Status: Beta
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wildchild
From: -=JinXy=- <Ji...@sk...> - 2005-03-03 21:56:26
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Hey Mike. I have found on most mIRC scripts, the default font is not a fixed width font, therefore a lot of the placing is messed up on output of the motd = etc. I got round this by trying to use characters that are the same size of = the biggest font and not having characters after text. e.g ************************************************************ Failure to comply with these rules will result in your=20 access to this server being terminated=20 on a temporary or permanent basis =20 ************************************************************ =20 =20 1/ No one under the age of 18 is allowed on this server. =20 =20 2/ No Illegal Activities - including mp3/file serving. =20 3/ No Flooding or Packeting. =20 =20 4/ Harrassing or Disruptive Behavior will not be=20 tolerated on this network. =20 =20 5/ No Spamming or Mass Advertising of Commercial=20 Websites or other Servers. =20 6/ There is a maximum of 3 connections per user. =20 =20 7/ Bots must be parked in #bot-shop at all times. =20 =20 =20 ************************************************************=20 Guidelines for your own benefit and security =20 ************************************************************ HTH -----Original Message----- From: Michael [mailto:xe...@xs...]=20 Sent: 03 March 2005 04:02 To: Dana Cc: unr...@li...; -=3DJinXy=3D- Subject: Re: [Unreal-users] Simple question - color - motd Dana wrote: >I'll try to explain this. > > > >What I did was copy the color codes below from mirc and paste into my = motd >in wordpad. > > > >=034 would be red and so on using the numbers that correspond to mirc = colors. > > > >Once I pasted on into my motd them I just pasted the same thing over = and >over, changing the numbers to make the different colors I wanted. > > > >>From my motd: > >=034To see a list of rules for this Network type /rules =20 ><---------------------RED > >=0312StormDancing Web site : http://www.stormdancing.net ><--------------------BLUE > >Might be another way, but this was pretty easy to do. > >=20 > > > >=20 > >Stats by Storm > >Stormdancing IRC Chat Network > >Where friends meet to chat and learn > >Fun, Family Friendly, No Porn > >http://www.stormdancing.net=20 > >=20 > >=20 > >=20 > >=20 > > > >------------------------------------------------------- >SF email is sponsored by - The IT Product Guide >Read honest & candid reviews on hundreds of IT Products from real = users. >Discover which products truly live up to the hype. Start reading now. >http://ads.osdn.com/?ad_id=3D6595&alloc_id=3D14396&op=3Dclick >_______________________________________________ >Unreal-users mailing list >Unr...@li... >https://lists.sourceforge.net/lists/listinfo/unreal-users > > =20 > Along these same lines, I'd like to know how you guys are building your=20 banners within your ircd.motd's. When I try to create one using vim, and then load the motd into unreal=20 (/rehash /motd) all of the characters I use to create the banner get all = messed up when viewed within unreal. How are you keeping all of the=20 characters that make up your motd in place? I'm using standard characters such as | / \ _etc. to build the one I = have. Michael |