RE: [Unreal-users] Simple question - color - motd
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From: -=JinXy=- <Ji...@sk...> - 2005-03-03 21:56:26
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Hey Mike.
I have found on most mIRC scripts, the default font is not a fixed width
font, therefore a lot of the placing is messed up on output of the motd =
etc.
I got round this by trying to use characters that are the same size of =
the
biggest font and not having characters after text.
e.g
************************************************************
Failure to comply with these rules will result in your=20
access to this server being terminated=20
on a temporary or permanent basis =20
************************************************************
=20
=20
1/ No one under the age of 18 is allowed on this server. =20
=20
2/ No Illegal Activities - including mp3/file serving.
=20
3/ No Flooding or Packeting. =20
=20
4/ Harrassing or Disruptive Behavior will not be=20
tolerated on this network. =20
=20
5/ No Spamming or Mass Advertising of Commercial=20
Websites or other Servers. =20
6/ There is a maximum of 3 connections per user. =20
=20
7/ Bots must be parked in #bot-shop at all times. =20
=20
=20
************************************************************=20
Guidelines for your own benefit and security =20
************************************************************
HTH
-----Original Message-----
From: Michael [mailto:xe...@xs...]=20
Sent: 03 March 2005 04:02
To: Dana
Cc: unr...@li...; -=3DJinXy=3D-
Subject: Re: [Unreal-users] Simple question - color - motd
Dana wrote:
>I'll try to explain this.
>
>
>
>What I did was copy the color codes below from mirc and paste into my =
motd
>in wordpad.
>
>
>
>=034 would be red and so on using the numbers that correspond to mirc =
colors.
>
>
>
>Once I pasted on into my motd them I just pasted the same thing over =
and
>over, changing the numbers to make the different colors I wanted.
>
>
>
>>From my motd:
>
>=034To see a list of rules for this Network type /rules =20
><---------------------RED
>
>=0312StormDancing Web site : http://www.stormdancing.net
><--------------------BLUE
>
>Might be another way, but this was pretty easy to do.
>
>=20
>
>
>
>=20
>
>Stats by Storm
>
>Stormdancing IRC Chat Network
>
>Where friends meet to chat and learn
>
>Fun, Family Friendly, No Porn
>
>http://www.stormdancing.net=20
>
>=20
>
>=20
>
>=20
>
>=20
>
>
>
>-------------------------------------------------------
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>_______________________________________________
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>https://lists.sourceforge.net/lists/listinfo/unreal-users
>
> =20
>
Along these same lines, I'd like to know how you guys are building your=20
banners within your ircd.motd's.
When I try to create one using vim, and then load the motd into unreal=20
(/rehash /motd) all of the characters I use to create the banner get all =
messed up when viewed within unreal. How are you keeping all of the=20
characters that make up your motd in place?
I'm using standard characters such as | / \ _etc. to build the one I =
have.
Michael
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