[Unreal-users] unreal3.2.2 question
Status: Beta
Brought to you by:
wildchild
|
From: droolin <dr...@ad...> - 2004-11-11 04:01:24
|
We are finaly biting the bullet, and doing something that we should have done along time ago and upgrading our ircd. But, two options that we really want to use raises two questions for us. Remote Includes: - We understand how to set it up, but can you have both includes for a specific file(say a server list) on the actual server and one that is pulled in via remote includes. Reason for this question. You store your remote include files on the most stable server, and all servers get the files from there. You also keep a file at each server level for backup purposes in case your remote server goes down. What will take presidence??? The file at the server level, or the remote include? Im just concerned that main include server goes down, and then the individual server gags and spews... When the gag and spew individual server comes back up online, and the remote include is not accessable. It needs its own file. cloaking: We want to upgrade all servers to the new cloaking method. But, all servers must be set up with the same keys. My question to this is. We go in, change all the servers. Can we just drop and raise each server to get in line once all our done? Or, do we need to drop the full network??? I know, kind of strange questions. But, any help would be most appriceated. droolin |