[Unreal-support] Public Proxy Refusal
Status: Beta
Brought to you by:
wildchild
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From: Charles B. <ch...@ev...> - 2001-11-21 06:36:12
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Is there a way to use Unreal to probe for public proxies and then refuse connections? Currently I'm running a WAY old version of Dreamforge and am having major issues with channel flooders with access to lots and lots of proxies. Also, will it work with older Espernet services? Or would it require something like the Unreal services? Charles Borner |